Title: Leveraging Audio and Video to Drive Your Organization's Communications and Learning
1Leveraging Audio and Video to Drive Your
Organization's Communicationsand Learning
- Janinne Brunyee
- Senior Director, Industry Marketing
210 Years of
Innovation
RealOne Mobile
RealSystem IQ
RealJukebox
RealVideo
3Commitment to Open-source
- Participate in Open-source Projects
- Gforge project
- Provide Linux community with testing and
validation of fixes to kernel problems that our
servers have uncovered - Open-source software development at Real
- Customers are able to log bugs in a timely way
- Customers provide feedback on features in a more
direct way - We get more engaged customers and partners
because of the level of participation in the
development process - Provide source code access to a major end-to-end
media delivery platform via the Helix Community - Collaborative effort among both leading
technology companies and open-source developers
to extend the Helix DNA digital media platform
4Touch on 3 Areas
- Key industry trends
- Opportunities for education, corporations and
government - Digital media value chain
5Digital Media is Ready for Prime Time
Its Time to Get Serious About Digital Media
Now is the time to aggressively engage or
re-engage in using streaming and digital media
in business and personal applications, for cost
savings, revenue opportunities, and customer
interaction
Source Aberdeen Group and Streaming Media,
January 2004
6Why Now?
- Consumption of digital media is growing
Video Streams Served, Year Ending (millions)
Millions
12 billion video streams served/viewed in 2005
Source Accustream iMedia Research
7Why Now?
Consumption of digital media is growing
- June 2005 - gt94m people viewed a streaming video
online. - April - June 2005, the average consumer viewed
73 minutes of streaming video content per month.
- Streaming video is now part of the Web
experience for a broad base of consumers.
comScore Media Metrix, Oct 2005
8Why is Consumption Growing?
1
Infrastructure
91
Infrastructure
Ubiquitous High Bandwidth IP Networks
47m broadband subscribers
Converging wired and wireless networks for IP
delivery of media
194.5m mobile subscribers
Source CTIA.org, Computer Industry Almanac, Nov
2005
10New Consumer Applications
- Surge in the deployment of streaming technology
in VoD applications that provide access to
libraries of digital shows, movies, and other
media - Streaming to mobile devices is driving usage
- Consumer demand for multi-media experiences is
prompting huge increase in demand for streaming
platforms to portable wireless devices
Source Frost and Sullivan 2004
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14Digital Media Generates Revenue
- Streaming audio and video advertising valued at
343 million in 2005, up 78 over 193 million
dollars billed in 2004 - Streaming subscription revenue is forecast to
rise by 35 in 2006 to 821 million dollars
(excluding download revenue)
Source Accustream iMedia Research
15Business are Extending Usage
- Enterprises are implementing streaming media
along with their other core technologies,
treating it as a real business communication tool
in every vertical imaginable. - Source Aberdeen Group/Streaming Media Inc
of 2005 Spend or Rich Media Based E-business
Transformation
New IT Infra Investment
New Applications Investment
Source Gartner
16Streaming media
Tele-communications
17Opportunities for Corporations
Cost of Communication Training
18Real World Examples
19Opportunities for Educators
Attracting Best Students
20Real World Examples
21Opportunities for Government
Extending Citizen Access
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24Digital Media Value Chain
25Streaming to Desktops
Firewall
Enterprise network
Supported formats
Supported platforms
26Streaming to Desktops
Firewall
Enterprise network
Supported formats
Supported platforms
27Streaming to Desktops
Firewall
Enterprise network
Supported formats
Supported platforms
28Streaming to Mobile Devices
Firewall
Enterprise network
Open wireless network
Supported formats
Supported platforms
29Creating Content
Encoding software/hardware
Rich Media Presentations
30Delivering Content
- Helix Server Unlimited
- Only multi-format, cross-platform streaming
server for delivering the highest quality
experience to wired and wireless devices. - Delivers
- RealAudio/ RealVideo
- Windows Media
- QuickTime
- MPEG-4
- H.263, H.264, etc
- Linux, Solaris and Windows
31Broadest Range of Players Available
- For PC
- For devices
- Helix Community
- Open Source Players
32RealPlayer 10 for Linux
- Free
- Ogg Vorbis and Theora playback
- MP3 playback
- RealAudio 10 and RealVideo 10 playback
- Mozilla plug-in for seamless website integration
- 14 Languages, including Polish and Hindi
- Qualified and included in 9 leading Linux
distributions
33Broad Industry Distribution
Lava OS
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35Helix Player
- 100 open source media player
- Plays open source codec/formats eg Ogg
Vorbis/Theora - User Technical person that wants to contribute
to build a better foundation for industry
Firefox of media players
Free beer
Free speech
36Join the Linux Player Project
37Wrapping It Up
is the digital media platform for
38Get More Information
http//www.realnetworks.com
39Get More Information
https//helixcommunity.org