Leveraging Audio and Video to Drive Your Organization's Communications and Learning

About This Presentation
Title:

Leveraging Audio and Video to Drive Your Organization's Communications and Learning

Description:

Leveraging Audio and Video to Drive Your Organization's ... MP3 playback. RealAudio 10 and RealVideo 10 playback ... 14 Languages, including Polish and Hindi ... –

Number of Views:33
Avg rating:3.0/5.0
Slides: 40
Provided by: erog
Category:

less

Transcript and Presenter's Notes

Title: Leveraging Audio and Video to Drive Your Organization's Communications and Learning


1
Leveraging Audio and Video to Drive Your
Organization's Communicationsand Learning
  • Janinne Brunyee
  • Senior Director, Industry Marketing

2
10 Years of
Innovation
RealOne Mobile
RealSystem IQ
RealJukebox
RealVideo
3
Commitment to Open-source
  • Participate in Open-source Projects
  • Gforge project
  • Provide Linux community with testing and
    validation of fixes to kernel problems that our
    servers have uncovered
  • Open-source software development at Real
  • Customers are able to log bugs in a timely way
  • Customers provide feedback on features in a more
    direct way
  • We get more engaged customers and partners
    because of the level of participation in the
    development process
  • Provide source code access to a major end-to-end
    media delivery platform via the Helix Community
  • Collaborative effort among both leading
    technology companies and open-source developers
    to extend the Helix DNA digital media platform

4
Touch on 3 Areas
  • Key industry trends
  • Opportunities for education, corporations and
    government
  • Digital media value chain

5
Digital Media is Ready for Prime Time
Its Time to Get Serious About Digital Media
Now is the time to aggressively engage or
re-engage in using streaming and digital media
in business and personal applications, for cost
savings, revenue opportunities, and customer
interaction
Source Aberdeen Group and Streaming Media,
January 2004
6
Why Now?
  • Consumption of digital media is growing

Video Streams Served, Year Ending (millions)
Millions
12 billion video streams served/viewed in 2005
Source Accustream iMedia Research
7
Why Now?
Consumption of digital media is growing
  • June 2005 - gt94m people viewed a streaming video
    online. 
  • April - June 2005, the average consumer viewed
    73 minutes of streaming video content per month. 
  • Streaming video is now part of the Web
    experience for a broad base of consumers.

comScore Media Metrix, Oct 2005
8
Why is Consumption Growing?
1
Infrastructure
9
1
Infrastructure
Ubiquitous High Bandwidth IP Networks
47m broadband subscribers
Converging wired and wireless networks for IP
delivery of media
194.5m mobile subscribers
Source CTIA.org, Computer Industry Almanac, Nov
2005
10
New Consumer Applications
  • Surge in the deployment of streaming technology
    in VoD applications that provide access to
    libraries of digital shows, movies, and other
    media
  • Streaming to mobile devices is driving usage
  • Consumer demand for multi-media experiences is
    prompting huge increase in demand for streaming
    platforms to portable wireless devices

Source Frost and Sullivan 2004
11
(No Transcript)
12
(No Transcript)
13
(No Transcript)
14
Digital Media Generates Revenue
  • Streaming audio and video advertising valued at
    343 million in 2005, up 78 over 193 million
    dollars billed in 2004
  • Streaming subscription revenue is forecast to
    rise by 35 in 2006 to 821 million dollars
    (excluding download revenue)

Source Accustream iMedia Research
15
Business are Extending Usage
  • Enterprises are implementing streaming media
    along with their other core technologies,
    treating it as a real business communication tool
    in every vertical imaginable.
  • Source Aberdeen Group/Streaming Media Inc

of 2005 Spend or Rich Media Based E-business
Transformation
New IT Infra Investment
New Applications Investment
Source Gartner
16
Streaming media
Tele-communications
17
Opportunities for Corporations
Cost of Communication Training
18
Real World Examples
19
Opportunities for Educators
Attracting Best Students
20
Real World Examples
21
Opportunities for Government
Extending Citizen Access
22
(No Transcript)
23
(No Transcript)
24
Digital Media Value Chain
25
Streaming to Desktops
Firewall
Enterprise network
Supported formats
Supported platforms
26
Streaming to Desktops
Firewall
Enterprise network
Supported formats
Supported platforms
27
Streaming to Desktops
Firewall
Enterprise network
Supported formats
Supported platforms
28
Streaming to Mobile Devices
Firewall
Enterprise network
Open wireless network
Supported formats
Supported platforms
29
Creating Content
Encoding software/hardware
Rich Media Presentations
30
Delivering Content
  • Helix Server Unlimited
  • Only multi-format, cross-platform streaming
    server for delivering the highest quality
    experience to wired and wireless devices.
  • Delivers
  • RealAudio/ RealVideo
  • Windows Media
  • QuickTime
  • MPEG-4
  • H.263, H.264, etc
  • Linux, Solaris and Windows

31
Broadest Range of Players Available
  • For PC
  • For devices
  • Helix Community
  • Open Source Players

32
RealPlayer 10 for Linux
  • Free
  • Ogg Vorbis and Theora playback
  • MP3 playback
  • RealAudio 10 and RealVideo 10 playback
  • Mozilla plug-in for seamless website integration
  • 14 Languages, including Polish and Hindi
  • Qualified and included in 9 leading Linux
    distributions

33
Broad Industry Distribution
Lava OS
34
(No Transcript)
35
Helix Player
  • 100 open source media player
  • Plays open source codec/formats eg Ogg
    Vorbis/Theora
  • User Technical person that wants to contribute
    to build a better foundation for industry
    Firefox of media players

Free beer
Free speech
36
Join the Linux Player Project
37
Wrapping It Up
is the digital media platform for
38
Get More Information
http//www.realnetworks.com
39
Get More Information
https//helixcommunity.org
Write a Comment
User Comments (0)
About PowerShow.com