Title: UDP, TCP/IP, and IP Multicast
1 UDP, TCP/IP, and IP Multicast
- COM S 414
- Sunny Gleason, Vivek Uppal
- Tuesday, October 23rd, 2001
2In This Lecture
- We will build on understanding of IP (Internet
Protocol) - UDP User Datagram Protocol
- Unreliable, packet-based protocol
- TCP Transmission Control Protocol
- Reliable, connection-oriented, stream-based
protocol - IP Multicast (if time allows)
- Facilities for delivering datagrams to multiple
recipients - We wont discuss ICMP (Internet Control Message
Protocol), but you can look it up if you want
3Where To Find More Info
- For More Practical Information
- Network Programming in Java
- The Java Custom Networking Trailhttp//java.sun.c
om/docs/books/tutorial/networking/sockets/http//
java.sun.com/docs/books/tutorial/networking/datagr
ams/ - Network Programming in C
- Books by W. Richard Stevens HIGHLY recommended!
- TCP/IP Illustrated Series
- UNIX Network Programming, Vol. 1
- Kernel Source Real Protocol Stacks
- Linux TCP/IP Stack
- http//www.kernel.org/pub/linux/kernel/v2.4/
- OpenBSD TCP/IP Stack
- ftp//ftp.openbsd.org/pub/OpenBSD/src/sys/netinet/
4Where to Find More Info
- Papers, Lecture Notes and RFCs
- TCP Congestion Control
- Van Jacobson, Congestion Avoidance and Control,
1988 - Internet RFC Series http//www.rfc-editor.org/
- CS514 - Fall 2000 Lecture Notes
- Birman, Kenneth. Building Secure and Reliable
Network Applications. 1995.
5First, some definitions
- Keep the OSI Layers in mind!
- Address
- An identifier, following an addressing
convention, which allows a machine to be uniquely
identified - MAC Address, or Hardware Address
- Numeric address used by Ethernet (data-link
layer) - Might look like 00022D0868F8
- IP Address
- Numeric address used by IP (network layer)
- Might look like 128.84.133.221
6First, some definitions
- Packet, or Datagram
- self-contained unit of information
- consists of a header and body
- Packet Header
- For now, realize that it includes source address,
destination address - With layered model, nesting of headers
7First, some definitions
- Local Area Network (LAN)
- Group of machines sharing a common communications
medium (such as Ethernet) - High data rates, private wires, shorter
distances - Wide Area Network (WAN)
- spans a greater geographic area, may depend on
publicly available network structures(telephone
system, leased lines, satellites)
8First, some definitions
- Router
- Machine that moves packets from one network to a
network that is closer to the destination - (Based on a routing table, which may change)
- Bridge
- A machine that indiscriminantly replicates
packets between two LANs - typically not as smart but faster than a router
- Gateway
- A machine that routes packets from the LAN to the
WAN (What is a Firewall?)
9First, some definitions
- Port
- In UDP and TCP, a number which the kernel uses to
deliver datagrams to the appropriate application - For instance HTTP is port 80, SMTP is port 25,
Telnet is port 23, DNS is port 53, FTP is port 21 - In this model, receivers agree to wait for
datagrams on a specified port - Socket address, port
10The Internet
- A network based on the Internet Protocol (IP)
11The Internet
- Routes IP Datagrams from point A to point B
unreliably
B 128.84.154.132
A 171.64.14.203
12Unreliably?
- What good is that?
- Packet loss rate is extremely low (ltlt 1)
- Packets usually dropped by overloaded routers (as
well see later) - This is good enough for us to build the User
Datagram Protocol (UDP)
13UDP
- For applications where IP guarantees of
reliability are good-enough - Streaming multimedia, stock quotes
- Extends IP packet with source port, destination
port - In addition, provides fragmentation (and checksum)
14Fragmentation in UDP
- Very simple splits large UDP datagram into
multiple IP datagrams, each with a sequence
number - Marks fragmented bit in the UDP header
- If one fragment is lost, the whole UDP packet is
discarded - UDP datagrams are discarded if checksum fails
15The UDP API
- No-frills! Basically, you
- Create a socket address, port
- Send data to a remote socket
- Receive data on a given socket
- No guarantees about reliability, or even the
ordering in which datagrams are received - How can we get around this?
16Adding Reliability to UDP
- Timeouts Acknowledgements
- Receiver sends acks of received datagrams
- If sender does not receive ack within a certain
time, retransmit the packet - Sequence Numbers
- Sender marks datagrams with sequence numbers
- Receiver uses sequence numbers to restore order
to the datagrams, and ignore duplicates - What if we have 100 or more concurrent
applications? Is this efficient?
17TCP
- A TCP connection is defined by
- src_addr, src_port, dst_addr, dst_port
- Note symmetry at both ends of connection
- Thus, sender is a receiver and vice-versa
- The goal a reliable, stream-based,
connection-oriented protocol - Reliable data gets through or connection
breaks - Stream-based imagine reading a file in-order
- Connection-oriented point-to-point
- How is it all done?
18Vivek Presents
- The inner workings of the TCP protocol
- Any questions before we move on?
19TCP
- TCP Stream Protocol
- 3-way Handshake
- Closing a connection
- Acknowledgments
- Sliding Window
- Flow Control
- RED
20TCP -- Stream Protocol
- Connection oriented
- like a telephone connection
- Needs set up before the transfer starts.
- Reliable, point to point communication.
- In order delivery
- No loss or duplication.
- Flow Control and error correction
- Duplex connections
213 Way Hand Shake
TCP is connection Oriented
Connection initiated by a 3 - way handshake
Takes 3 packets Protection against
duplicate Syn Packets
A
B
Syn
Syn, Ack Of Syn
Ack Of Syn
22Basic 3 Way Handshake
1. CLOSED
LISTEN
2. SYN-SENT ? lt100gt
ltSYNgt ? SYN-RECV
3. ESTABLISH ? lt300gt lt101gt ltSYN,ACKgt ?
SYN-RECV
4. ESTABLISH ? lt101gt lt301gt ltACKgt
? ESTABLISH
23Duplicate Recovery
1. CLOSED LISTEN
2. SYN-SENT ? lt100gt
ltSYNgt ...
3. (duplicate) ... lt90gt
ltSYNgt ? SYN-RECV
4. ? lt300gt lt91gt
ltSYN,ACKgt ? (duplicate)
5. ? lt91gt
ltRSTgt ? LISTEN
6. ... ? lt100gt
ltSYNgt ? SYN-RECV
7. SYN-SENT ? lt400gt lt101gt ltSYN,ACKgt ?
SYN-RECV
8. ESTABLISH ? lt101gt lt401gt ltACKgt
? ESTABLISH
243 Way Handshake
- It ensures that both sides are ready to
transmit data, and that both ends know that the
other end is ready before transmission actually
starts. -
- It allows both sides to pick the initial
sequence number to use.
25Closing a Connection
Send a Fin packet before tearing the
connection
A
B
Both processes must send Fin packets
separately for closing the connection in that
direction
Fin, Ack
Ack of Fin
26Closing a Connection
1. ESTABLISHED
ESTABLISHED
2. (Close) FIN ? lt100gt
lt300gt ltFIN,ACKgt ?
3. FIN lt300gt lt101gt ltACKgt
? CLOSE-WAIT
4. (Close) lt300gt
lt101gt ltFIN,ACKgt ? LAST-ACK
5. ? lt101gt lt301gt ltACKgt
? CLOSED
27Acknowledgements
- Receiver acks only the last in-order packet
received - Send nacks for out-of-order packets
- Sender resends the first unacknowledged packet
- timeout typically set to 1.5 round trip times
28Sliding Window
The sender window has k segments (buffers)
Initially Empty
Initially Empty
29Sliding Window
Send message mi
mi
mi
Empty
30Sliding Window
mi mi1 mik
ack
mi mi1
31Sliding Window
mi2 mi3 mik1
mi mi1 Have been acked
ack
mi2 mi3
32TCP Congestion Control
- Dynamically adjust window size
- Sender should not swamp the receiver both sides
advertise maximum window size - Linear increase -- When packets are getting
through, increment the window size by 1. - When a packet is dropped, halve the window size,
and double the retransmission timeouts --
exponential backoff. - Also called TCP fairness/friendliness
33TCP Slow start
- Might take some time to get to the maximum
possible window size - Optimization
- Exponential increase to start with.
- Then follow the linear increase exponential back
off when the first packet is lost
34RED
- Random Early Detection
- Idea is very simple
- Router senses that load is increasing
- It simply notices that it has less available
memory for buffering - This is because packets are entering faster than
they can be forwarded
35RED
- Picks a packet at random and discards it
- Even though perhaps it could be forwarded
- Receiver detects the loss and sends a NACK
- The network isnt completely overloaded yet so
the NACK gets through - Sender chokes back
36Sunny Presents
- IP Multicast
- Any questions before we move on?
- Note Slides were stolen from CS514 FA2000 Web
site
37Unicast to multiple hosts
38Multicast to multiple hosts
to group
39Why do multicast?
- Send to a group, not to individual hosts
- Reduces overhead in sender
- Reduces bandwidth consumption in network
- Reduces latency seen by receivers (all receive
at the same time, in theory)
40Logical addressing
- Multicast groups handled by network
- Senders, receivers do not need to know each
others identities - Group persists as long as it has at least one
member - a rendezvous mechanism
41Applications
- Teleconferencing
- Distance learning
- Multimedia streaming
- Directory service lookup
- ...
42Multicasting for resource location
- Expanding-ring search
- We want to find an instance of a resource
(database, etc) which is close by - Use multicast with IP time-to-live (TTL) values
43Time-to-live and hop counts
- TTL is a counter in the packet header
- Decrement at each hop through a router
- When TTL reaches zero, the packet is dropped
- special values for global and regional TTL
(use with care!)
44Expanding-ring search
Find me a database, TTL1
45Expanding-ring search
Find me a database, TTL2
Im a database, what can I do for you?
46Multicast addresses
- Class D IP addresses for group
- 224.0.0.0 to 239.255.255.255
- Treated like any other IP address can send from
it or listen to it - In practice, use UDP as well (more on this later)
47Multicast at the LAN level
- Ethernet is a broadcast medium all network cards
see all packets - Register the multicast address in the network
card - only pass matching packets to OS
- all other packets are ignored
48Multicast beyond the LAN
- We would like to multicast between hosts on
different LANs - LANs are joined together directly by bridges
- or can be connected through the Internet by a
sequence of routers - need an inter-LAN (WAN) protocol
- (in fact, this is rarely enabled!)
49A naive approach
- We want to send multicasts everywhere where there
are group members - use flooding to send multicast between routers
- when we get to a LAN, use regular (Ethernet)
multicast
50Multicast by flooding
non-member
group member
router
51Multicast by flooding
non-member
group member
router
52Why simple flooding doesnt work
non-member
group member
router
53Why simple flooding doesnt work
wasted!
non-member
group member
router
54Multicast flooding
- Not a scalable mechanism
- every LAN sees every multicast
- every WAN router sees every multicast wastes
bandwidth, CPU - Requires a two-part solution
- determining LAN group members
- omitting WAN routers from multicast
55Multicast trees
- Shortest-path tree to all multicast members,
rooted at sender - But must be computed independently by each router
- And must be dynamically adjusted for joins and
leaves
56A multicast tree
57A multicast tree
58IGMP
- Internet Group Management Protocol (Deering and
Cheriton) - Developed from work in V distributed operating
system - introduced notion of process groups (Cheriton and
Zwaenepol) - groups for services, e.g. name resolution, remote
paging
59IGMP
- Detects if a multicast group has any members
within a LAN - Query and report messages
- router sends query of group membership
periodically - hosts report groups theyre in
60IGMP
Internet
Who is a member?
61IGMP
Internet
I am
I am
I am
62IGMP
Internet
I am
I am
I am
63Avoiding overloading
- Report packets may overload router
- upon getting a query, each group member sets a
timer - if it sees a report for its group before the
timer expires, it suppresses its report - otherwise reports on expiration
64THE END!
- Any questions?
- Slides will be put up on the web
- If interested, check out the sources for more
information