Title: Internet
1 Information Representation / Multimedia 1
2 November-December 2003 - February 2004 Gerrit
C. van der Veer FEW-Informatica-IMSE Human-Compute
r Interaction - Multimedia Cultuur gerrit_at_cs.vu.
nl
2Background of this course and its teachers
Computer science - HCI - MMC
- Research focus within Software Engineering
- Bachelor Master as specialism of Information
Sciences - Multidisciplinar domain and team
- Focus on design of state of the art Information
Representation for people in context (culture of
use) - not aiming at the technology but at
- the User Virtual Machine (UVM)
- the User Experience
3M.M. Technologie ? M.M. Design
- Insight in the multidisciplinary basis for art of
information representation Perception,
Cognition, Graphic art, Semiotics, Cognitive
Ergonomy, User Interface design, Creativity - Experience in practicing the techniques, and
acquisition of basic skills in design of text,
graphic representation, motion visualisation,
envisioning scenario, sound and touch - Basics ot multimedia techniques and user-relevant
concepts for the design of virtual reality - Experience in team-design of a representation for
a client, a target audience, and a topic or
domain of discourse.
4An intensive course
- Ects 12 for IR/M 12 (320 hours of student
time) - Period 24.11.2003-19.12.2003,
02.02.2004-27.02.2004 - full time - Teachers
- Gerrit C. van der Veer (GV), VU - coordination,
design, - Johan F. Hoorn (JFH), VU - psychology,
multimodal representation - Janke Smit (JS), VU - graphical design
- Yuri Engelhardt (YE), guest teacher UvA -
representation design
5Course material
- Lecture notes, presentations, information,
- www.cs.vu.nl/gerrit/Communicatie-Afbeeldingen
- general availability after each lecture
6Time table, week 12
- Di 25-11 830-1000 () GV introduction
- 1015-1200 () JFH Language Psy Inf.
Representaton - Wo 26-11 945-1200 JFH Text
- 1345-1600 JS graphical design principles
- Do 27-11 1400-1600 () JFH Image
- Vr 28-11 945-1200 JFH Motion
- Ma 01-12 945-1230 JS graphic design 2
- Di 02-12 915-1230 GV scenario development and
analysis - Wo 03-12 915-1000 GV assessment of scenario
homework - 1015-1200 JFH Sound and Touch
- Do 04-12 1215-1400 JFH Creativity Support
7Time table, week 34
- Ma 08-12 945-1200 JS graphics and style
- Di 09-12 915-1200 YE representation design
- Do 11-12 945-1130 JFH Virtual Reality
- 1330-1500 YE representation design 2
- Ma 15-12 945-1200 JS Graphics continued
- Di 16-12 945-1130 JFH Digital Tour Guides
- Wo 17-12 915-1200 GV/JFH/JS start project
8Time table, week 5-8
- Wo 04-02 945-1130 GV/JFH/JS project review
- Wo 11-02 945-1130 GV/JFH/JS project review
- Wo 18-02 945-1130 GV/JFH/JS project review
- Vr 27-02 1045-1530 GV/JFH/JS project
presentation
9Design of representations
- We focus on design, not implementation
- A representation is a view on a universe of
discourse the world of the content - Users of a representation have a goal in relation
to the content - In many cases there are several different roles
for users, e.g. - author - goal to define content
- publisher - to sell course book for a certain
audience - teacher - to select and provide course material
- student - to collect content information
10Design of representations
- Some types of users (role related) provide
content, all have goals, - each type has a context of use, depending ont the
context there are aspects of culture and emotion. - Design decisions
- structure of the content
- navigation through content
- modality, style, make-up and representation of
content
11Design for a client
- The client starts with
- a situation / culture / context of use for the
new design - a goal for the design
- wishes / requirements / knowledge regarding the
content - one or more target groups with specific roles
related to the content - The designer starts with
- analysis based on this, followed by
- specification of dialogue/navigation, stucture,
representation
12A short introduction is there a problem, and
what can be elements in the solution?
- Focus is on the representation of information
that allows correct and effective transfer of the
content - This requires
- knowledge of the goals, the context and culture
of use, and information on all user roles - insight in technical possibilities and conditions
(multimodal representations by applying
multimedia ICT)
13Goal of the clientcorrectness is the
representation perceived / understood correctly?
- A matter of content, but format, make-up and
representation may suggest (other) meaning - Perceptual mechanisms
- humans presume relations because of spatial
structure, colour, common movement, etc. - Habit / culture
- underscore, blue color, are interpreted as
hyperlink - button like headings / labels (gif)
14Goal of the client Effectiveness
- Same mechanisms and others serve to support quick
and easy understanding - Criteria
- consistency
- readability
- efficiency, parsimoneous (no irrelevant
distractors) - logical form reflects content structure
- productive form shows patterns
15Additional client goals
- to attract
- to pleasure (keep attentive, stay, come
back) - to shock / engage (Amnesty International, SIRE)
- to arouse (seduce audience to act)
- to distinguish
- to create / maintain identity (branding)
16Representation from the point of view of the
audience
- space (lay-out)
- perceptual mechanisms and variables
- color, shape, size, orientation, movement
- representation design and text pages
- page lay-out
- typography
- illustrations
17Meaning v.s. estheticspainting with characters
- a page may be completely structured without the
use of lines and other separators - position, color, size, line length, line spacing,
character spacing - think in blocks that are build from characters
18Page lay-outhuman perceptionscanning,
search, reading, understanding
- First 10 lines should be enough to get an
impression of content and relevance - top title, main navigation, recognition
- bottom additional navigation, author, date, e.c.
19Lay-out en culture of use
- in the western world we read from left to right
and from top to bottom
20Text layout
- in the western world we read from left to right
and from top to bottom important issues should
be presented first (top left) - reading max 40-60 char. per line
- newspaper colloms (8 cm)
- otherwise the head has to move
21When using modern ICT and multimedia, consider
the problem of platform diversity and
changeability
- E.g., all images (e.g. gifs)
- negative effects
- download time
- universal accesability (some users can not /
decide not to accept pictures) - maintenance (teksteditor does not work)
22Filling the space
- designers like white space (esthetics), like
museum directors - real estate is expensive, so designers tend to
use every inch (newspapers, Las Vegas, sites like
Yahoo) - typografical rule of thumb 70 message, rest
blank - psychological rules of thumb (Fitts Law) use
a simple grid
23Consistency
- Most important lay-out rule
- facilitates
- recogntion
- ease of use
- suggests carefulness
24Typografie (a science on representation, reading,
and communication)
- Typography considers contrast background-foregroun
d - Typography aims at readability of words and text
25Fonts
- Fonts are important graphical elements, that
support meaning, as well as convey style - balance technology (screen resolution), tradition
and the need to be different
26guidelines based on psychology of perception
- line distance not smaller than font size
- restricted difference in font sizes (10-14)
- maximum 2 font types
- consider resolution of screens when choosing
fonts - use font variables (color) mainly to indicate
headers, not within text
27background
- A common cause of failure
- contrast is the main importance light text on
dark background or vice versa - avoid contrast in the background
28Pictures in hypermedia
- Relevance of pictures?
- restrict use of colors
- test colors for various web browsers
- indicate clearly possibilities to omit pictures
- specify size
- load pictures as soon as possible
29Bitmaps or vector graphics - technology choice
is related to user goals
- bitmaps (raster graphics)
- gif, jpeg
- for photos and pictures where color various
continuous - vergen meer geheugen
- vector graphics
- Postscript, Flash, VML (vector mark-up language)
- line drawings, cartoons, fonts
- independent of screen resolution
30Compression
- Small size files will load quicker
- two types lossy or lossless
- lossless GIF
- lossy JPEG
31Use of color related to goal of owner and
psychology of audience
- helps to organize structure
- a way to create consistency and harmony
- this requires design an early choice of a
systematic color scheme
32Accessability
- visualy (or other modality) impaired users, color
blind users - language
- people with old, slow, restricted technology
- circumstances (context of use)
33Cultural accessability
- Cultural dimensions (Geert Hofstede)
Neth. Jap. - power distance
l h - individualism / collectivism
i c - masculinity / femininity
f m - uncertainty avoidance
l h - long-term / short-term time orientation
s l -
- Cultural typology of websites
- A. Marcus, Interactions VII, 4, july 2000,
www.acm.org
34Technical conditions and uncertainties
- browsers differ in implementation of standards
- standards differ
- HTML, Javascript, .
- colors, fonts, and font size differ between
platforms(Mac, PC, Unix) - monitor size, resolution, number of colors
35main rule Keep it simpel
- Be parsimonious in use of pixels
- ( relation datainkt)
- consider time to download, to search, to read, to
maintain - priority to goals, content and meaning
36Homework for next tuesday
- find examples of representations that are
tailored to different audiences - analyse the reasons for differences (cultures and
contexts of use, different audience roles) - indicate the variables chosen
- assess the success of the design choices
- example (not to be used) website of a car
company in 5 different countries, and for 2
market segments (domestic / transport)