Title: Case Study 3 Ian Smith, Napier University
1Case Study 3Ian Smith, Napier University
- Motivating Students through Group Project and
Open-Notes Examination - ia.smith_at_napier.ac.uk
2Variations
- Advanced Digital Media
- Level 4
- Semester 1, 2003/2004
- Object-Oriented Oriented Design Development
- Level 5
- Semester 2, 2002/2003
- Semester 2, 2003/2004
- Human Computer Interaction -
- Level 2
- Semester 2, 2003/2004
3Starting Point
- Endeavour to picture the gestalt or organic
whole. - All aspects of Learning, Teaching and Assessment
are - interrelated and should not be considered in
isolation.
4Enthuse
- inspire
- infectious enthusiasm for subject domain
(lecturer) - esprit de corps
- motivate
- encourage
- sell the assessment
- skills, jobs, interviews etc
- portfolio artefact
- challenge
- assessment that pushes the students
- personal fulfilment/achievement (student)
5Engage
- be part of the student learning experience
- the guide by their side NOT the sage on the stage
- involve students in lectures tutorials
- be approachable contactable
- get to know the students
- speak F2F with each one at least once a week
- provide regular formative feedback (weekly)
- show you care
- make a point of acknowledging contribution and
attendance - keep discreet notes of attendance, track students
on VLE and provide counselling for those who have
disengaged - but most of all have fun
6Support
- all learning, assessment support materials
available on-line - ensure reading lists are available in library
- encourage collaborative learning
- computer-mediated conferencing
- self-study groups
- transparent assessment
- be specific about elements that are assessed
- open-notes examination
- marking/feedback forms available to encourage
self-assessment - schedule lecture and tutorials to support
development of assessment - get good teaching assistants
7Assessment Strategy
8Assessment
- Module descriptor establishes a direct mapping of
the module learning outcomes to the assessment
strategy. - to encourage deeper learning
- Assessment for the module comprises both a
coursework and an examination. - coursework assessment is developed as a group
project and produces homogeneous results - an examination is included to allow the student
to demonstrate individual learning. - Lectures (and Tutorials) are scheduled to support
coursework development
9Group work
- The students form themselves into groups of three
in week 1. - Tutor meets each student group for 15 minutes
every one to two weeks to provide formative
feedback on the progress of their projects. - The meetings are scheduled to meet the needs of
the students and a record is kept with
counselling given to any group or individual that
fails to attend. - Small group activity brings the students
together, encouraging peer support and
engendering engagement. - On completion of their projects, feedback on the
coursework is provided via a feedback sheet and
discussed during individual group conferences
timetabled to facilitate exam preparation.
10Coursework
- The students are tasked to design develop an
artefact in a manner that allows a degree of self
expression - encourage ownership of the assessment and
learning process - enhance employability skills such as teamwork,
leadership, creative problem solving, design,
communication and management. - deep learning is encouraged, as the student is
required to engage in active learning and student
interaction in addition to taking responsibility
for their own learning and assessment. - also required to write a critical report
- develops employability skills such as
communication, organizational and presentation. - deep Learning is encouraged, as the student is
required to demonstrate a range of higher
cognitive abilities that in turn encourages the
student to become a reflective practitioner.
11Variations
- Advanced Digital Media
- Develop a DVD WWW Game - tight specification
but opportunity for creative expression - Loose specification for design artefacts -
encourage creativity and critical thought - Very challenging - but utilises prior learning
- Critical Report
- Object-Oriented Oriented Design Development
- Develop a game - loose specification
- Detailed specification for design model - focus
of assessment - Critical Report
- Human Computer Interaction
- Develop a prototype - a range of choices to suit
programme stream - Very precise and detailed coursework
specification - Demonstration
12Open Notes Examination
- An examination is included to allow the student
to demonstrate individual learning. - a secure method that minimises cheating
- open book examinations assess critical thinking
as opposed to memory - deep learning is encouraged, as the student is
required to demonstrate a range of higher
cognitive abilities. - Many students perceive examinations as stressful,
therefore - appropriate preparation is provided via an exam
briefing - very specific brief for directed study
- access to previous papers with worked solutions.
- exam extended from 2 to 3 hours to ensure that
adequate time is available.
13Variations
- Advanced Digital Media
- open-notes
- 6 topics of directed study (literature review -
not taught) - 3 compulsory questions on directed study
- Object-Oriented Oriented Design Development
- open-notes
- 3 topics of directed study (literature review -
not taught) - 1 compulsory question on directed study
- 2 compulsory questions on analysis design
- Human Computer Interaction
- computer-assisted assessment
- closed book
- direct mapping to lectures tutorials
14Review Reflection
15Object-Oriented Multimedia Design Development
(OOMDD)
- Students from liberal arts backgrounds learning
software engineering on - MSc Multimedia Interactive Systems
- (2002/2003)
16Comparison of individual student performance in
second semester software engineering modules
No significant difference
17Comparison of individual student performance in
second semester examination assessments
No significant difference
18Achievement of students on MSc Multimedia
Interactive Systems (n41)
19Comparison of individual student achievement in
second semester software engineering modules.
20Key Points
- No evidence that individual student performance
was improved overall. - Evidence of a higher overall pass rate when
compared to similar modules. - can be attributed to a caring and supportive
environment, developed to nurture and encourage
achievement. - regular feedback allows students to measure their
progress, and the tutor to identify gaps in their
knowledge. - student disengagement readily identified and
prompt remedial action can be taken. - ensuring focus of the module is relevant
engenders engagement. - collaborative learning and peer support
encourages the students to assist and take care
of each other. - approach would be appropriate for any discipline
where students are experiencing difficulties with
subject matter and are disengaging from the
learning process.
21Advanced Digital Media (ADM)
- First Semester, 4th Year
- 2003/2004
- BEng Multimedia Systems
- BSc Multimedia Technology (Direct Entrant Year 3)
22Module Ranking (n45) level 4 modules studied
first semester
BEng only BSc only Source student feedback
survey, semester 1 2003/04
23Comparison of individual student performance in
first semester examination assessments
No significant difference
n27 r0.59
24Comparison of individual student performance in
modules with similar assessment mechanisms
No significant difference ?
n27 r0.56
25Comparison of module statistics
No significant difference ?
26Key Points
- The module ranked very highly (top 6) by students
across all criteria. - Perceived to be an enhanced learning experience
- Second only to the honours project for personal
contribution - Indication that individual student performance
may have been improved compared to similar module
- maybe ?