Title: Art Research
1Art Research
- Presented by Sara Diamond
- Artistic Director Media and Visual Arts
- Director of Research
- The Banff New Media Institute http//www.banffcent
re.ca/bnmi/ - October 24, 2003
2What is research?
- Research is the discovery of new knowledge and
the advancement of current knowledgea sustained
process of discovery - Originality, innovativeness
- Can be proved or challenged
- New or substantively improved devices, methods
- Generalized and influencing disseminated
- Peer reviewed
- Provides learning opportunities
- Research cyclebasic, applied, development
3What is new media?
- Digital forms, interactive art, Internet or
networked art-- includes art and science
projects, nanotechnology - Art infers creative process and its
expression, arms length from commercial pressures
- Includes design and commercial forms such as
games - Emphasis on the new despite the ubiquitous
nature of digital media and tools throughout the
world. - Can also be described as art and technology
Trip Switch
4Why is new media important?
- Machine has been favoured over human process
- Globalization
- Youth culture is digitalfrom skateboarders and
rappers, to game players, to fashionistasfrom
games, to information discovery to interactive
playYOUTH IS THERE
http//www.the-phone-book.com/version6/company.php
5Why is new media so important?
- Carbon and silicon are integrating
- Tech sector recoveryagain economy on the rise
- Integration of technology discovery with content
and services--reciprocity needed for economic
health - Health care, education, business applications
related to culture
6New media research--content and technology
invention combined
- Talk Nice -- Art work
- Social consideration of technology
- Perceptual and physiological research
- Invent tools--Artists deliver data through tools
not just the data itself - Cross-disciplinary knowledge sharing artists,
programmers, computer scientists, designers
Talk Nice
7New media research centres
- Banff Centre/TR Labs Pan Western Network
Encart ZKM, V2, Ars Electronica, C3 NECTA
CalIT2 (UC system) and other related projects - Hexagram Brazilian Art and Technology
group Mexican Initiative SAT NTT and ATR in
Japan MIT Media Labs Mobile Platform (Finland)
Heritage Research networks (includes CNICE etc.)
BBC Creative Innovation - Growth Area
8Art and science collaboration
- Iconoclasm within art and design
- External deadlines require presentation of
research - Artists job is to CHALLENGE, see in NONINTUITIVE
WAYS. Some of the best discovery in all science
is counterintuitive - Development opportunities on top of the research
- e.g. http//www.geograffiti.com/geograffiti.html
9Relationship research and productionresearch
cycle
- Speaking the Language of Spiders was research
into hypertext, Cree and Salteau narrative
cycles affect Production as proof of concept - Public as test bed
- http//www.snacc.mb.ca/projects/spiderlanguage/
10Creation and research combined
- Responsive environments
- (FOAM/T-Garden)
- http//f0.am
T-Garden
11Artists as researchers
- Creativity is fundamental to artistic practice,
need to harness and understand - Rich traditions in artistic media
- Knowledge work as creative work
- Studio method of critique
- Lateral thought
12Globalization and cultural differencescience
needs to be cross cultural
Digital capital interventions
http//www.t0.or.at/cae/critical.htm
13Globalization cultural threat and potential
- Tools are culturally specific and shape creative
language - Emerging economies
- Hybridity and adaptation
- Guillermo Gomes-Pena and Roberto Cifuentes The
Shame-Man
14Positive products of new media research
- Art works
- Tools that enable collaboration and creation
(Keystroke) - Context and critique
- New formations and collaborations
- Training
- http//www.waag.org/
15A context to test tools
- http//www.mediascot.org/drift/audiorom.html
16Tools for creation
- Data management
- http//www.horizonzero.ca
- Mongrel
- http//www.linker.org.uk/Linker/index.html
17Collaboration tools chat analysis
- Analysis of scientific or social data
- Conversation Map
- CodeZebra
- www.codezebra.net
TextArc by Brad Paley
CodeZebra
18Collaborative tools movement
- Very Nervous System and nCHANT
- http//homepage.mac.com/davidrokeby/nchant.html
n-Cha(n)t
19Collaborative tools archives and gallery links
- Archiving
- http//www.rhizome.org/
20Participatory culture Design methodologies
- Community created through contributing stories
and images - Wayne Dunkley
- http//www.horizonzero.ca
- http//www.fllanos.com/
- Design with the user
- Incorporate ethnography
Feel
http//www.sharemyworld.net/
21Participatory design social responsibility and
good business
- http//www.interaction-ivrea.it/en/projects/applie
d/index.asp - http//www.soc.surrey.ac.uk/incite/ethnography.htm
- IVREA and INCITE
- Future Farmers
- http//theyrule.net/
22Social science/humanities and new media
- Ethnographic studies (actor/network theory)
- Material studies and new media (how tools are
invented and used) - Games and performance theory
- Cultural and gender studies
- http//www.nsu.newschool.edu/blur/thegame.html
23Context and Critique
- Face to face and on-line debates are a strength
of sector (e.g. Next Five Minutes, Banff
Summits) - http//theyrule.net/
They Rule
24Context and Critique
- Associative structures
- http//www-apparitions.ucsd.edu/manovich/FLN/
25Context and Critique
- Code creates a recursive structure (Read Me and
Code Art) - Narrative takes new forms
- http//www.manovich.net/
26Material Science and Digital
- Ubiquity buildings and clothing carry
information and its design - http//www.futurephysical.org/pages/content/wearab
le/wearme/info_processdemo_061202_dl_thecla.htm
27Training
- Train highly qualified person
- www.interaccess.org
28What are the models of research collaboration?
- Degrees of separationparallel research, merged
research or quasi-autonomous research - New identities emerge
- Mutual benefit
- Create appropriate ways of working
- Boundary objectslanguage and tools (ethnographic
studies)
http//www.horizonzero.ca
29New formations and collaborations
- Collaboration Process is Key to Success
- Shared basis of project
- Appropriate scale
- Facilitation
- Work out linguistic differences
- http.www.codezebra.net
30Formations
- Institutes in Universities that can gather
researchers and resources and establish new
methods - Established cultural institutions that create
research core - Art and technology labs
2002 Adelaide Biennial of Australian Art
31Research structures
- Art and Technology Labs
- Artists Networks and Organizations
- Future Physical http//www.futurephysical.org/
Future Physical
32Research Networks
- Flexible creative tools that various communities
can use - New forms of two way (or multipoint)
communicationcollaboration on-line around a
shared object for e.g. - Brings variety of knowledge together
- Amortize resources (capital, gird computing)
33Networks
- Provides management resource for complexity
- New forms of interaction within the research
process - Networks are also unpredictable as they are
larger than the s um of their parts
34Networks as solution
- Require excellent facilitation elegant
technologies - Dissemination activity
- Make use of high speed network potential
- http//www.canarie.ca/about/index.html
35Are networks organically collaborative?
- Communication--Technological and Human actors
- Topology of local/global
- System of Flows
- E.g. Live culture over the Internet highly
collaborative - http//www.sat.qc.ca/
36Casual Networks that Work
Interventions (90s) , list serves (nettime)
blogs, social networks
irational.org
http//www.irational.org/cgi-bin/front/front.pl ht
tp//www.mongrelx.org/
37Artists and scientists-parallel divergent
cultures
- Success when collaboration motivated
- Failures when collaborations are forced or power
inequities not resolved - Failures when rights not sorted and pressures to
commercialize too soon (NewMIC) - Failures when no public disclosure of results
(Interval)
Luke Jerram
38Role of companies
- Consortium models
- Sponsors
- Partnered or contract research
- Commercialization
- SME formation or support
39Commercializationthe challenge
- Keep pressures off of creative researchers to
deliver yet look at potential to make products
40Challenge for art labs
- Strength is understand creative process
- Yet, cannot attract university level researchers
for long term because of the loss of
statuseither junior or turn over - Tendency towards weak project management and over
extension
41Challenge for university and corporate labs
- Working process favors science not art
- Speed of discovery is slow
- Rights
Exhibitions at the Tate
42Need hybrid formations and networks
- Division of labor between types of research and
types of labs - Strong consortia and networks
- Ability to address issues of power, share
leadership
Encart organizations
43Rights are a core challenge
- Challenge and source of conflict
- Collective creation
- http//www.bakteria.org/
- http//www.negativland.com/
Negativland
44Use different rights models
- Open source, collective creation and ownership
- Rights commons
- BUT also need commercialization models
- http//www.gnu.org/copyleft/gpl.html
45Funding schemes are critical
- Arts councils, research councils, art and
technology laboratories with universities and
companies - Research fund with arts programs
- SSHRC
- Joint councils--NSERC/Canada Council
Can you see me now?
46International Collaboration
- Residency programs
- Foundation funds
- EU Framework
- NSERC/SSHRC
- Broadband initiatives and networks
- e.g. Subtract the Sky
- THANK YOU!
Subtract the Sky