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Art Research

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Research is the discovery of new knowledge and the advancement of current ... Network; Encart: ZKM, V2, Ars Electronica, C3; NECTA; CalIT2 (UC system) and ... – PowerPoint PPT presentation

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Title: Art Research


1
Art Research
  • Presented by Sara Diamond
  • Artistic Director Media and Visual Arts
  • Director of Research
  • The Banff New Media Institute http//www.banffcent
    re.ca/bnmi/
  • October 24, 2003

2
What is research?
  • Research is the discovery of new knowledge and
    the advancement of current knowledgea sustained
    process of discovery
  • Originality, innovativeness
  • Can be proved or challenged
  • New or substantively improved devices, methods
  • Generalized and influencing disseminated
  • Peer reviewed
  • Provides learning opportunities
  • Research cyclebasic, applied, development

3
What is new media?
  • Digital forms, interactive art, Internet or
    networked art-- includes art and science
    projects, nanotechnology
  • Art infers creative process and its
    expression, arms length from commercial pressures
  • Includes design and commercial forms such as
    games
  • Emphasis on the new despite the ubiquitous
    nature of digital media and tools throughout the
    world.
  • Can also be described as art and technology

Trip Switch
4
Why is new media important?
  • Machine has been favoured over human process
  • Globalization
  • Youth culture is digitalfrom skateboarders and
    rappers, to game players, to fashionistasfrom
    games, to information discovery to interactive
    playYOUTH IS THERE

http//www.the-phone-book.com/version6/company.php
5
Why is new media so important?
  • Carbon and silicon are integrating
  • Tech sector recoveryagain economy on the rise
  • Integration of technology discovery with content
    and services--reciprocity needed for economic
    health
  • Health care, education, business applications
    related to culture

6
New media research--content and technology
invention combined
  • Talk Nice -- Art work
  • Social consideration of technology
  • Perceptual and physiological research
  • Invent tools--Artists deliver data through tools
    not just the data itself
  • Cross-disciplinary knowledge sharing artists,
    programmers, computer scientists, designers

Talk Nice
7
New media research centres
  •      Banff Centre/TR Labs Pan Western Network
    Encart ZKM, V2, Ars Electronica, C3 NECTA
    CalIT2 (UC system) and other related projects
  •         Hexagram Brazilian Art and Technology
    group Mexican Initiative SAT NTT and ATR in
    Japan MIT Media Labs Mobile Platform (Finland)
    Heritage Research networks (includes CNICE etc.)
    BBC Creative Innovation
  •         Growth Area

8
Art and science collaboration
  • Iconoclasm within art and design
  • External deadlines require presentation of
    research
  • Artists job is to CHALLENGE, see in NONINTUITIVE
    WAYS. Some of the best discovery in all science
    is counterintuitive
  • Development opportunities on top of the research
  • e.g. http//www.geograffiti.com/geograffiti.html

9
Relationship research and productionresearch
cycle
  • Speaking the Language of Spiders was research
    into hypertext, Cree and Salteau narrative
    cycles affect Production as proof of concept
  • Public as test bed
  • http//www.snacc.mb.ca/projects/spiderlanguage/

10
Creation and research combined
  • Responsive environments
  • (FOAM/T-Garden)
  • http//f0.am

T-Garden
11
Artists as researchers
  • Creativity is fundamental to artistic practice,
    need to harness and understand
  • Rich traditions in artistic media
  • Knowledge work as creative work
  • Studio method of critique
  • Lateral thought

12
Globalization and cultural differencescience
needs to be cross cultural
Digital capital interventions
http//www.t0.or.at/cae/critical.htm
13
Globalization cultural threat and potential
  • Tools are culturally specific and shape creative
    language
  • Emerging economies
  • Hybridity and adaptation
  • Guillermo Gomes-Pena and Roberto Cifuentes The
    Shame-Man

14
Positive products of new media research
  • Art works
  • Tools that enable collaboration and creation
    (Keystroke)
  • Context and critique
  • New formations and collaborations
  • Training
  • http//www.waag.org/

15
A context to test tools
  • http//www.mediascot.org/drift/audiorom.html

16
Tools for creation
  • Data management
  • http//www.horizonzero.ca
  • Mongrel
  • http//www.linker.org.uk/Linker/index.html

17
Collaboration tools chat analysis
  • Analysis of scientific or social data
  • Conversation Map
  • CodeZebra
  • www.codezebra.net

TextArc by Brad Paley
CodeZebra
18
Collaborative tools movement
  • Very Nervous System and nCHANT
  • http//homepage.mac.com/davidrokeby/nchant.html

n-Cha(n)t
19
Collaborative tools archives and gallery links
  • Archiving
  • http//www.rhizome.org/

20
Participatory culture Design methodologies
  • Community created through contributing stories
    and images
  • Wayne Dunkley
  • http//www.horizonzero.ca
  • http//www.fllanos.com/
  • Design with the user
  • Incorporate ethnography

Feel
http//www.sharemyworld.net/
21
Participatory design social responsibility and
good business
  • http//www.interaction-ivrea.it/en/projects/applie
    d/index.asp
  • http//www.soc.surrey.ac.uk/incite/ethnography.htm
  • IVREA and INCITE
  • Future Farmers
  • http//theyrule.net/

22
Social science/humanities and new media
  • Ethnographic studies (actor/network theory)
  • Material studies and new media (how tools are
    invented and used)
  • Games and performance theory
  • Cultural and gender studies
  • http//www.nsu.newschool.edu/blur/thegame.html

23
Context and Critique
  • Face to face and on-line debates are a strength
    of sector (e.g. Next Five Minutes, Banff
    Summits)
  • http//theyrule.net/

They Rule
24
Context and Critique
  • Associative structures
  • http//www-apparitions.ucsd.edu/manovich/FLN/

25
Context and Critique
  • Code creates a recursive structure (Read Me and
    Code Art)
  • Narrative takes new forms
  • http//www.manovich.net/

26
Material Science and Digital
  • Ubiquity buildings and clothing carry
    information and its design
  • http//www.futurephysical.org/pages/content/wearab
    le/wearme/info_processdemo_061202_dl_thecla.htm

27
Training
  • Train highly qualified person
  • www.interaccess.org

28
What are the models of research collaboration?
  • Degrees of separationparallel research, merged
    research or quasi-autonomous research
  • New identities emerge
  • Mutual benefit
  • Create appropriate ways of working
  • Boundary objectslanguage and tools (ethnographic
    studies)

http//www.horizonzero.ca
29
New formations and collaborations
  • Collaboration Process is Key to Success
  • Shared basis of project
  • Appropriate scale
  • Facilitation
  • Work out linguistic differences
  • http.www.codezebra.net

30
Formations
  • Institutes in Universities that can gather
    researchers and resources and establish new
    methods
  • Established cultural institutions that create
    research core
  • Art and technology labs

2002 Adelaide Biennial of Australian Art
31
Research structures
  • Art and Technology Labs
  • Artists Networks and Organizations
  • Future Physical http//www.futurephysical.org/

Future Physical
32
Research Networks
  • Flexible creative tools that various communities
    can use
  • New forms of two way (or multipoint)
    communicationcollaboration on-line around a
    shared object for e.g.
  • Brings variety of knowledge together
  • Amortize resources (capital, gird computing)

33
Networks
  • Provides management resource for complexity
  • New forms of interaction within the research
    process
  • Networks are also unpredictable as they are
    larger than the s um of their parts

34
Networks as solution
  • Require excellent facilitation elegant
    technologies
  • Dissemination activity
  • Make use of high speed network potential
  • http//www.canarie.ca/about/index.html

35
Are networks organically collaborative?
  • Communication--Technological and Human actors
  • Topology of local/global
  • System of Flows
  • E.g. Live culture over the Internet highly
    collaborative
  • http//www.sat.qc.ca/

36
Casual Networks that Work
Interventions (90s) , list serves (nettime)
blogs, social networks
irational.org
http//www.irational.org/cgi-bin/front/front.pl ht
tp//www.mongrelx.org/
37
Artists and scientists-parallel divergent
cultures
  • Success when collaboration motivated
  • Failures when collaborations are forced or power
    inequities not resolved
  • Failures when rights not sorted and pressures to
    commercialize too soon (NewMIC)
  • Failures when no public disclosure of results
    (Interval)

Luke Jerram
38
Role of companies
  • Consortium models
  • Sponsors
  • Partnered or contract research
  • Commercialization
  • SME formation or support

39
Commercializationthe challenge
  • Keep pressures off of creative researchers to
    deliver yet look at potential to make products

40
Challenge for art labs
  • Strength is understand creative process
  • Yet, cannot attract university level researchers
    for long term because of the loss of
    statuseither junior or turn over
  • Tendency towards weak project management and over
    extension

41
Challenge for university and corporate labs
  • Working process favors science not art
  • Speed of discovery is slow
  • Rights

Exhibitions at the Tate
42
Need hybrid formations and networks
  • Division of labor between types of research and
    types of labs
  • Strong consortia and networks
  • Ability to address issues of power, share
    leadership

Encart organizations
43
Rights are a core challenge
  • Challenge and source of conflict
  • Collective creation
  • http//www.bakteria.org/
  • http//www.negativland.com/

Negativland
44
Use different rights models
  • Open source, collective creation and ownership
  • Rights commons
  • BUT also need commercialization models
  • http//www.gnu.org/copyleft/gpl.html

45
Funding schemes are critical
  • Arts councils, research councils, art and
    technology laboratories with universities and
    companies
  • Research fund with arts programs
  • SSHRC
  • Joint councils--NSERC/Canada Council

Can you see me now?
46
International Collaboration
  • Residency programs
  • Foundation funds
  • EU Framework
  • NSERC/SSHRC
  • Broadband initiatives and networks
  • e.g. Subtract the Sky
  • THANK YOU!

Subtract the Sky
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