Title: Research and Development Informed by Creative Arts Labs
1RADICAL
- Research and Development Informed by Creative
Arts Labs
2www.get-radical.net
3RADICAL PARTNERS
- The RADICAL project kicked off in December 2000
with a preliminary partners meeting at the ISEA
conference in Paris, followed by a major planning
meeting to confirm strategy, goals and working
schedule (Surrey, England January 2001). - The RADICAL PARTNERS are The Institute for New
Media Performance Research/SMARTlab Centre
(UK-lead partner), Audiorom (London, UK), ESI
(Angouleme, France), The Society for Old and New
Media (the WAAG, Amsterdam), and DMR/Fujitsu
(Dublin). - RADICAL MEMBERS include a cross-section of
industry and creative organisations across EU
the BBC, NOKIA, Ars Electronica, Macromedia,
LUTCHI, The Theatre Museum/Victoria and Albert,
Broadcast Solutions, et al. We are also working
with a number of major international
organisations including the Banff New Media
Centre in Canada and both the ISA and USC in
North America, to ensure a wide research base and
dissemination strategy for the project.
4. . . getting RADICAL
- RADICAL is developing
- A series of events bringing together leaders in
the field and smaller companies in collaborative
exchange - A number of new software prototypes for further
development, to be demonstrated at a series of
major events - A high end web site
- A range of publications providing guides to good
practice in creativity and media tools
development . . . to be authored in response to
feedback and ideas developed jointly throughout
the life of the project with contributions from
partners, members and IST collaborators.
-
- Tools
- for
- Enabling
- Interactive
- Content
-
5Process AS Product
6RADICAL EVENTS
- The RADICAL Programme includes 1 informal day
workshop, 3 major events and 1 final plenary. - April 7 2001 Workshop at the ADC Theatre,
Cambridge, following the CODE Conference at
Queens College The first informal workshop
involved an introduction to the project and a
series of break-out sessions discussing
off-the-shelf and custom-made tools by and for
artists, demos of tools in common use and group
discussion about tools creation and dissemination
in the sector. This event also launched the
RADICAL SURVEY, which is now in process,
collecting raw data on the needs of the sectors
for input into a dynamic database (under
construction). - 9-15 July 2001 Keyevent on Tools for
Participatory Shared Environments, The WAAG,
Amsterdam. - February 2002 ComiXlam on Professional
Creatives Using Tools, ESI, Angouleme. - July 2002 Mediateque event on Creatives
Informing Tools Design and New Content Formats,
London. - October 2002 PLENARY, Research Agendas
Developed in Creative Arts Labs Tools for
Enabling Interactive Content, Dublin.
7RADICAL Event Theme Summary Structure RADICAL
will feature three residential labs and two
plenary conferences with the collective theme of
"Tools for Enabling Interactive Content",
focusing on the communities that need them, where
in the content chain they are needed, and how
they would be used. Objective Through
demonstration and discussion, to expose the
limitations and bottlenecks inherent in current
interactive publishing applications due to the
fact that some of the enabling technology
(authoring tools, software, standards, etc.) is
either inappropriate or not yet
available. Participants Creative professionals,
acting as catalysts in order to surface and
advance the issues users who wish to consume or
create content on a personal or on a collective
basis technology developers and researchers
content commissioners and channel
operators. Approach The first lab will deal with
the needs of the end-user, as seen through the
eyes of the creative community, and will focus on
applications in the area of participatory, shared
environments. The examples shown will illustrate
synchronous and asynchronous environments, as
well as small- and large-scale experiments. The
second lab will leverage the extensive experience
of creative professionals in using off-the-shelf
and bespoke authoring tools. The aim of the
second lab is to develop a channel for tool
development that directly links the creative and
development communities, leading to more relevant
tools. The third lab will focus on dissemination,
combining the results from the two previous labs
to illustrate how the creative community, by
using optimal tools and having its finger on the
consumers pulse, is in a perfect position to
inform new means of content development and new
content formats.
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9www.net-RADICAL.netDr Lizbeth Goodman,
DirectorInstitute for New Media Performance
Research/SMARTlab UKl.l.goodman_at_surrey.ac.uk
or 99_at_smartlabcentre.com