Research and Development Informed by Creative Arts Labs - PowerPoint PPT Presentation

1 / 9
About This Presentation
Title:

Research and Development Informed by Creative Arts Labs

Description:

The RADICAL project kicked off in December 2000 with a preliminary partners ... across EU: the BBC, NOKIA, Ars Electronica, Macromedia, LUTCHI, The ... – PowerPoint PPT presentation

Number of Views:19
Avg rating:3.0/5.0
Slides: 10
Provided by: das90
Category:

less

Transcript and Presenter's Notes

Title: Research and Development Informed by Creative Arts Labs


1
RADICAL
  • Research and Development Informed by Creative
    Arts Labs

2
www.get-radical.net
3
RADICAL PARTNERS
  • The RADICAL project kicked off in December 2000
    with a preliminary partners meeting at the ISEA
    conference in Paris, followed by a major planning
    meeting to confirm strategy, goals and working
    schedule (Surrey, England January 2001).
  • The RADICAL PARTNERS are The Institute for New
    Media Performance Research/SMARTlab Centre
    (UK-lead partner), Audiorom (London, UK), ESI
    (Angouleme, France), The Society for Old and New
    Media (the WAAG, Amsterdam), and DMR/Fujitsu
    (Dublin).
  • RADICAL MEMBERS include a cross-section of
    industry and creative organisations across EU
    the BBC, NOKIA, Ars Electronica, Macromedia,
    LUTCHI, The Theatre Museum/Victoria and Albert,
    Broadcast Solutions, et al. We are also working
    with a number of major international
    organisations including the Banff New Media
    Centre in Canada and both the ISA and USC in
    North America, to ensure a wide research base and
    dissemination strategy for the project.

4
. . . getting RADICAL
  • RADICAL is developing
  • A series of events bringing together leaders in
    the field and smaller companies in collaborative
    exchange
  • A number of new software prototypes for further
    development, to be demonstrated at a series of
    major events
  • A high end web site
  • A range of publications providing guides to good
    practice in creativity and media tools
    development . . . to be authored in response to
    feedback and ideas developed jointly throughout
    the life of the project with contributions from
    partners, members and IST collaborators.
  • Tools
  • for
  • Enabling
  • Interactive
  • Content

5
Process AS Product
6
RADICAL EVENTS
  • The RADICAL Programme includes 1 informal day
    workshop, 3 major events and 1 final plenary.
  • April 7 2001 Workshop at the ADC Theatre,
    Cambridge, following the CODE Conference at
    Queens College The first informal workshop
    involved an introduction to the project and a
    series of break-out sessions discussing
    off-the-shelf and custom-made tools by and for
    artists, demos of tools in common use and group
    discussion about tools creation and dissemination
    in the sector. This event also launched the
    RADICAL SURVEY, which is now in process,
    collecting raw data on the needs of the sectors
    for input into a dynamic database (under
    construction).
  • 9-15 July 2001 Keyevent on Tools for
    Participatory Shared Environments, The WAAG,
    Amsterdam.
  • February 2002 ComiXlam on Professional
    Creatives Using Tools, ESI, Angouleme.
  • July 2002 Mediateque event on Creatives
    Informing Tools Design and New Content Formats,
    London.
  • October 2002 PLENARY, Research Agendas
    Developed in Creative Arts Labs Tools for
    Enabling Interactive Content, Dublin.

7
RADICAL Event Theme Summary Structure RADICAL
will feature three residential labs and two
plenary conferences with the collective theme of
"Tools for Enabling Interactive Content",
focusing on the communities that need them, where
in the content chain they are needed, and how
they would be used. Objective Through
demonstration and discussion, to expose the
limitations and bottlenecks inherent in current
interactive publishing applications due to the
fact that some of the enabling technology
(authoring tools, software, standards, etc.) is
either inappropriate or not yet
available. Participants Creative professionals,
acting as catalysts in order to surface and
advance the issues users who wish to consume or
create content on a personal or on a collective
basis technology developers and researchers
content commissioners and channel
operators. Approach The first lab will deal with
the needs of the end-user, as seen through the
eyes of the creative community, and will focus on
applications in the area of participatory, shared
environments. The examples shown will illustrate
synchronous and asynchronous environments, as
well as small- and large-scale experiments. The
second lab will leverage the extensive experience
of creative professionals in using off-the-shelf
and bespoke authoring tools. The aim of the
second lab is to develop a channel for tool
development that directly links the creative and
development communities, leading to more relevant
tools. The third lab will focus on dissemination,
combining the results from the two previous labs
to illustrate how the creative community, by
using optimal tools and having its finger on the
consumers pulse, is in a perfect position to
inform new means of content development and new
content formats.
8
(No Transcript)
9
www.net-RADICAL.netDr Lizbeth Goodman,
DirectorInstitute for New Media Performance
Research/SMARTlab UKl.l.goodman_at_surrey.ac.uk
or 99_at_smartlabcentre.com
Write a Comment
User Comments (0)
About PowerShow.com