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CSE 291 Introduction to Virtual Environments

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California Institute for Telecommunications and Information Technology (Calit2) ... Collaborative art pieces (- Ars Electronica) Guest Lecture ... – PowerPoint PPT presentation

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Title: CSE 291 Introduction to Virtual Environments


1
CSE 291 - Introduction to Virtual Environments
  • Jürgen P. Schulze
  • California Institute for Telecommunications and
    Information Technology (Calit2)
  • jschulze_at_ucsd.edu

September 21, 2006
2
Introduction
  • History
  • Areas VR is being used
  • Glossary

3
Input Devices
  • Mouse/Keyboard
  • Relative motion devices
  • Absolute position devices
  • Tracking optical, magnetic, mechanical

4
Output Devices
  • Head Mounted Displays
  • Boom
  • Augmented Reality Technologies
  • Immersadesk
  • Holobench
  • Power Wall
  • CAVE

5
Stereo Techniques
  • Active stereo
  • LCD shutter glasses
  • Passive stereo
  • polarizing filters (linear, circular)
  • Infitech color band filter
  • Autostereoscopic
  • lenticular screens
  • Varrier
  • head-tracked vs. non-tracked

6
Software Implementation
  • Programming language
  • Low level graphics API
  • Scenegraph API
  • Cluster support
  • Visualization Framework
  • Interaction Device Support

7
Interaction Concepts
  • Typed commands
  • 2D/3D menus
  • Proprioceptive approaches
  • Props
  • Gestures

8
Virtual Reality Applications
Entertainment
Architecture and City Planning
Rapid and Virtual Prototyping
Medicine
Driving and Flight Simulators
Scientific Visualization
Manufacturing Simulations
Robotics, Tele-Robotics
Research Development Daily Use
9
Collaborative Systems
  • Science remote research meetings
  • Remote presentations
  • Distance learning
  • Collaborative art pieces (-gt Ars Electronica)

10
Guest Lecture
  • Learn about current research in the field
  • Details TBA

11
Qualitative Assessment
  • Purpose verification of hypothesis
  • Structure of formal user studies
  • Different types of user studies
  • Relevant statistical methods
  • Software, eg, SPSS

12
Future
  • Novel approaches for devices
  • New application areas

13
Research Papers
One paper to read each week and write
summary. One paper per person in quarter to
present before class.
First paper Siggraph paper about CAVE (1993)
14
Programming Projects
  • 2 projects in quarter
  • second project with presentation
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