Title: Digital Art
1Digital Art
- Multimedia
- MED04-2
- October 2005
2Definitions of an Interface
- The point of interaction or communication between
a computer and any other entity, such as a
printer or human operator. - The layout of an application's graphic or textual
controls in conjunction with the way the
application responds to user activity - Washing machine
- Microwave oven
- Web Browser then content within this
- Computer Desktop
- Mobile phone
3Designing for Different Interfaces
- Screen Based
- Interfaces for applications
- Web applications - HTML or package based
- Standalone CD ROM (Director, Flash)
- Off-Screen - Installation based art work
- Often involves programming, pressure pads,
sensors, video cameras - Handheld - personal computing devices
- Interface issues for applications
- Web based issues
- Internet Mobile Phones (WAP)
- XML programming for the web
- Interface issues for applications
4Human Interface Design PrinciplesWIMP Model
(windows, icons, menus pointers) for Graphical
User Interfaces
Metaphor The interface should be based on
metaphors with the familiar non-computer world
around us (desktop) Direct manipulation Users
interact directly with objects in the interface
(drag drop) See Point Users interact with
the computer by pointing at objects on the screen
5Human Interface Design PrinciplesWIMP Model
(windows, icons, menus pointers) for Graphical
User Interfaces
Consistency Learning will be reduced if objects
with a similar function always look behave the
same (icons) Forgiveness User actions should
generally be reversible. User warned if something
will cause data loss (trash can) Perceived
Stability Elements in the computer interface
should not be changed without the users
involvement. (windows reappear as user left them)
6Apple Macintosh User Interface 1984
7Microsoft Windows User Interface 1993
8Handheld ComputersPersonal Digital Assistant
(PDA)
- Colour BW displays - keyboard or hand
written - Screen size limitations in terms of design
- Small amount of memory V desktop machine
- Connect to internet, download upload to
- computer
-
9I-Pod
- Podcasting - method of publishing audio
programs via the Internet, allowing users to
subscribe to a feed of new files, normally MP3s - Revolution in terms of audio and content
dissemination. - Like Sky can change the way we listen to the
radio
10Internet Mobile Phones
- Content based information (colour, video)
- Limited graphic capability
- Limited memory display size
- GPS - global positioning system.
- Phone to give suitable information to the
- user based on where the user is situated
-
11Digital Installations
Typical Exhibitions Siggraph (special interest
group for graphics) Ars Electronica ISEA
(International Symposium for Electronic
Arts) Digital Dreams Video Positive LoveBytes Seri
ous Games
12Toshio Iwai - The Piano
13Toshio Iwai - The Piano
- Use the trackball button to position and place
dots on a moving grid on the lower projection
screen. - These dots which in turn project
computer-generated images on the upper screen. -
- The patterns you create with these dots generate
simple melodies and related visual formations - Aims to combine the physical and the virtual into
an interactive experience
14Toshio Iwai - The Piano
15Toshio Iwai - Resonance of 4
Resonance of 4 is an interactive audio-visual
installation which allows four people to create
one musical composition in co-operation with
each other. 4 players are given different tones
with which they can compose their own melodies.
Each person uses mouse to place dots on four grid
images projected onto the floor. The intention
is that the player listens to the melodies which
are being created by the other players, and then
tries to change their own melody to make better
harmony. In this way, the installation will not
only generate a resonance of sounds, but will
create a resonance of minds between the 4
players.
16Toshio Iwai - Resonance of 4
17Toshio Iwai - Resonance of 4
18Paul Sermon Theres no simulation like home
- Explores our perception of the world and our
interaction in it -
- The user can walk around a house in an apparently
everyday domestic set-up with living room,
bedroom and bathroom - Security cameras followed every move of the
visitor - introducing an element of voyeurism -
also with peep holes on the outside of the
installation - In each room there are video screens and the user
finds they are interacting in a similar remote
environment with someone they had never met
before - Aims to explore the complex possibilities of
living together in a virtual world but apart in
the material world
19Paul Sermon Theres no simulation like home
20Paul Sermon Theres no simulation like home
21Paul Sermon Theres no simulation like home
The exterior
The mirror
22Paul Sermon Telematic Dreaming
Telematic dreaming functions like a mirror that
reflects your image within another persons
reality. The basic technical system consists of
a camera situated above a Queen size double bed.
The camera receives an over-head view of the bed,
which is fortunately of equal ratio to that of
video format. The image of the bed, and someone
lying on it, is sent via ISDN lines and
teleconferencing systems to a video projector
situated above another bed, in a geographical
distant location. The live image is projected
down on to the bed and so with it the live life
size image of the person. Another video camera
situated next to the video projector sends an
image of the projection, and second person lying
on the bed under the projection, back to the
first bed. It is a means of extending
consciousness through a technological extension
of the body Paul Sermon.
23Paul Sermon Telematic Dreaming
24Paul Sermon Telematic Dreaming
25Char Davies Osmose
26Char Davies Osmose
Osmose (Osmosis) (1995) is an immersive virtual
environment that explores the inter-relation
between exterior nature and interior self. The
user is totally immersed in a 3D digital
environment. Users wear a helmet, to slowly float
through a shimmering 3D space of artificial
earth, tree, and water - the users headgear is
controlled by their own breathing. Other
viewers can witness a projection of what the
'immersant' is seeing/hearing, and see a
silhouette of their movements in the helmet. I
call this piece Art for one as the piece is a
bookable environment for 20 minutes and very
few were able to experience this work of art
themselves. This piece was programmed on a
silicon graphics machine and used the package
Softimage to manipulate the images.
27Char Davies Osmose
28Char Davies Osmose