Title: Mind at Play II: Cognitive Dissonance Loftus and Loftus
1Mind at Play II Cognitive Dissonance(Loftus and
Loftus)
- Wk 4
- Shuen-shing LeeUnless otherwise specified, the
ideas and concepts in this ppt are either quoted
or cited from Loftus and Loftus Mind at Play
2Mind at Play IICognitive Dissonance
- An issue Games may be more reinforcing, not
less, if you have to pay for them? If true,
enters the cognitive dissonanceNote you need a
reason to justify the money spent - The experimentA tedious, boring task to be
done. One group, after getting the task done,
was offered 20 to lie to others that the task
was fun. The other group was offered 1 to do
the same things. - The result the 1 group claimed to like the
tedious task much better than did the 20 group.
3Mind at Play IICognitive Dissonance
- The theory When a person performs acts that are
in conflict with one another, cognitive
dissonance will arise in his mind to reduce the
conflict. In the forementioned experiment, the
conflict was between (1) the peoples knowledge
that they were performing a boring task and (2)
their knowledge that they had told someone else
that the task was fun. The 20 group, which
considered the job much more boring, had adequate
justificationthey were hired guns, paid to lie.
The 1 group didnt have this handy
justification. By believing that the task was
more interesting, they created a justification
for the positive report that they made about it.
4Mind at Play IICognitive Dissonance
- Extrinsic reinforcementThe 20 group got
sufficient extrinsic reinforcement to justify
their lying. - Intrinsic reinforcementThe 1 dollar group got
insufficient extrinsic reinforcement to justify
their lying. Then, the intrinsic reinforcement
had to be generated. The subjects had to decide
that the task was more intrinsically fulfilling.
5Mind at Play IIIRegret and Alternative Worlds
- One case Two passengers, Mr. Smith and Mr.
Jones, have missed their respective flight "in
equal difficulty," but Smith is late for two
minutes while Jones late for half an hour. Smith
usually experiences worse regret, since the
discrepancy between his reality (two minutes
late) and the alternate world (catching up the
flight) is much less. - The theory Psychologists propose that the less
the difference between one's reality and its
"alternate world," the more regret one gets.
6Mind at Play IIIRegret and Alternative Worlds
- The case of games In the gaming process, a wrong
decision that ends the game (the reality) usually
makes the player regret not having advanced to
the next level or cracked the game (the
alternate). When tuning the difficulty for a
level of a game, designers attempt to minimize
the distance between advancement and failure,
thus maximizing the degree of regret in the
player's response, or, in other words, augmenting
the possibility of the player's inserting more
quarters or reloading the previously saved game
to assuage his regret.
7Asimo Speech to Speechsource
http//world.honda.com/ASIMO/
8Robo Dog Speech to Speech?Robo dog proves hit
with the elderlyCould it replace man's best
friend?Source http//www.pocket-lint.co.uk/news/
news.phtml/13144/14168/Robot-dog-popular-with-elde
rly.phtml
9Tactical Iraqi Speech to SpeechUsing games to
learn Iraqi and other languagesSource
http//www.tacticallanguage.com/gettingthem.html
10Nurse Bot Using AIMLSource http//www.alicebot.
org/oldnews2007.html
11ALICE Text to Text, Text to Speech
- The MechanismSpeech ? (Text ? Text ) ?
SpeechSpeech ? (Text ? Text ) ? Speech - Our focus Text-to-Text (the core concept of a
bot), devoid of the speech-to-speech engineering.
Note A TTT bot can be rendered into a TTS bot
in the Pandorabots environment.
12AIML-ALICE 1
- Apply for a pandorabot account
- Log in
- Create a Pandorabot--Give it a name--Choose a
brain (e.g., ALICE, version 2003)--Press the
Create Pandorabot - Publish the bot
13AIML-ALICE 2
- Click the bots address to have it tested on the
Internet. - Custom HTML--Use the HTML tags readily
available in the description section.--Relocate
OUTPUT to the place after input--Give the
file a name and submit it.--To modify the file,
click Custom HTML. Your html file will be on
the list. Click it. After modification is done,
save the file and press submit changes.
14AIML-ALICE 3
- Properties--change properties or add new
--properties form ( properties such as
interest tennis) - Press submit changes
- REPUBLISH the bot
15AIML-Blank 1
- Create a Pandorabot--Give it a name--Choose
the option, no initial content--Press the
Create Pandorabot - Publish the bot
- Do a comparison between 072-alice and 072-blank
in light of AIML section
16AIML-Blank 2
- Do not try properties (before building up more
AIML file). - Learn to use Pandorawriter.--A sample writing
below. Convert it and download it to your local
machine. Later, upload it to the AIML
page.What is your nameCall me AlHow old
are you18Tell me more about yourselfWhy
should I?You need a job from meOh ya - NOTES 1. Pandorawriter provides only one-to-one
mode. Lets learn a little bit of AIML tags to
empower our bots.2. As long as theres an
asterisk in superscript after the bots name, it
means the bot needs a republish.
17AIML-Blank 3
- Open up one of your files in the AIML page and
check. - Use the space in the file and add more
categories.--one-to-one mode--one-to-many (see
next ppt page)--one-to-many-many--many-to-one
v1 (random)--many-to-one v2 (the
ultimate)--many-to-one v3 (lt/sraigt)--many-to-ma
ny (lt/sraigt random)--many-to-many-many? - NOTES For samples, go to the instructors
website downloads/hyper-aiml-samples.doc
18AIML-Blank 4
- One-to-many A sampleltcategorygt ltpatterngt
What do you like to eat lt/patterngt
lttemplategt ltrandomgt ltigtspaghettilt/igt
ltigtnoodlelt/igt lt/randomgt
lt/templategtlt/categorygt