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Welcome to Web Design Graphics

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The web is an Active Experience, Television or Radio ... DHTML. VRML. Streaming video. Streaming audio. Macromedia Flash. Week 1: Introduction to the Course ... – PowerPoint PPT presentation

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Title: Welcome to Web Design Graphics


1
Welcome to Web Design Graphics
  • John Goodwin
  • Office C132
  • Phone Extension 2226
  • e-mail john.goodwin_at_durhamc.on.ca

2
Designing for the Web - Active Space
  • The web is an Active Experience, Television or
    Radio which is Passive
  • Watching TV requires little or no action other
    than channel surfing
  • The web however, cannot usually be viewed this
    way, it demands interaction
  • This interaction is sometimes perceived as
    movement

3
Designing for the Web - Active Space
  • Knowingly or unknowingly, we as Users perceive
    the web as a space
  • This is evident in the terminology and vocabulary
    we use to describe the web, such as
  • Demand for freedom of movement
  • Clearly marked paths
  • Quick delivery
  • Immediate answers
  • Site maps, shortcuts and alternate routes

4
Virtual Space
  • Yet for all these physical demands, the web is a
    virtual place
  • Websites are streams of data residing on servers,
    sharing storage with other sites of no relation
  • You cannot touch, taste or smell a web site - it
    has no tangible form like print

5
The User Experience
  • The web is primarily a visual medium
  • Its messages are conveyed via the tools available
    to the web designer
  • The role of a web developer, and even more so the
    graphic designer, is to heighten that User
    Experience

6
Digital Documents
  • The web, in its infancy, was a collection of
    electronic documents that related to one another
    via hypertext links
  • As interest in the Internet grew, so did the
    desire for more appealing ways to represent ideas
  • Designers began finding ways to introduce basic
    layout principles via images and tables

7
Then Along Came Movement
  • Animation was born to the Internet in the form of
    the animated GIF in the early 1990s
  • Animation again heightened the User Experience by
    drawing the attention of the viewer to a specific
    focal point

8
  • The medium is the message.
  • Marshall McLuhan
  • The motion is the message.
  • Hillman Curtis

9
Media on the Web
  • The HTML layer has become a foundation for new
    media designers to mount media rich content to
    enrich the User Experience
  • DHTML
  • VRML
  • Streaming video
  • Streaming audio
  • Macromedia Flash

10
Sound on the Web
  • Sound now has a big role on the Net - its no
    longer about bad MIDI music on web pages
  • Half of any really strong motion graphics piece
    is sound - without it, animation lacks impact
  • Sound allows us as developers to set a rhythm,
    tempo and mood
  • Sound give us a voice for narrative beyond text

11
The Web - A Storytelling Device
  • Another way to think about designing for the web
    is from the perspective of a storyteller
  • Everyone has a story to tell - that story can be
    about anything
  • History and culture are both passed on from
    generation to generation as a series of stories
  • New media and the web give us a forum to tell
    that story effectively and globally

12
Designing for the Web
  • Designing for the web is very different from
    designing for Print
  • The web places restrictions on us as designers
  • The web is a horizontal world - even though pages
    can be scrollable landscapes, the designer must
    always be wary of placing important content above
    the fold
  • 800 x 600 resolution equates to 770 x 400

13
Designing for the Web
  • Desktop resolutions define how a User sees your
    content
  • Monitor sizes define how big or small that
    content is to the end User
  • Different browsers will render your pages a
    little differently - Internet Explorer and
    Netscape
  • The same browsers will render your page a little
    differently on different platforms!

14
Designing for the Web
  • Printability - when a page translates from the
    screen to a printer, awful things can happen to
    your design
  • Your design may not fit on an 8 x 10 printout,
    effectively getting cut off
  • Frames dont generally get printed as one layout
  • Background graphics are not sent to the printer
    by default

15
Designing for the Web
  • Bandwidth considerations
  • The 12 second rule If a User has to wait longer
    than 12 seconds for something to happen, theyll
    leave
  • Different Users have different connection speeds
    so you cant predict how fast or slow theyll get
    your message
  • Web development requires careful optimization

16
Designing for the Web
  • Rich media comes with consequence - Plug-ins
  • Flash has become widely accepted because of
    excellent market penetration
  • Flash 5 plug-in penetration 80 N.A, 85 Europe
  • Flash 4 plug-in now enjoys over 97 market
    penetration

17
Designing for the Web
  • Limited palettes on the web, called Web-safe
    Colour RGB 6 x 6 x 6, or 216 colours.
  • You can develop outside of that colour spectrum,
    but you cant guarantee what it will look like
    for all Users
  • Image compression is a fundamental part of web
    design - the most compression with the least
    degradation of quality is always a goal for the
    web designer

18
Design for the Web
  • Type is still very limited on the web
  • For text copy, youll probably want to use a
    System Font which is cross platform to ensure
    Users see the same thing, otherwise the browser
    will make its own substitution
  • Embedded fonts are non-standard between Netscape
    and IE TrueDoc fonts and WEFT (Web Embedded
    Fonts Tool)
  • Most typography is still handled as images

19
Designing for the Web
  • Layout is always a concern for the designer
  • Its very easy to fall into the trap of boxy
    design on the web, due to the nature of grids and
    tables
  • Dont sacrifice your design to these
    restrictions!
  • There are always ways to break up your elements
    to create flowing design that doesnt visually
    conform to a grid
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