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Magic Numbers: Alternative Active Learning Activity to Introduce Computers

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Title: Magic Numbers: Alternative Active Learning Activity to Introduce Computers


1
Magic Numbers Alternative Active Learning
Activity to Introduce Computers
  • John T. Taylor
  • Hillsborough Community College
  • Tampa, Florida

2
Abstract
  • The presenter will demonstrate a set of
    three programs that introduce computer concepts
    in required computer and educational technology
    courses. In addition to demonstrating these
    programs during the first week of an introductory
    class, active learning application exercises
    vividly demonstrate the topics of the binary
    number system bits and bytes, the difference
    between kilo, mega, and gigabytes ASCII, EBCDIC
    and ANSI popular coding schemes. The online
    keyboard simulation displays the ANSI and ASCII
    bit setting for every character key pressed on
    the keyboard. In addition to Chapter 1, the
    programs integrate with Chapters 4,13, and
    Appendix B of the Discovering Computers 2004
    text. Online homework HTML forms are also
    available for student input to the instructor.
    These active learning games and simulations are
    written for online deployment in both
    Click2Learn's Toolbook and in simple
    HTML/JavaScripts code. Links to all web pages may
    be accessed through the menu
  • http//www.hccfl.edu/faculty/john_taylor/mag
    icgms/magicmenu.html
  • and are free to use in the classroom. The
    conference power point available on the
    conference CD may also be viewed on line at
  • http//www.hccfl.edu/faculty/john_taylor/mag
    icgms/magic_files/frame.htm

3
How do begin an Intro Class?
  • After the syllabus, calendar, rules, etc
  • Do you show Chapter 1 Power Point?
  • Or did you get the drawing

4
Gagnes Conditions of Learning Theory outlines
nine instructional events (and corresponding
cognitive processes )
http//tip.psychology.org/gagne.html
(1) gaining attention (reception)
On the second day, I come dressed the part and
play Magic Numbers Game
5
Magic Number Game
  • Although I didnt invent the process, it came
    to me in 1963 when I was writing and presenting
    my senior thesis for my B.S. Mathematics Major
    before I knew what a computer was, or had seen
    the game in the literature
  • A Unique Game (Lets Play)
  • 1988 A Pascal Programming Problem (dos)
  • 1994 A Multimedia ToolBook Program (neuron)
  • 1998 HTML/JavaScript version
  • 2002 Actions Editor DHTML Deployment
  • Course Conference Menu
  • http//www.hccfl.edu/faculty/john_taylor/magi
    cgms/magicmenu.html

6
Magic Character Game
  • In 1988 while programming Magic Number Game
    for a project in a Pascal Course, the Magic
    Character Game was created as a great TEACHING
    TOOL to describe ASCII code and how a keyboard
    translates a key pressed into setting the bits
    for a byte
  • A Better Game (Lets Play)
  • 1988 A Pascal Programming Problem (dos)
  • 1994 A Multimedia ToolBook Program (neuron)
  • 1998 HTML/JavaScript version
  • 2002 Actions Editor DHTML Deployment
  • Course Conference Menu
  • http//www.hccfl.edu/faculty/john_taylor/magi
    cgms/magicmenu.html

7
Magic Game Tutorials
  • In 1995 after creating the Magic
    Number/Character Games for a Talent Show in late
    1994 using ToolBook, Windows was in and DOS out,
    the next task was to add some of the interactive
    teaching screens I had added to the Pascal
    program as TEACHING TOOLs.
  • The Tutorial was needed (Lets investigate)
  • 1995 A Multimedia ToolBook Program (neuron)
  • 2000 HTML / JavaScript binary bit activity
  • 2002 HTML / JavaScript Keyboard bit setting
  • 2004 Actions Editor DHTML Deployment
  • Course Conference Menu
  • http//www.hccfl.edu/faculty/john_taylor/magi
    cgms/magicmenu.html

8
Magic Game Tutorials
  • Streaming Video Clips from PBS Series
  • Triumph of the Nerds
  • 2003
  • The Altair Computer
  • The Microprocessor

9
Active Learning and Passive Learning Contrasted
  • Active learning may be contrasted with passive
    learning as
  • Less emphasis on information dispensing.
  • More emphasis on active engagement with the
    stimulus material.
  • Less emphasis on memorization.
  • More emphasis on higher order thinking.
  • Less emphasis on knowledge alone.
  • More emphasis on what students can do with the
    knowledge.
  • Less emphasis on passive acceptance of a
    prescribed value system.
  • More emphasis on discovering and developing own
    values.

10
Games
  • Games often promote rich discussion as
    participants work hard to prove their point.
    However, games can also promote competition, so
    remind participants of the group rules prior to
    the game.

http//www.dc2004.com
11
Contact
  • John T. Taylor
  • Program Manager Computer Science
  • Hillsborough Community College
  • Brandon Campus
  • Tampa, Florida
  • 813-253-7824 office
  • 904-992-2052 home
  • jtaylor_at_hccfl.edu or jtaylor_at_hccbrandon.net

12
Last Years Links to Turbo HAL Games
  • Problem-Based Learning
  • Turbo HAL Home Page http//www.hccbrandon.net/turb
    ohal/turbohal.html
  • On-Line Beginners http//www.hccbrandon.net/turboh
    al2/elhal.html
  • On-Line Programming Logic http//www.hccbrandon.ne
    t/halstart.html
  • Confirmation Email http//www.hccfl.edu/faculty//
    john_taylor/activelearning/HALemail.html
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