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Optics in threedimensional computer graphics

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Image credit: NVIDIA The Cg ... Depth-of-field. Volumetric lighting ... Not so with rasterization. Three color channels give three indices of refraction ... – PowerPoint PPT presentation

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Title: Optics in threedimensional computer graphics


1
Optics in three-dimensional computer graphics
  • Image created by Gilles Tran, July 2006, rendered
    with the ray tracing program POV-Ray using
    radiosity (http//commons.wikimedia.org/wiki/Image
    Glasses_800_edit.png) accessed 12/01/08.

2
Background
  • Rendering techniques
  • path tracing
  • rasterization
  • Three color channels
  • Light sources
  • Shading

3
Light sources
  • Ambient
  • Directional
  • Point source

Image credit NVIDIA The Cg Tutorial, 2003.
http//http.developer.nvidia.com/CgTutorial/cg_tut
orial_chapter05.html
4
Shading
  • Gouraud

Flat
Phong
Image credit http//en.wikipedia.org/wiki/Phong_s
hading and http//en.wikipedia.org/wiki/Gouraud_sh
ading
5
Specular lighting
Image credit flickr photos http//www.flickr.com/
photos/18069916_at_N00/320896013/
6
Bump maps and displacement maps
  • Adds surface details and shadows without adding
    polygons

Image credit http//en.wikipedia.org/wiki/Bump_ma
pping
7
Using dynamic bump maps to simulate interference
8
Global illumination
  • Diffuse interreflection

Image credit http//en.wikipedia.org/wiki/Global_
illumination
9
Other special effects
  • Caustics
  • Lens flare
  • Depth-of-field
  • Volumetric lighting

GDC 2004 Light Shafts Rendering Shadows in
Participating media
10
Questions?
11
Reflection, refraction, and diffraction
  • Natural for path tracing
  • Not so with rasterization
  • Three color channels give three indices of
    refraction
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