GRADIENT-BASED DEPTH ESTIMATION FROM 4D LIGHT FIELDS - PowerPoint PPT Presentation

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GRADIENT-BASED DEPTH ESTIMATION FROM 4D LIGHT FIELDS

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GRADIENT-BASED DEPTH ESTIMATION FROM 4D LIGHT FIELDS. Don Dansereau, Len Bruton ... The orientation of the plane depends only on the depth of the surface element in ... – PowerPoint PPT presentation

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Title: GRADIENT-BASED DEPTH ESTIMATION FROM 4D LIGHT FIELDS


1
GRADIENT-BASED DEPTH ESTIMATION FROM 4D LIGHT
FIELDS
Don Dansereau, Len Bruton
Department of Electrical and Computer
Engineering, University of Calgary, Alberta,
Canada
  • The Point-Plane Correspondence
  • By extension of the plane-line observation, an
    infinitesi-mally small element of a Lambertian
    surface exists as a plane of constant intensity
    in a light field.
  • The orientation of the plane depends only on the
    depth of the surface element in the scene.
  • Gradient-Based Depth Estimation
  • By estimating plane orientations, we can
    estimate the depths of the corresponding scene
    elements.
  • A generalized 4D plane has a complicated
    orientation, though in the light field it has the
    same slope in s,u as in t,v.
  • The 2D gradient operator applied in s,u and in
    t,v in all three color channels yields six
    orientation estimates.
  • Redundancy is consolidated by taking a weighted
    sum. Confidence is taken as the magnitude of the
    gradient vector.
  • Applications
  • Computer vision has as its most fundamental
    problem depth estimation. Knowing depth, one
    might perform tasks as var-ied as robot
    navigation, object or face recognition, and scene
    modelling.
  • Summary
  • The link between scene shape and plane
    orientations in 4D light field models is
    demonstrated.
  • 2D gradient operators are used to estimate plane
    orienta-tion and thus scene shape. Redundancy is
    consolidated using a weighted sum based on the
    confidence of each estimate.
  • Because of their simplicity, these techniques
    are robust and fast, independent of scene
    complexity.
  • The Light Field
  • A light field models the light rays permeating a
    scene in four dimensions (two for position, two
    for direction).
  • They first came about in the context of
    image-based rendering.
  • Light fields contain a wealth information, and
    can there-fore form the basis for robust
    processing and analysis tasks.
  • Obtaining a Dense Estimate
  • Average gradient vector length provides a
    measure of confidence in the estimates.
  • By ignoring estimates of low confidence using a
    thres-hold, better results are obtained.
  • Missing estimates may be filled using region
    growing, and the results improved via a simple 4D
    moving aver-age filter.
  • Results
  • Gradient-based depth estimation takes 35 ms to
    form a single frame on a P4 1.4 GHz.
  • Speed and performance are independent of scene
    complexity.

The point P has a linear ROS in s and u
Real-world scene, thresholded result, and result
with region growing and 4D lowpass filtering
Parameterizing light rays using two planes yields
a 4D data structure
Rendered view of a scene modeled using a light
field
2D gradients estimate plane orientation
Rendered scene and thresholded result
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