Blended learning seems to mean, some e-learning and some classroom. ... audio cassettes. audio CD. videotape. CD ROM. DVD. Components. 6. Broadcast media. radio ... – PowerPoint PPT presentation
1 www.epic.co.uk 2 BAOLMaking it workBlended learning19 April 2003
Donald Clark
CEO Epic Group plc
3 What is blended learning?
Blended learning seems to mean, some e-learning and some classroom. It is in vogue for a simple reason. No one wants to spend that much on e-learning and people want to preserve what they have, so they have made up this nice new name for not changing much and calling it blended learning
ROGER SCHANK
4 What is blended learning?
It is the use of two or more distinct methods of training. This may include combinations such as..
ELLIOT MASIE
5 What is blended learning?
Blended e-learning Integrating knowledge, performance support and online learning
L Bielaski D Metcalf
Blended learning How to integrate online and traditional learning
K Thorn
6 Blended learning old or new?
Writing primarily oral
Printing timeshift
Broadcast media OU, documentaries
Consumer storage media record playback
PC and CD-ROM interactivity
Internet all of the above
BL driven by a series of technical innovations
7 Bad blends
Default
decision made before design (Mumford)
based on whims of trainer (Mumford)
what trainers think learners like (Mumford)
feel its time for a change (Mumford)
reason and research played no significant role
8 Bad blends
Classroom preservation
classroom seen as synonymous with learning
we have classrooms and trainers, lets use them
E-learning panacea
will solve all of our problems
LMS plus catalogue
9 Bad blends
Velcro
stick classroom and e-learning together
no integration
pre and post course!
Duplicated model
multiple methods of delivery
duplication
10 Components
Six offline component groups
1. Workplace learning
2. Coaching and mentoring
3. Classroom
4. Distributed print media
5. Distributed electronic media
6. Broadcast media
Six online component groups
1. Online content
2. E-tutoring
3. Online collaborative learning
4. Online knowledge management
5. The web
6. Mobile learning
11 Components
1. Workplace learning
manager as developer
learning on the job
projects
apprenticeships
shadowing
placements
site visits
12 Components
2. Coaching and mentoring
tutoring
coaching
mentoring
360 degree feedback
13 Components
3. Classroom
lectures
tutorials
workshops
seminars
role play
simulations
conferences
14 Components
4. Distributed print media
books
magazines
newspapers
workbooks
keeping a journal
reviews/learning logs
15 Components
5. Distributed electronic media
audio cassettes
audio CD
videotape
CD ROM
DVD
16 Components
6. Broadcast media
radio
TV
17 Components
1. Online content
simple learning resources
interactive generic content
interactive customised content
performance support
simulations
18 Components
2. E-tutoring
e-tutoring
e-coaching
e-mentoring
360 degree feedback
19 Components
3. Online collaborative learning
Asynchronous
email
bulletin boards
Synchronous
text chat/messaging
application sharing
audio conferencing
video conferencing
virtual classrooms
20 Components
4. Online knowledge management
searching knowledge bases
data mining
document and file retrieval
ask an expert
21 Components
5. The web
search engines
websites
user groups
e-commerce sites
22 Components
6. Mobile learning
laptops
PDAs
mobiles
23 Criteria
Learning
Learners
Scalability
Resources
Maintenance
Sustainability
24 Criteria
Learning
Knowledge
Procedural skills
Mental skills
Interpersonal skills
Psychomotor skills
Attitudes
Aspirational learning
25 Criteria
Learners
Number
Geographic dispersion
Available time by learners
Learners motivation to learn
Novices versus experts
Academic versus non-academic
26 Criteria
Scalability
large numbers, on-demand at little incremental cost
distributable media is more scalable than people
online is more scalable than offline
27 Criteria
Resources
human resources
physical infrastructure
technical resources
budget
28 Criteria
Maintenance
volatile or non-volatile
fixed media or updatable media
distribution implications
29 Criteria
Sustainability
cultural resistance
tunnel vision of technologists
the soft stuff is hard
avoid sheep-dips
change management
learning culture
30 Blended learning categories
Level 1
Component
Level 2
Integrated
Level 3
Collaborative
Level 4
Extended
31 Blended learning categories
Level 1
Component
32 Blended learning categories
Level 2
Integrated
33 Blended learning categories
Level 3
Collaborative
34 Blended learning categories
Level 4
Expansive
35 www.epic.co.ukdonaldc_at_epic.co.uk
FREE WHITE PAPERS
Markets for e-learning
Return on investment (ROI)
Change management in e-learning
Blended learning
Benefits of e-learning
Psychology of e-learning
Motivation in e-learning
Collaboration in e-learning
Simulations in e-learning
Reusable learning objects
Learning management systems
Standards in e-learning
Evaluation and e-learning
Napsterisation of e-learning
M-learning
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