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www'epic'co'uk

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Blended learning seems to mean, some e-learning and some classroom. ... audio cassettes. audio CD. videotape. CD ROM. DVD. Components. 6. Broadcast media. radio ... – PowerPoint PPT presentation

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Title: www'epic'co'uk


1
www.epic.co.uk
2
BAOLMaking it workBlended learning19 April 2003
  • Donald Clark
  • CEO Epic Group plc

3
What is blended learning?
  • Blended learning seems to mean, some
    e-learning and some classroom. It is in vogue for
    a simple reason. No one wants to spend that much
    on e-learning and people want to preserve what
    they have, so they have made up this nice new
    name for not changing much and calling it blended
    learning
  • ROGER SCHANK

4
What is blended learning?
  • It is the use of two or more distinct methods
    of training. This may include combinations such
    as..
  • ELLIOT MASIE

5
What is blended learning?
  • Blended e-learning Integrating knowledge,
    performance support and online learning
  • L Bielaski D Metcalf
  • Blended learning How to integrate online and
    traditional learning
  • K Thorn

6
Blended learning old or new?
  • Writing primarily oral
  • Printing timeshift
  • Broadcast media OU, documentaries
  • Consumer storage media record playback
  • PC and CD-ROM interactivity
  • Internet all of the above
  • BL driven by a series of technical innovations

7
Bad blends
  • Default
  • decision made before design (Mumford)
  • based on whims of trainer (Mumford)
  • what trainers think learners like (Mumford)
  • feel its time for a change (Mumford)
  • reason and research played no significant role

8
Bad blends
  • Classroom preservation
  • classroom seen as synonymous with learning
  • we have classrooms and trainers, lets use them
  • E-learning panacea
  • will solve all of our problems
  • LMS plus catalogue

9
Bad blends
  • Velcro
  • stick classroom and e-learning together
  • no integration
  • pre and post course!
  • Duplicated model
  • multiple methods of delivery
  • duplication

10
Components
  • Six offline component groups
  • 1. Workplace learning
  • 2. Coaching and mentoring
  • 3. Classroom
  • 4. Distributed print media
  • 5. Distributed electronic media
  • 6. Broadcast media
  • Six online component groups
  • 1. Online content
  • 2. E-tutoring
  • 3. Online collaborative learning
  • 4. Online knowledge management
  • 5. The web
  • 6. Mobile learning

11
Components
  • 1. Workplace learning
  • manager as developer
  • learning on the job
  • projects
  • apprenticeships
  • shadowing
  • placements
  • site visits

12
Components
  • 2. Coaching and mentoring
  • tutoring
  • coaching
  • mentoring
  • 360 degree feedback

13
Components
  • 3. Classroom
  • lectures
  • tutorials
  • workshops
  • seminars
  • role play
  • simulations
  • conferences

14
Components
  • 4. Distributed print media
  • books
  • magazines
  • newspapers
  • workbooks
  • keeping a journal
  • reviews/learning logs

15
Components
  • 5. Distributed electronic media
  • audio cassettes
  • audio CD
  • videotape
  • CD ROM
  • DVD

16
Components
  • 6. Broadcast media
  • radio
  • TV

17
Components
  • 1. Online content
  • simple learning resources
  • interactive generic content
  • interactive customised content
  • performance support
  • simulations

18
Components
  • 2. E-tutoring
  • e-tutoring
  • e-coaching
  • e-mentoring
  • 360 degree feedback

19
Components
  • 3. Online collaborative learning
  • Asynchronous
  • email
  • bulletin boards
  • Synchronous
  • text chat/messaging
  • application sharing
  • audio conferencing
  • video conferencing
  • virtual classrooms

20
Components
  • 4. Online knowledge management
  • searching knowledge bases
  • data mining
  • document and file retrieval
  • ask an expert

21
Components
  • 5. The web
  • search engines
  • websites
  • user groups
  • e-commerce sites

22
Components
  • 6. Mobile learning
  • laptops
  • PDAs
  • mobiles

23
Criteria
  • Learning
  • Learners
  • Scalability
  • Resources
  • Maintenance
  • Sustainability

24
Criteria
  • Learning
  • Knowledge
  • Procedural skills
  • Mental skills
  • Interpersonal skills
  • Psychomotor skills
  • Attitudes
  • Aspirational learning

25
Criteria
  • Learners
  • Number
  • Geographic dispersion
  • Available time by learners
  • Learners motivation to learn
  • Novices versus experts
  • Academic versus non-academic

26
Criteria
  • Scalability
  • large numbers, on-demand at little incremental
    cost
  • distributable media is more scalable than people
  • online is more scalable than offline

27
Criteria
  • Resources
  • human resources
  • physical infrastructure
  • technical resources
  • budget

28
Criteria
  • Maintenance
  • volatile or non-volatile
  • fixed media or updatable media
  • distribution implications

29
Criteria
  • Sustainability
  • cultural resistance
  • tunnel vision of technologists
  • the soft stuff is hard
  • avoid sheep-dips
  • change management
  • learning culture

30
Blended learning categories
  • Level 1
  • Component
  • Level 2
  • Integrated
  • Level 3
  • Collaborative
  • Level 4
  • Extended

31
Blended learning categories
  • Level 1
  • Component

32
Blended learning categories
  • Level 2
  • Integrated

33
Blended learning categories
  • Level 3
  • Collaborative

34
Blended learning categories
  • Level 4
  • Expansive

35
www.epic.co.ukdonaldc_at_epic.co.uk
  • FREE WHITE PAPERS
  • Markets for e-learning
  • Return on investment (ROI)
  • Change management in e-learning
  • Blended learning
  • Benefits of e-learning
  • Psychology of e-learning
  • Motivation in e-learning
  • Collaboration in e-learning
  • Simulations in e-learning
  • Reusable learning objects
  • Learning management systems
  • Standards in e-learning
  • Evaluation and e-learning
  • Napsterisation of e-learning
  • M-learning
  • FREE NEWSLETTER
  • The freshest thinking ine-learning delivered to
    your inbox.
  • News
  • Reviews
  • Case studies
  • Conference reports

To subscribe to newsletter or order white
papersmarketing_at_epic.co.uk
36
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