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Network Applications

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buy stock in networking companies, work for networking companies. use network applications ... MP3 audio file, MPEG video file. Inbound throughput 128Kb/s 10Mb/s ... – PowerPoint PPT presentation

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Title: Network Applications


1
Network Applications
  • Source Kevin Lai, EECS Berkeley

2
Network Functionality
  • Network functionality is only useful if it
    benefits users
  • also applies to any computer system, but easier
    to forget in networking
  • e.g., Is it worth it to upgrade a 56Kb/s modem
    link in your network to 100Mb/s Ethernet? Only if
    it significantly improves user experience
  • Generalization of Amdahls Law from computer
    architecture
  • Also applies to metrics other than time

3
Network Applications
  • how networks affect users
  • buy stock in networking companies, work for
    networking companies
  • use network applications
  • need to understand application requirements
  • to build useful networks
  • to understand why networks are built the way they
    are
  • to understand why some ideas failed

4
Different Network Applications
  • telephony (making a phone call)
  • sending email
  • web browsing
  • buying something
  • reading news
  • sending instant messages
  • file sharing
  • playing a distributed game
  • watching/listening to streaming media

5
Requirements of the Network
  • throughput
  • latency
  • cost
  • compatibility with existing equipment usually
    lowers cost
  • qualifications
  • distribution mean, worst-case
  • in small bursts / all the time
  • ease of programmability
  • routing
  • unicast, multicast, broadcast

6
Web Browsing Network Requirements
  • Transfer 1KB-100KB files
  • e.g., HTML file, JPEG image
  • Depends on size of content at sites visited
  • News oriented sizes (e.g., www.nytimes.com)
  • Average throughput 32Kb/s 1Mb/s
  • Average latency 100 250ms
  • Average loss lt 10
  • Flat rate 20-50/month

7
Telephony Network Requirements
  • Stream data at 9.6Kb/s 128Kb/s
  • an encoded audio signal
  • Wired
  • Worst case throughput 64Kb/s 128Kb/s
  • Worst case latency 100ms 125ms
  • Loss lt 1
  • .01-.10/minute
  • Mobile
  • Worst case throughput 9.6Kb/s 128Kb/s
  • Worst case latency 100ms 250ms
  • Loss lt 10
  • .10-1/minute

8
File Sharing Requirements
  • Transfer 3MB 600MB file
  • MP3 audio file, MPEG video file
  • Inbound throughput 128Kb/s 10Mb/s
  • Outbound throughput 128Kb/s ? Mb/s
  • Flat rate 20-50/month

9
Distributed Game Requirements
  • e.g., WarCraft III, Quake III, EverQuest
  • unlimited number of players
  • stream data about players state
  • e.g., location in the world, appearance, items
    carried, units controlled, etc.
  • Throughput 128Kb/s ? Mb/s
  • Latency 0ms 250ms
  • Flat rate 20-50/month

10
Comparing Applications
  • Research community consistently failed to predict
    next popular application
  • predicted telnet actually email
  • predicted ftp actually WWW
  • predicted IP telephony actually instant
    messaging
  • predicted streaming actually file sharing
  • predicted streaming maybe distributed
    gaming
  • Otherwise, little uniformity in application
    requirements

11
Designing for Requirements
  • Given different application requirements, how to
    design network that can run different
    applications well?
  • define network service model
  • implement service model on physical technology
  • satisfy service model when multiple applications
    and users are sharing network
  • replace obsolete service model

12
Network Service Model
  • Specifies what the network does for an
    application
  • leaves the rest to the application
  • Examples
  • Establishes a circuit that guarantees 1Mb/s
    from one node to another for .10/s
  • regardless of other traffic
  • Deliver a packet from one node to another with a
    delay of at most 100ms for .10/Mb
  • Deliver a packet with unknown delay for .10/Mb,
    but less delay than people paying .05/Mb
  • Deliver a packet with unknown delay, maybe
  • Which model satisfies which application?
  • What model do existing networks provide?

13
Service Model Philosophies
Less Functionality
More Functionality
  • Provide functionality for existing popular
    application
  • e.g., telephone network
  • less work for application developers
  • some functionality can only be provided by the
    network
  • more expensive network
  • per flow state
  • not all applications may use functionality
  • target applications may be replaced with new
    applications
  • Put only the most basic functionality in
  • e.g., internet
  • invert above properties

14
Service Model Philosophies
Less Functionality
More Functionality
-Integrated Services -Asynchronous Transfer Mode
(ATM)
-Best effort delivery -Ethernet -Unicast
-Differentiated Services -Multicast -Explicit
Congestion Notification (ECN)
  • Simpler has predominated (so far)
  • Reduced Instruction Set Computing (RISC) analogy

15
Implementing service model
  • How to implement service model on physical
    medium?
  • e.g., Category 5 cabling, optical fiber, radio
    waves
  • analog ? digital, digital ? analog
  • encoding
  • how to separate packets
  • framing
  • physical medium is subject to errors
  • e.g., fading, multipath, microwave ovens, sun
    spots, etc.
  • service model may specify higher reliability than
    physical medium provides
  • reliability, error detection

16
Sharing
  • Many users of same application using network
  • Users of different applications using network
  • How to do resource allocation?
  • resources bandwidth, memory, CPU cycles
  • Not all packets are created equal
  • IP telephony packet must be delivered with low
    delay
  • File sharing packet can be delayed
  • Not all users created equal
  • some users pay more
  • some users follow rules
  • some do not for personal gain (selfish users)
  • some do not just to be mean (malicious users)

17
Replacing Network Model
  • Every service model developed so far has
    eventually become obsolete
  • service model optimizes for a particular
    application mix
  • application mix changes
  • Network is much harder to upgrade than other
    systems
  • bad news 100s M nodes ? full upgrade takes
    decades
  • good news use old network to bootstrap new
    network
  • e.g., first Internet nodes used phone lines
  • How to implement new network service model on top
    of existing network
  • solution overlay networks
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