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INTERACTION WITH TECHNOLOGY IN THE CLASSROOM

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Students need to 'buy into' the project. Some references ... whether cell phones, computers, PDAs, MP3 players, or digital cameras. ... – PowerPoint PPT presentation

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Title: INTERACTION WITH TECHNOLOGY IN THE CLASSROOM


1
INTERACTION WITH TECHNOLOGY IN THE CLASSROOM
  • IATEFL 2009
  • DIXIE SANTANA
  • UNIVERSIDAD PANAMERICANA
  • 1 APRIL, 2009
  • jsantana_at_up.edu.mx

2
Overview
  • Background
  • Objectives and research questions
  • Theoretical framework
  • Design
  • Method
  • Preliminary findings

3
Background
  • Mismatch between learning and teaching?
  • New generations learn in a different way?
  • Is technology the answer?

4
Objective
  • Design a study where students are working
    collaboratively with ICTs to create their own
    learning materials.
  • Study the interactions among the students who
    work collaboratively with ICTs.
  • Study the impact of collaborative work mediated
    by ICTs on learning.

5
Research questions
  • How can a community form among students who work
    collaboratively using ICTs?
  • What factors influence the creation of a
    community?
  • What impact does the creation of a community have
    on their learning?

6
Sociocultural theory
  • Sociocultural theory emphasizes social
    interaction as a means for knowledge building
    (Ellis, 1999)
  • learning takes place best in joint productive
    activity (Tharp, et. al, 2000, p. 21)

7
Communities of learners
  • According to Milton Cox (2003), a learning
    community is typically comprised of a small
  • group of individuals who come together around
    a common interest and topic.
  • The main objective of a community is active and
    consequential learning.

8
Knowledge building
  • " Knowledge building may be defined as the
    production and continual improvement of ideas of
    value to a community, through means that increase
    the likelihood that what the community
    accomplishes will be greater than the sum of
    individual contributions " (Scardamalia
    Bereiter, 2003).

9
Information and communication technologies
  • With the appropriate use of technology, learning
    can be made more active, social, and learner
    centeredbut the uses of IT are driven by
    pedagogy, not technology
  • (Oblinger Oblinger, 2005).
  • Members of the net generation are early adopters
    and avid users of new technology, but research
    has highlighted that they want more than
    technology as a method to help them to learn
    (Sandars, 2006).

10
Design
  • University students
  • TOEIC preparation course
  • 76 hours of instruction
  • Low motivation
  • Easy access to computers/ strong computer skills
  • Student-created language learning materials

11
Phase 1 (Jan-May, 2008)
  • Two teachers
  • Two groups
  • Each group divided into three teams
  • Free project
  • Any form of technology
  • Any kind of learning materials
  • Result
  • Confusion
  • Frustration
  • Drop outs

12
Phase 2 (June-July, 2008)
  • Two teachers
  • Two groups, Group 1 (AM) divided into 2 teams,
    Group 2 (PM) divided into 3 teams.
  • Students asked to work on vocabulary
  • Students given a choice of technologies
  • Mobile technology PDAs, cell phones
  • Social pages Facebook, Myspace
  • Chats or forums
  • Wikis or blogs
  • Youtube or other media

13
Phase 2 (cont.)
  • Both AM teams opted for wikis
  • One of the PM teams produced a blog the other
    two didnt produce anything tangible.

14
Phase 3 (Aug-Nov, 2008)
  • One teacher
  • One group divided into two teams
  • Students asked to work on vocabulary
  • Students given a choice of technologies
  • Mobile technology PDAs, cell phones
  • Social pages Facebook, Myspace
  • Chats or forums
  • Wikis or blogs
  • Youtube or other media

15
Phase 3 (Cont.)
  • Group 1 produced a blog
  • Group 2 produced a PowerPoint presentation

16
Method
  • Interaction analysis
  • Community building is a process that must be
    observed in the interactions among the members.
  • Community building is a dialogic process- a
    community is created in the negotiations among
    the members.
  • Qualitative Quantitative

17
Phase 2
18
Phase 2 (cont.)
19
Preliminary Findings
  • Students more focused on producing materials than
    on building community.
  • More guidance is needed.
  • Community is possible, but its not automatic.
  • Technology should support the community.
  • Students need to buy into the project.

20
Some references
  • Cox, M. (2004) Building faculty learning
    communities. San Francisco Jossey-Bass.
  • Ellis, R. (1999). Learning a second language
    through interaction. Philadephia John Benjamins
    Publishing Company.
  • McNeely, B. (2005). Using technology as a
    learning tool, not just the cool new thing. In D.
    . Oblinger, Educating the NET Generation.
    Washington, DC EDUCAUSE.
  • Oblinger, D., Oblinger, J. (2005). Is it age or
    IT? In D. . Oblinger, Educating the NET
    Generation. Washington, DC EDUCAUSE.
  • Sandars, J. (2006). The "net generation" a
    challenge for work-based leanring. Work Based
    Learning in Primary Care , 215-222.
  • Scardamalia, M., Bereiter, C. (2003). Knowledge
    Building. In Encyclopedia of Education, 2nd
    Edition (pp. 1370-1373). New York Macmillan
    Reference.
  • Tharp, et al (2000) Teaching transformed.
    Boulder, CO. Westview Press.

21
Wiki
22
Wiki (2)
23
Blogs
24
The Net Generation
  • They all use computers in their class work and in
    their hobbies.
  • They use the latest in technology, whether cell
    phones, computers, PDAs, MP3 players, or digital
    cameras.
  • They expect things to work properly and work
    fast.

25
The Net Generation
  • They get bored if not challenged properly, but
    when challenged, they excel in creative and
    innovative ways.
  • They learn by doing, not by reading the
    instruction manual or listening to lectures
  • McNeely, 2005
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