Title: Building in the User-Lecture Notes
1Senior Design Seminar
Building the User into the Development Cycle
John A. Bers Associate Professor of the
Practice Management of Technology Program Nov. 5,
2003 Vanderbilt University School of Engineering
2What things dont we know about our new product?
- Performance Can our product do what we claim?
- Applications What will customers use it for?
- Market Awareness/Interest Do they care?
- Receptiveness Will they accept it?
- Preference Will they prefer it to the
competition? - Features What do customers want from our
product? - Pricing How much are they willing to pay for
it? - Compatibility Will it fit in with the users
operations? - Impact What effects will it have on the users
business? - Reliability Will our product hold up in the
field? - Support What will it take to support our
product? - Timing When will our product take off?
3Design as an Iterative Process
- A conversation between developer and user.
4The user as a partner and a resource
5What Can You Learn from User Surveys?
6What You ProbablyCant Learn from Surveys
- Motivations - Why they feel and act as they do
- Underlying customer business processes
- Future Behavior
- intentions and plans
- behavior expected to depart radically from the
past
Beware the question starting with Would !
7Rapid Prototyping
- Frequent, low-risk market incursions
- use product itself as a market probe
- listen, observe market reaction
- vary, recalibrate the product
- shoot again
8What you can gain from observation and controlled
trials
- Actual usage experience that cannot be captured
by any other method - Minimize/address surprises
- Impacts on the users business
- compatibility with existing operations
- unanticipated side effects
- measurable business and financial impacts
- User input/involvement in the design cycle
9Implementing Rapid Prototyping
- Target lead users (early adopters, innovators)
Pre- Launch
10The best prospect for user-innovatorthe Lead
User
- faces needs today that the general market wont
face for months or years - is able to benefit significantly from a solution
to those needs - may be an industry opinion leader
- (disproportionate influence)
- culture open to new technology
11Examples of Lead Users...
- Technology/Industry
- Textiles
- Financial Services
- Composites
- Parallel Processing
- Retailing Systems
- Medical Diagnostics
- Law Enforcement
- Lead User
- Milliken
- Citicorp
- Air Force
- Oil Industry
- Wal-Mart
- Teaching Hospitals
- FBI
Best lead user may be outside your industry.
12Implementing Rapid Prototyping
- Target lead users
- Involve potential users early in the development
cycle - Make product easy for users to try out
- Start with peripheral or minor applications
(reduce adoption risk)
Pre- Launch
13Implementing Rapid Prototyping
- Target lead users
- Involve potential users early in the development
cycle - Make product easy for users to try out
- Start with peripheral or minor applications
Pre- Launch
Post- Launch
- Design product for user to modify.
- Encourage users to share their results with you.
14Instrumenting the Site
- Variables to be measured during the trial
- Usage parameters
- Who, how, how much
- Results
- Problems (surprises)
- Business Impact
- Fit within the operations
- Impact on the business (ROI)
- Ancillary Needs
- Related unmet needs
- Opportunities for new products, extensions
15Example of User-guided DesignThe HP Network
Advisor
Users need more data, reports
Help my users recover from crashes
Result HP Network Advisor
16Exercise Taking Palm to the Factory Floor
- Product Objective
- Real-time tracking of work-in-process, raw
materials, components, inventory - Business Objective
- Catch defects, flag component shortages, keep
supply chain taught - Assignment
- What would you want to learn from prospective
users? - How would you find it out?
17Benefits of User Involvement
- Helps establish design objectives
- The who-what-when of the target market
- Guides design tradeoffs
- e.g., price vs. features vs. performance
- Stimulates discovery of new directions and
opportunities - e.g., features, new applications, unsolved
problems - Lets you home-in faster on what market will buy.
18A Spring 04 course to considerMT242 Technology
Marketinghttp//mot.vuse.vanderbilt.edu/marketing
/
- If youre interested in working for a company
that is working in the field of your design
project - If you intend to take the project to market
- If you want to develop and refine your skill sets
in analyzing technology markets and developing
market strategies - You may use the marketing course project to
develop a market analysis and plan for your
senior design project. - Only one team member need enroll.