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THE MARKET FOR EVALUATIONS

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Individual decision makers do not generate socially efficient allocation ... n* 1 price auction generalization of Vickery second-price auction. 8/29/09. 16 ... – PowerPoint PPT presentation

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Title: THE MARKET FOR EVALUATIONS


1
THE MARKET FOR EVALUATIONS
  • C. Avery, P. Resnick and R. Zeckhauser
  • The American Economic Review (Jun 1999)

2
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3
Inefficiencies
  • Individual decision makers do not generate
    socially efficient allocation
  • Too few evaluations
  • Wrong players provide early evaluations
  • Statistical herding

4
Inducing the efficient allocation
5
Source Agent Based E-Commerce (http//www.cs.utex
as.edu/pstone/Courses/395Tfall03/resources/index.
html)
6
Payment Schemes
  • Centralized broker
  • Coordinates production of evaluations and
    distribution of surplus
  • Announces equilibrium prices, and offers
    subsidies to initial evaluators

7
Payment Schemes
  • Game 1
  • player A can pay player B any amount between 1-5
  • Restores social efficiency

8
Payment Schemes
  • Game 2
  • Subsidy of 7 redresses imbalance
  • A prefers to evaluate rather than wait
  • Game 2 Another example
  • How about a subsidy of 3 ? (-132 expected
    payoff)
  • A would rather wait
  • But what if A is informed that B will not accept
    the subsidy

9
Payment Schemes
  • Solution Announce subsidy and assign actions
  • Assign A to go first
  • Expected payoff of 2 better than 0 (wait)
  • Disadvantages
  • Knowledge of each players intensity values
  • Forceful

10
Payment Schemes
  • Broker can announce a price and an equilibrium
    production schedule (n in the first round)
  • Players can decide their own positions
  • Recap Game 2

11
Payment Schemes
  • Game 2 Broker offers subsidy 7, n 1 (one
    player is sure to consume in round 1)
  • A ai -1 7 6 bi (1) 5
  • B ai 10 7 17 bi (1) 20
  • A prefers consuming, B prefers waiting

12
Payment Schemes
  • Batch-Mode Game
  • Broker announces a price and quantity n
  • Each player knows that in equilibrium exactly n
    players are sure to accept the subsidy to consume
  • One-at-a-time Game
  • Broker announces subsidies for roles in the
    evaluation tree

13
Desirable Traits for a Pricing Scheme
  • Same-Action-Same-Price (SASP)
  • Players providing (or consuming) the same service
    should receive (or pay) the same price
  • Budget Balance
  • Amount collected from all players should equal
    the amount paid out in subsidies
  • Voluntary Provision
  • A player, knowing the charges and subsidies, will
    have a positive expected value from participating
    in the game

14
Proposition 1
  • No efficient payment mechanism can simultaneously
    satisfy all the three traits
  • Proof by counter-example
  • 3 player batch-mode game, with social optimum
  • A consumes first-round, expected payoff -7
  • B and C consume second-round, benefits 5 and 3
    resp. provided As eval is Good.
  • A must be paid at least 7 (voluntary
    participation)
  • C will not participate at cost gt 3
  • Following SASP, B pays same as C (33 6)
  • Violates budget balance

15
Other Propositions
  • Efficient allocation with an unbalanced budget
    (Prop. 2)
  • Broker determines n evaluations at optimum
  • Arrange for n players in first-round
  • x (n1) (n) is the subsidy to first-round
    evaluators
  • Makes n1th player indifferent between
    evaluating and waiting
  • n1 price auction generalization of Vickery
    second-price auction

16
Other Propositions
  • Efficient allocation with up-front subscription
    fees and ex ante voluntary participation.
  • Efficient allocation with price discrimination
  • Relaxes the SASP requirement
  • Expanded model Players differ
  • In taste, and
  • evaluation skills
  • SASP does not lead to an efficient allocation
    type-SASP
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