Title: CS%20561:%20Artificial%20Intelligence
1CS 561 Artificial Intelligence
- Instructor Prof. Laurent Itti,
itti_at_pollux.usc.edu - TAs T. Nathan Mundhenk, Michael Rubenstein,
Dongwoo Won - Lectures T-Th 500-620pm, OHE-122
- Office hours Mon 200 400 pm, HNB-30A, and
by appointment - This class will use den.usc.edu
- Course web page http//iLab.usc.edu/classes/2005c
s561 - Up to date information
- Lecture notes
- Relevant dates, links, etc.
- Course material
- AIMA Artificial Intelligence A Modern
Approach, by Stuart Russell and Peter Norvig.
(2nd ed)
2CS 460 Artificial Intelligence
- Course overview foundations of symbolic
intelligent systems. Agents, search, problem
solving, logic, representation, reasoning,
symbolic programming, and robotics. - Prerequisites CS 455x, i.e., programming
principles, discrete mathematics for computing,
software design and software engineering
concepts. Good knowledge of C required for
programming assignments. - Grading 25 for midterm 25 for final
50 for mandatory homeworks/assignments
3Practical issues
- Class mailing list
- will be setup on the backboard system at
den.usc.edu - Homeworks See class web page
4Why study AI?
Search engines
Science
Medicine/ Diagnosis
Labor
Appliances
What else?
5Honda Humanoid Robot
Walk
Turn
http//world.honda.com/robot/
Stairs
6Sony AIBO
http//www.aibo.com
7Natural Language Question Answering
http//www.ai.mit.edu/projects/infolab/
http//aimovie.warnerbros.com
8Robot Teams
USC robotics Lab
9DARPA grand challenge
- Race of autonomous vehicles across california
desert - Vechicles are given a route as series of GPS
waypoints - But they must intelligently avoid obstacles and
stay on the road - About 130 miles of dirt roads, off-road, normal
roads, bridges, tunnels, etc - Must complete in less than 10 hours
10(No Transcript)
11And the winner is
12(No Transcript)
13AUVSI autonomous submarine competition
- Students build fully autonomous submarines
- Submarines must pass through a gate, locate bins,
drop markers into the bins, locate and read
barcodes under water, knock off blinking lights,
etc - Humans cannot interact with the robots at any
time during the mission, GPS does not work
underwater, visibility is very poor
14(No Transcript)
15What is AI?
The exciting new effort to make computers thinks
machine with minds, in the full and literal
sense (Haugeland 1985)
The study of mental faculties through the use of
computational models (Charniak et al. 1985)
The art of creating machines that perform
functions that require intelligence when
performed by people (Kurzweil, 1990)
A field of study that seeks to explain and
emulate intelligent behavior in terms of
computational processes (Schalkol, 1990)
Systems that think like humans
Systems that think rationally
Systems that act like humans
Systems that act rationally
16Acting Humanly The Turing Test
- Alan Turing's 1950 article Computing Machinery
and Intelligence discussed conditions for
considering a machine to be intelligent - Can machines think? ?? Can machines behave
intelligently? - The Turing test (The Imitation Game) Operational
definition of intelligence.
17Acting Humanly The Turing Test
- Computer needs to possess Natural language
processing, Knowledge representation, Automated
reasoning, and Machine learning - Are there any problems/limitations to the Turing
Test?
18What tasks require AI?
- AI is the science and engineering of making
intelligent machines which can perform tasks that
require intelligence when performed by humans - What tasks require AI?
19What tasks require AI?
- Tasks that require AI
- Solving a differential equation
- Brain surgery
- Inventing stuff
- Playing Jeopardy
- Playing Wheel of Fortune
- What about walking?
- What about grabbing stuff?
- What about pulling your hand away from fire?
- What about watching TV?
- What about day dreaming?
20Acting Humanly The Full Turing Test
- Alan Turing's 1950 article Computing Machinery
and Intelligence discussed conditions for
considering a machine to be intelligent - Can machines think? ?? Can machines behave
intelligently? - The Turing test (The Imitation Game) Operational
definition of intelligence.
- Computer needs to possesNatural language
processing, Knowledge representation, Automated
reasoning, and Machine learning - Problem 1) Turing test is not reproducible,
constructive, and amenable to mathematic
analysis. 2) What about physical interaction
with interrogator and environment? - Total Turing Test Requires physical interaction
and needs perception and actuation.
21Acting Humanly The Full Turing Test
- Problem
- 1) Turing test is not reproducible,
constructive, and amenable to mathematic
analysis. - 2) What about physical interaction with
interrogator and environment?
22Acting Humanly The Full Turing Test
Problem 1) Turing test is not reproducible,
constructive, and amenable to mathematic
analysis. 2) What about physical interaction
with interrogator and environment?
Trap door
23What would a computer need to pass the Turing
test?
- Natural language processing to communicate with
examiner. -
- Knowledge representation to store and retrieve
information provided before or during
interrogation. -
- Automated reasoning to use the stored
information to answer questions and to draw new
conclusions. -
- Machine learning to adapt to new circumstances
and to detect and extrapolate patterns.
24What would a computer need to pass the Turing
test?
- Vision (for Total Turing test) to recognize the
examiners actions and various objects presented
by the examiner. -
- Motor control (total test) to act upon objects
as requested. -
- Other senses (total test) such as audition,
smell, touch, etc.
25Thinking Humanly Cognitive Science
- 1960 Cognitive Revolution information-processin
g psychology replaced behaviorism - Cognitive science brings together theories and
experimental evidence to model internal
activities of the brain - What level of abstraction? Knowledge or
Circuits? - How to validate models?
- Predicting and testing behavior of human subjects
(top-down) - Direct identification from neurological data
(bottom-up) - Building computer/machine simulated models and
reproduce results (simulation)
26Thinking Rationally Laws of Thought
- Aristotle ( 450 B.C.) attempted to codify right
thinkingWhat are correct arguments/thought
processes? - E.g., Socrates is a man, all men are mortal
therefore Socrates is mortal - Several Greek schools developed various forms of
logicnotation plus rules of derivation for
thoughts.
27Thinking Rationally Laws of Thought
- Problems
- Uncertainty Not all facts are certain (e.g., the
flight might be delayed). - Resource limitations
- Not enough time to compute/process
- Insufficient memory/disk/etc
- Etc.
28Acting Rationally The Rational Agent
- Rational behavior Doing the right thing!
- The right thing That which is expected to
maximize the expected return - Provides the most general view of AI because it
includes - Correct inference (Laws of thought)
- Uncertainty handling
- Resource limitation considerations (e.g., reflex
vs. deliberation) - Cognitive skills (NLP, AR, knowledge
representation, ML, etc.) - Advantages
- More general
- Its goal of rationality is well defined
29How to achieve AI?
- How is AI research done?
- AI research has both theoretical and experimental
sides. The experimental side has both basic and
applied aspects. - There are two main lines of research
- One is biological, based on the idea that since
humans are intelligent, AI should study humans
and imitate their psychology or physiology. - The other is phenomenal, based on studying and
formalizing common sense facts about the world
and the problems that the world presents to the
achievement of goals. - The two approaches interact to some extent, and
both should eventually succeed. It is a race, but
both racers seem to be walking. John McCarthy
30Branches of AI
- Logical AI
- Search
- Natural language processing
- pattern recognition
- Knowledge representation
- Inference From some facts, others can be
inferred. - Automated reasoning
- Learning from experience
- Planning To generate a strategy for achieving
some goal - Epistemology Study of the kinds of knowledge that
are required for solving problems in the world. - Ontology Study of the kinds of things that exist.
In AI, the programs and sentences deal with
various kinds of objects, and we study what these
kinds are and what their basic properties are. - Genetic programming
- Emotions???
31AI Prehistory
32AI History
33AI State of the art
- Have the following been achieved by AI?
- World-class chess playing
- Playing table tennis
- Cross-country driving
- Solving mathematical problems
- Discover and prove mathematical theories
- Engage in a meaningful conversation
- Understand spoken language
- Observe and understand human emotions
- Express emotions
-
34Course Overview
- General Introduction
- 01-Introduction. AIMA Ch 1 Course Schedule.
Homeworks, exams and grading. Course material,
TAs and office hours. Why study AI? What is AI?
The Turing test. Rationality. Branches of AI.
Research disciplines connected to and at the
foundation of AI. Brief history of AI. Challenges
for the future. Overview of class syllabus. - 02-Intelligent Agents. AIMA Ch 2 What is
- an intelligent agent? Examples. Doing the right
- thing (rational action). Performance measure.
- Autonomy. Environment and agent design.
- Structure of agents. Agent types. Reflex agents.
- Reactive agents. Reflex agents with state.
- Goal-based agents. Utility-based agents. Mobile
- agents. Information agents.
35Course Overview (cont.)
How can we solve complex problems?
- 03/04-Problem solving and search. AIMA Ch 3
Example measuring problem. Types of problems.
More example problems. Basic idea behind search
algorithms. Complexity. Combinatorial explosion
and NP completeness. Polynomial hierarchy. - 05-Uninformed search. AIMA Ch 3 Depth-first.
Breadth-first. Uniform-cost. Depth-limited.
Iterative deepening. Examples. Properties. - 06/07-Informed search. AIMA Ch 4 Best-first. A
search. Heuristics. Hill climbing. Problem of
local extrema. Simulated annealing.
36Course Overview (cont.)
- Practical applications of search.
- 08/09-Game playing. AIMA Ch 5 The minimax
algorithm. Resource limitations. Aplha-beta
pruning. Elements of - chance and non-
- deterministic games.
tic-tac-toe
37Course Overview (cont.)
- 10-Agents that reason logically 1. AIMA Ch 6
Knowledge-based agents. Logic and representation.
Propositional (boolean) logic. - 11-Agents that reason logically 2. AIMA Ch 6
Inference in propositional logic. Syntax.
Semantics. Examples.
Towards intelligent agents
wumpus world
38Course Overview (cont.)
- Building knowledge-based agents 1st Order Logic
- 12-First-order logic 1. AIMA Ch 7 Syntax.
Semantics. Atomic sentences. Complex sentences.
Quantifiers. Examples. FOL knowledge base.
Situation calculus. - 13-First-order logic 2.
- AIMA Ch 7 Describing actions.
- Planning. Action sequences.
39Course Overview (cont.)
- Representing and Organizing Knowledge
- 14/15-Building a knowledge base. AIMA Ch 8
Knowledge bases. Vocabulary and rules.
Ontologies. Organizing knowledge.
An ontology for the sports domain
Kahn Mcleod, 2000
40Course Overview (cont.)
- Reasoning Logically
- 16/17/18-Inference in first-order logic. AIMA Ch
9 Proofs. Unification. Generalized modus ponens.
Forward and backward chaining.
Example of backward chaining
41Course Overview (cont.)
- Examples of Logical Reasoning Systems
- 19-Logical reasoning systems.
- AIMA Ch 10 Indexing, retrieval
- and unification. The Prolog language.
- Theorem provers. Frame systems
- and semantic networks.
Semantic network used in an insight generator
(Duke university)
42Course Overview (cont.)
- Systems that can Plan Future Behavior
- 20-Planning. AIMA Ch 11 Definition and goals.
Basic representations for planning. Situation
space and plan space. Examples.
43Course Overview (cont.)
- Expert Systems
- 21-Introduction to CLIPS. handout
- Overview of modern rule-based
- expert systems. Introduction to
- CLIPS (C Language Integrated
- Production System). Rules.
- Wildcards. Pattern matching.
- Pattern network. Join network.
CLIPS expert system shell
44Course Overview (cont.)
- Logical Reasoning in the Presence of Uncertainty
- 22/23-Fuzzy logic.
- Handout Introduction to
- fuzzy logic. Linguistic
- Hedges. Fuzzy inference.
- Examples.
45Course Overview (cont.)
- AI with Neural networks
- 24/25-Neural Networks.
- Handout Introduction to perceptrons, Hopfield
networks, self-organizing feature maps. How to
size a network? What can neural networks achieve?
46Course Overview (cont.)
- Evolving Intelligent Systems
- 26-Genetic Algorithms.
- Handout Introduction
- to genetic algorithms
- and their use in
- optimization
- problems.
47Course Overview (cont.)
- What challenges remain?
- 27-Towards intelligent machines. AIMA Ch 25 The
challenge of robots with what we have learned,
what hard problems remain to be solved? Different
types of robots. Tasks that robots are for. Parts
of robots. Architectures. Configuration spaces.
Navigation and motion planning. Towards
highly-capable robots. - 28-Overview and summary. all of the above What
have we learned. Where do we go from here?
robotics_at_USC
48A driving example Beobots
- Goal build robots that can operate in
unconstrained environments and that can solve a
wide variety of tasks.
49Beowulf robot Beobot
50A driving example Beobots
- Goal build robots that can operate in
unconstrained environments and that can solve a
wide variety of tasks. - We have
- Lots of CPU power
- Prototype robotics platform
- Visual system to find interesting objects in the
world - Visual system to recognize/identify some of these
objects - Visual system to know the type of scenery the
robot is in - We need to
- Build an internal representation of the world
- Understand what the user wants
- Act upon user requests / solve user problems
51The basic components of vision
Scene Layout Gist
Localized Object Recognition
Attention
52(No Transcript)
53Beowulf Robot Beobot
54Main challenge extract the minimal subscene
(i.e., small number of objects and actions) that
is relevant to present behavior from the noisy
attentional scanpaths. Achieve representation
for it that is robust and stable against noise,
world motion, and egomotion.
55Prototype
Stripped-down version of proposed general system,
for simplified goal drive around USC
olympic track, avoiding obstacles Operates at
30fps on quad-CPU Beobot Layout saliency very
robust Object recognition often confused by
background clutter.
56Major issues
- How to represent knowledge about the world?
- How to react to new perceived events?
- How to integrate new percepts to past experience?
- How to understand the user?
- How to optimize balance between user goals
environment constraints? - How to use reasoning to decide on the best course
of action? - How to communicate back with the user?
- How to plan ahead?
- How to learn from experience?
57Outlook
- AI is a very exciting area right now.
- This course will teach you the foundations.
- In addition, we will use the Beobot example to
reflect on how this foundation could be put to
work in a large-scale, real system.