Title: Emotion as a Layered Control System
1Emotion as a Layered Control System
2What Does Emotion Do for Humans?
- It is part of what it means to be human.
- It makes life worth living by giving value to
experiences. - It permits us to respond flexibly to our
environment, avoiding bad, approaching good. - It coordinates brain, body behavioral
responses. - It guides inter-personal relationships.
- Emotion is necessary to cognitive development
because adult-child interaction is facilitated
(Kismet).
3Emotion Consciousness
- Emotion is not strictly a phenomenon of
consciousness, although its self-report is. - Implicit vs explicit emotions
- Effects on motivation, memory, decision, other
cognition can be set aside when emotion is
consciously experienced. - Moods vs emotions
- Long-lasting vs short duration
- Non-conscious vs conscious
- Unattributed vs attributed cause
4Access vs Phenomenal Consciousness
- Without phenomenal consciousness, emotion has no
effectiveness as a motivator of human behavior. - We can prove that phenomenal consciousness exists
by observing its impact on behavior. - Access consciousness appears to be optional.
- But perceptual accounts focus mostly on access
consciousness not phenomenal. Emotion works the
opposite way.
5Computer Functions of Emotion
- Coordinate internal system-wide responses to an
environmental stimulus. - Bias values of parameters.
- Identify goal-relevant outcomes and flexibly
select responses to them. - Prioritize among competing processes.
- Evaluate and communicate internal states to
users.
6Affect-Guided Cognition
- Barnes Thagards DECO system emotion-guided
decision making - An affective version of Newells SOAR
architecture, used in military simulations
Jones, Chown Henninger - Moffat Frijda WILL, personality-based
autonomous agents - Kismets behavioral choice system
7Slomans Distinction
- Shallow implementations
- Behaviors that simulate affect
- Simple links between triggers and behaviors
- Use of emotion term labels for variables
- Deeper implementations
- Emotion is an integral part of a theory of mind
- Emotion influences cognition at multiple levels
- Guided by functionality
8Zombies (Robots)
- Some claim that it is the ability to feel emotion
that makes us uniquely human. - Rodney Brooks, representationalist, disagrees
http//www.aaai.org/AITopics/html/show.html http/
/news.bbc.co.uk/olmedia/cta/progs/02/hardtalk/broo
ks19aug.ram http//alicebot.org/
9Kismet
Cynthia Breazeal (MIT) and her sociable robot
affect motivates and guides social learning.
Breazeal, C. (2002). Designing Sociable Machines,
MIT Press
10Joshua Blue (IBM)
- Goal to develop common sense reasoning and
human-style semantic processing in a computer
system. - Method permit an embodied system with sensors
and effectors to develop its own meaning-system
through experience in a rich environment. - This is what people do.
11How Does Joshua Work?
- Joshua is a deep implementation, using Slomans
terms. - Emotion (valence/arousal) is embedded and affects
every aspect of processing. - Top-down effects come from cognitive modules
operating upon nodes in the semantic network. - Joshua has facial expressions to facilitate
social interaction and external regulation.
12Implementation
- A spreading-activation semantic network with an
advanced knowledge representation creates
associations based on experience. - Links that are used gain strength, unused links
are pruned, as with neurons. - Links that rise above a threshold are considered
to enter consciousness and become the focus of a
set of higher-level cognitive processes.
13Emotion is Crucial
- Every node has an emotional valence assigned when
it is created, based on the systems overall
emotional state. - The system-wide state constantly changes to
reflect the states of the individual nodes. - A second parameter, arousal, also determines the
strength of valence and the spreading activation
among nodes. - Consciousness threshold varies with arousal.
14Layered Control
- Emotion performs different functions at different
levels in the system - Valence arousal bias which nodes become active
and rise to the consciousness threshold. - Appraisals of experience can also change emotion,
results of cognition affect emotion. - In consciousness, meaning is assigned to certain
emotional states a perceptual approach,
permitting override of emotion. - External influence comes from social interaction.
15Some Shallow Implementations
- Limited emotional functionality has been designed
into a variety of systems with special purposes. - Few theorists have focused on emotion in the
architecture of mind, but there exist many models
of specific aspects of emotion - Appraisal theory
- Basic emotions theory
- Approach/avoidance models
16MIT Learning Companion
Pupil Detection Using the IBM BlueEyes
Camera Kapoor, Mota Picard (2001). Towards a
Learning Companion that Recognizes Affect, AAAI
Fall Symposium 2001, North Falmouth, MA
17Relational Agents
- Tim Bickmore has developed a virtual agent that
acts as an exercise coach to encourage physical
training. Here he is shown talking with Rea, a
virtual real estate agent.
18Sensing Driver Affect
Detecting Driver Stress MIT Media Lab Healey
Picard (2000). Smart Car Detecting Driver
Stress. Proceedings of the 15th International
Conference on Pattern Recognition, Barcelona,
Spain.
19CMUs OZ Project (Bates/Reilly)
Otto Iris are animated characters that express
their own feelings in interactive games
Zoesis Studios, http//www.ottoandiris.com/
20Robot Improv
Two robots perform a short play based on an
elementary acting exerciseThe actors decide on
their next action and line of dialog based on
their current goals and emotional state and the
other actor's last actions. There is no
pre-determined script, only sets of available
actions and dialog for the actors to choose from.
Each play is improvised at run-time.
Bruce, Knight Nourbakhsh. Robot Improv Using
Drama to Create Believable Agents. The Robotics
Institute, Carnegie Mellon University
21Navigating Environments
Rodrigo Ventura and colleagues have created
soccer-playing robots that learn to respond to
environmental cues
Sadio, Tavares, Ventura Custodio (2001). An
emotion-based agent architecture application with
real robots. AAAI Fall Symposium, N. Falmouth, MA.