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Classical Photography and Geometric Optics

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Title: Classical Photography and Geometric Optics


1
Classical Photographyand Geometric Optics
  • Imaging Science Fundamentals

2
Typical Imaging Chain for Photography
source (sun)
camera
object
image
collection (lens) exposure (aperture
shutter) detection (photographic film)
3
Light
Ultraviolet Rays
Infrared (IR)
Gamma Rays
Radio wave
Microwave
X Rays
Light
750 nm
400 nm
Wavelength
  • People detect visible wavelengths as colors
    the human eye is sensitive to that particular
    range of wavelengths.

4
Sources Sun vs. light bulb
  • Sun emits many different types of radiation,
    including X-rays, ultraviolet (UV), optical
    light, infrared (IR), and radio.
  • Most harmful wavelengths (X-ray, UV) are blocked
    by the atmosphere.
  • A light bulb -- like the Sun -- emits energy over
    a broad range of wavelengths most of its energy
    comes out in the IR, but a lot comes out in the
    optical.

5
Object
  • Energy from the source interacts with the object
    to be imaged.
  • Some energy is absorbed, while some energy is
    reflected or scattered.
  • The wavelengths that are scattered -- i.e., not
    absorbed -- are the ones which determine the
    color of the object.

6
Collection
  • For a camera to be efficient, the pinhole is
    replaced by a lens.
  • The lens redirects light rays emanating from the
    object.

7
Refraction
  • Light slows down in materials.
  • Imagine a line of marching Girl Scouts . . .

Direction of travel
8
Girl Scouts in the Mud
Mud
  • As the marching line steps into the mud, they
    will slow down, depending on how thick the mud is.

9
Wavefronts at Normal Angle of Incidence
10
Index of Refraction
  • Index of Refraction (n) is the ratio between the
    speed of light in vacuum (c) and the speed of
    light in the medium (v).

n c/v
Medium Index of Refraction Vacuum 1
(exactly) Air 1.0003 Water 1.33
Glass 1.5 Diamond 2.4
11
Girl Scouts in Mud at an Angle
  • The direction of travel changes when the marching
    line hits the mud at a non-normal angle.

12
Wavefront at Non-Normal Angle of Incidence
13
Snells Law
normal
GLASS
AIR
  • This change in direction is described by Snells
    Law

14
Trigonometry Review
RULES THAT DEFINE SIN, COS, TAN of an ANGLE
  • sin(?) y/r (opp/hyp)
  • cos(?) x/r (adj/hyp)
  • tan(?) y/x (opp/adj)

15
Snells Law
?1
n1
n2
?2
  • Snells Law n1sin?1 n2sin?2

(Or, if ?1 and ?2 are small, n1?1 n2?2)
16
Refraction for Different Materials
light
45?
AIR
WATER
GLASS
DIAMOND
32?
28?
16?
17
Flat to Curved Surface
A curved surface can be approximated with small
straight segments.
18
Curved Interface
n
n
n
n
  • Concave interface diverges rays.
  • Convex interface converges rays.

Assuming n gt n
19
Graphical Ray Tracing
Image side ()
Source side(-)
Light Rays
Axis of symmetry
Lens
  • A way to analyze optical systems.
  • Light rays always travel from left to right for
    analysis purposes.

20
Convex Lens
  • Positive Lens
  • Burning Glass
  • Magnifying lens

Plano-Convex
In real life
shorthand
Positive Meniscus
Double Convex
21
Convex Lens
Image side
Object side
Light Rays
Axis of symmetry
F
F
Lens
  • Image focal point, F, is half the distance to
    the effective center of curvature of the lens.
  • Object focal point, F, is exactly the same
    distance on the object side of the lens.

22
Convex Lens
f
f
F
F
  • Image focal length, f, is the distance from the
    lens to the image focal point.
  • Object focal length, f, is the distance from the
    lens to the object focal point.

23
Ray Diagrams for a Positive (Convex) Lens
Object Location
Image Type and Location
??(infinity)
Real, at F
Real, at 2F
2F
Real, at ??(infinity)
F
Virtual
lt F
24
Concave Lens
  • Negative Lens
  • Near-sighted corrective lens

In real life
shorthand
Plano- concave
Negative meniscus
Double concave
25
Concave Lens
f
Light Rays
Axis of symmetry
F
Lens
  • Image focal point, F, is on the object side
  • Focal length, f, is negative.

26
Ray Diagrams for a Negative (Concave) Lens
Object Location
Image Type and Location
Rays converging toward F
Virtual, at ??(infinity)
Virtual, at F
??(infinity)
Virtual, between F and the lens
Approaching the lens from ??(infinity)
27
Dispersion
  • Dispersion - Index of refraction, n, depends on
    the frequency (wavelength) of light.

Dispersion is responsible for the colors produced
by a prism red light bends less within the
prism, while blue light bends more.
28
Chromatic Aberration
  • Dispersion results in a lens having different
    focal points for different wavelengths - this
    effect is called chromatic aberration.
  • Results in a halo of colors.
  • Solution Use 2 lenses of different shape and
    material (achromatic doublet).

White light
FRed
FBlue
Object (small dot)
Image with chromatic aberration
.
29
Spherical Aberration
  • All the rays do not bend toward the focal point,
    resulting in a blurred spot.
  • Solution use lenses with aspherical curvature,
    or use a compound lens.

F
Object (small dot)
Image with spherical aberration
.
30
Other Aberrations
  • Coma
  • Off axis blur which looks like the coma of a
    comet.
  • Astigmatism
  • Different focal lengths for different planes.
  • Distortion
  • Images formed out of shape.

.
.
31
Exposure
camera
Lens
Shutter
Aperture
  • Exposure is defined as the total amount of light
    falling on the film.
  • Exposure Illuminance Time

32
Illuminance
Small aperture
Large aperture
  • Illuminance is the rate of light falling on a
    given area (i.e. energy per unit time).
  • Illuminance is controlled by aperture a larger
    aperture brings more light to the focus.

33
Aperture and F number
  • F (F number) is often used in photography to
    describe the aperture.
  • F focal length of the system/diameter of
    aperture

34
Exposure Time
Shutter Closed
Shutter Open
  • Exposure time is controlled by the shutter when
    closed, the film is not exposed to light.
  • Exposure time is simply the time interval between
    opening and closing the shutter.

35
Types of Shutters
Simplified Camera
Between the Lens (BTL) Or Leaf Shutter
Focal Plane Shutter
36
BTL or Leaf Shutter
  • Made of overlapping leaves that slide out of
    the way when shutter opens.
  • Located between the imaging lens elements.

CLOSED
OPEN
37
BTL or Leaf Shutter
  • Advantages
  • Uniform illumination independent of film size.
  • Entire film frame illuminated at once.
  • Disadvantages
  • Illumination of frame not constant over time.
  • Limitations on shutter speed.

38
Focal Plane Shutter
  • Metal or fabric with a narrow slit opening which
    traverses the area to be exposed.
  • Located just before the detector (film) at the
    focal plane.

39
Focal Plane Shutter
  • Advantages
  • Cost effective (one shutter needed for all lenses
    - great for interchangeable lens systems)
  • Can achieve very fast shutter speeds (1/10000
    sec)
  • Disadvantages
  • May cause time distortion if the film size is
    large (since the shutter slit must traverse the
    film)

40
Why control exposure with aperture and shutter?
  • Flexibility!
  • Fast shutter speed for freezing action (e.g.
    sports photography).
  • Slow shutter speed for low light levels (e.g.
    sunsets).
  • Small aperture for bright scenes or to enable
    longer exposures.
  • Large aperture for low light conditions (taking
    candle lit or moon lit pictures).
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