Title: EDU 2462
1EDU 2462 Biophysical Foundations of Human
Movement 1
Photos www.maranathacamp.org/
Lecture 3 MOTOR LEARNING SKILL ACQUISITION
2SKILL v A SKILL
- SKILL the learned ability to bring about
certain pre-determined results with maximum
certainty and a minimum outlay of time, energy or
both
3- A SKILL an organised coordinated activity in
relation to an object or situation which requires
a whole chain of sensory, central and motor
mechanisms. - SENSORY? CENTRAL ? MOTOR Hear
Decision is Movement See ? made
? executed - Touch
- eg. eg. eg.
- See ball Decision made to Move
to - thrown catch in left
catch in - towards hand left hand
- you
4Classifications of Motor Skills
Gross Motor Skill whole body movement
Intermediate Motor Skill limbs
Fine Motor Skill
5- 2. Distinctiveness of beginning end points
-
Discrete Motor Skill clear start distinct end
Serial Motor Skill series of discrete movements
put into sequence
Continuous Motor Skill a continuous movement
only stopped by self or circumstances
63. Stability of Environment (degree of
self-pacing)
Open environment externally paced
unpredictable
The stimulus waits to be acted upon by the
performer (start when ready). Technique is a
key factor.
Closed environment self-paced predictable
A forced-pace task! The performer must adapt to
the unpredictable environment
74. Attentional Focus Required
Broad-External
Broad-Internal Used to rapidly assess a
situation Used to analyse and plan (eg. a
football quarterback (eg.
developing a game plan or assesses the
positioning of the strategy) defensive
backs)
Narrow-External
Narrow-Internal Used to focus
exclusively on 1-2 Used to mentally
rehearse an external cues (e.g., the ball)
upcoming performance or control
an emotional state (eg. mentally
rehearse golf putting or taking a breath to
relax)
Several types of attentional focus are
appropriate for specific sport skills
activities.
85. Closed-Loop or Open-Loop Motor Skills
- Motor skills are closed-loop or open-loop
depending on whether students receive performance
sensory feedback in time to adjust. - Closed-loop motor skills return
- students' sensory
- feedback in time to adjust.
- Baseball fielding is a closed-loop motor skill.
- Open-loop motor skills do not return
- performance sensory feedback in time to adjust.
Pitching is an open-loop motor skill.
9PERFORMANCE MEASUREMENT
- Measured in 3 categories
- TIME
- completion time (eg. run 1500m 50 sit-ups)
- reaction time (how long for a goalkeeper to move
once penalty kick taken) - ERROR
- - number of errors (eg. How many missed serves?)
- amount of error (eg. How far off target?)
- number of successful attempts (eg. How many
pitches in strike zone?) - MAGNITUDE
- height (high jump)
- distance (javelin)
- weight (weight lifting)
- number of responses (How many rebounds?)
10STAGES OF LEARNING A SKILL
- Fitts and Posner's Three-Stage Model
(1967)Stage 1 Cognitive stage - large number of performance errors
- errors usually big ones
- unaware they are making mistakes
- (unconscious incompetence)
- OR
- recognises there is a problem but unsure of what
- it is or how to fix it (conscious
incompetence) - highly variable performance
11- Stage 2 Associative stage
- not as many errors and are smaller
- more concentration on refining the skill
- able to identify some errors in own performance
- (consciously competent)
- variability in performance between one attempt
and another decreases - Stage 3 Autonomous stage
- skill has become almost automatic
- most of the performance does not require much
thought (unconsciously competent) - allows more focus on critical parts of the skill
or factors which may affect optimal performance - able to detect errors and adapt performance
accordingly
12Implications for instructors
- During the associative stage, the instructors
role is - to devise meaningful practice routines involving
temporal patterning of the sub-routines eg. When
to breathe in butterfly - to provide appropriate feedback
- a) receptor and perceptual mechanisms ? demos
used to smooth, refine and point out error in
performance - b) auditory cues ? listening to sound of ball
leads to temporal patterning (eg. hear different
sound when you hit sweet spot) - c) visual ? videotapes good for correction
purposes - - to develop their observation skills
- - to study biomechanical principles and movement
patterns - - to learn the skill themselves ? increase
empathy and appreciate temporal qualities - - to utilise an executive plan (overall picture
of the skill) as a standard for performance to be
measured against.
13Information Processing- A Basic Model
lets you know whether you've learned.
the information you get through your five senses
taste, touch, sight, sound, smell.
4
the work you have to do to understand and store
information
FEEDBACK LOOP
2
5
1
3
SHORT-TERM OR WORKING MEMORY STORAGE
SENSORY INPUT
LONG-TERM MEMORY
REHEARSAL
files and stores unlimited amounts of information
in clusters and schemas.
a temporary storage area.
6
RETRIEVAL
the process of finding and bringing information
from long-term memory
14Memory Systems
- Working/ Short-term memory(WM)
- short-term sensory storage
- short-term information storage
- short-term operational storage
- Long-term Memory(LTM)
- 3 systems
- Procedural - How to do
- Semantic - What to do (facts, general
knowledge) - Episodic - personal experiences at a particular
time (sensory eg. An odour triggers memory) - Processing of info in working memory-
- 1) used to accomplish goal at hand
- 2) prepares info for storage in long-term memory
15- Transfer of Learning
- Influence of a previously practiced skill on the
learning of a new skill - Types of transfer
- Positive transfer--the previously learned
- skill facilitates the learning of a new skill
- eg. Gymnastics to aerial skiing
- Negative transfer--the previously
- learned skill hinders the learning of a new skill
- eg. Tennis (elbow/shoulder) to squash (wrist)
- Amount of transfer is generally small and
positive (10 - 30 ) - Teaching for positive transfer is an important
goal in most instructional settings
Other examples of positive and negative
transfer???
16Forgetting
- 3 ways people forget things
- 1. Trace Decay
- time alone can cause a WM to be forgotten
- inability to retrieve/gain access to stored info
accounts for forgetting in LTM - 2. Interference
- a) Pro-Active Interference
- related to forgetting kinaesthetic info
- Skill learned before interferes with the learning
of a new skill - occurs when similarity between what is
- to be learned and the interference leads to
- confusion
17- b) Retroactive Interference
- skill learned after a new skill interferes with
the recall of the new skill - occurs if interference activity is
attention-demanding of person - another motor activity (esp. if similar to the
skill trying to be remembered) provides more
interference than a verbal activity. - eg. Dont show students all 3 methods of changing
a relay baton at one time and then ask for them
to Show me the first method. - Similarity leads to confusion
- 3. Inappropriate Retrieval Cues
- Information is there, just not able to bring it
forward - source of trigger to help find a specific piece
of info in LTM not correct - (eg. Trivial Pursuit syndrome - I know this!
I know this!Aagh! I give up. Whats the
answer?)
18- Implications for instructors
- practise movement ASAP after demonstration
- dont show alternatives until learners are
confident with first method - continuous motor skills better
- remembered over a long period
- than discrete skills
- ? discrete tasks have high
- cognitive/verbal component
19Influences on Remembering
- Key Terms
- Coding - organization of stimulus input into
an acceptable form for storage - Encoding - transforming of info to be
remembered into a form that can be stored in
memory - SENSATION PERCEPTION DECISION-
- electrical impulses memory
MAKING - nervous system (eg. recognition of words)
- Storage - process of placing info into LTM
- Rehearsal - process enabling transfer of info
from working memory to LTM - Retrieval - search through LTM for info needed
for task at hand.
20Influences on Remembering
- Type of Movement/Movement Characteristics
- Movement information has many aspects (both
temporal and spatial - Location (stored in brain)
- eg. initiated where?
- Golf Swing finished where?
- hit ball where?
- - Distance (stored in proprioceptors)
- eg. Squash serve how long is the
movement? - get the feel of the movement?
- - velocity, force, direction etc.
21- Implications for instructors
- critical location points within own body space
better coded than distance information - location points associated with well-known object
aids recall eg. clock face - the more meaningful the movement, the easier it
is to remember (the learner will learn when) - self-generated movements (something youve made
up) are better recalled eg. own dance sequence
22- Processing Information
- It takes a 5 yr old 3 times as long as 17 yr. old
to process 1 piece of info - Greatest improvements in processing speed and
movement time occurs between 6-12 years old. - Short-term memory...
- Recall improves between 3-7 years (able to
encode better) and continues to improve through
to adulthood - mature by 13 years. - Long-term memory
- Encoding recording ability difficult before 8
yrs. - (acceptable form for storage)
- Rehearsal
- Starts 5-6 years
- Refined 10 years
- Grouping
- difficult before 10 years.
23Influences on Remembering
- Rehearsal Strategies
- a)Rote Repetition
- drill-like repetition of movement
- very practical and effective esp. for closed
skill - b) Verbal Labels
- attaching useful verbal labels/cues to movement
to assist recall (eg. i before e except
after c) - c) Imagery
- developing picture in mind of what complete
movement is like - d) Intention to Remember
- concentration is better from the start if learner
aware, for example, that therell be a test at
the end.
24Implications for instructors
- Organisation
- group and categorise information into component
parts and chunks so the beginner thinks of
complex movements as having many parts. As skill
increases, the number of parts decreases in the
learners mind.
25- ? when teaching...
- avoid breaking skills down into too many parts
and keep related parts together - the more your assessment context is similar to
your practice context (and vice versa), the
better the retention will be (Play the way you
practise and practise the way you want to play!) - closed skills - practice should resemble
game conditions - open skills - variety of practice
contexts needed - eg. drillified
- re-emphasise middle section of skill
- ie. prime-time principle
26Feedback
- Key Terms
- Intrinsic - belongs to the task itself
- eg. Shooting a goal in/out of basket?
- Extrinsic - coming from another person/source
- eg. Coach/video/teammates/spectators
- Concurrent - feedback becomes available during
performance eg. Coach calls instructions - Terminal - feedback comes after movement is
finished eg. Ball goes into goal. - Immediate - feedback comes straight away movement
is finished eg. Cricket - He didnt even move! - Delayed - period of time between movements
completion and feedback eg. Skaters waiting for
judges marks.
27- KR (Knowledge of Results)
- student knows outcome of response
- was goal achieved?
- KP (Knowledge of Performance)
- characteristics of response to movement
- eg. Lifted head to soon etc.
- ? Total Knowledge of Results (KR)
- kr KP
- (performance (movement knowledge)
- outcome)
28FEEDBACK
Type of Feedback
Knowledge of Results
Sensory
Persons own sensory system
Someone/thing external to person
Source
What happened?
1. The outcome of the response and/or 2. What
performance characteristics led to the outcome of
the response?
Type of Information
What did I do?
29- Knowledge of Results has 3 roles
- error correction information
- motivation
- reinforcement
- KR
- is a learning variable a teacher can directly
manipulate - can lead to more efficient error correction by
the learner
It is very important to provide KR following
practice!!
Practising with KR may help formation of model
performance or setting standards for the skill.
30- 2 types of KR
- qualitative - right/wrong
- quantitative - shorter/longer
Error Info eg. Was the ball hit too soon?
PLAN
ERROR INFO
ACTION
DISCREPANCY INFO
Discrepancy Info - The gap between the plan and
your action eg. ball hit too far ? find the
cause, plan to counter then proceed with new
action...
31- Implications for instructors
- Early theorising about KR explored rewards
- and punishment. However, research has
- shown that error information is more important
- than rewards or punishment.
- Of course, learning that you made an error, may
- be interpreted as punishment by many people.
- "The data from KR research suggest that subjects
tend to change their behaviour when they are
provided error information. When this information
is not presented, they tend to repeat their
original behaviourWhen large errors result,
subjects tend to make larger changes in their
behaviour than when smaller errors are observed."
- Shea, C, Shebilske, W and Worchel, S
(1993) Motor Learning and Control p.210
32- While KR improves motor learning, too much KR
may have a - detrimental effect on retention.
- ? dependence on KR, using it to guide
performance. - ? may ignore other sources of information.
- Ideal is to do some trials with KR and some
without. - eg. One study compared 100 KR (results presented
for every trial) - with 33 KR (results shown only for every third
trial). The 100 KR - group performed better during the trials, but two
days later the 33 - KR group performed better, indicating better
retention of the motor skill. - (Shea, 1993, p.214)
33- Bandwidth of KR schedule - large errors are
displayed, but small errors are not displayed. - Prevents a tendency for overcorrection of small,
inconsequential errors, leading to larger errors
on the next trial. These are called maladaptive
short-term corrections. - In most sports, KR is immediate -- you see if you
threw the ball in the basket. - In some sports, such as diving, KR is delayed a
minute or so while the judges make decisions.
This KR delay interval degrades learning,
although how much is not firmly-established
34- Further Reading and References...
- http//teach.valdosta.edu/whuitt/col/cogsys/info
proc.html - - Information Processing
- http//www.eas.ualberta.ca/elj/als/alswp6.html
- - article from Leisure Studies Academy The
State of Childrens Play - http//www-rohan.sdsu.edu/dept/coachsci/vol31/fe
edbac2.htm - - article re feedback reinforcement
- http//www.casafuturatech.com/Book/Science/motor
.html - - excellent overview of motor development
- theory using the context of stuttering.