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Quiz

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Speech audio. Teleconferencing and videoconferencing ... Visible display: 0.28 x 0.21 meters ... Integrating non-speech audio into interfaces. Reference 4,5 ... – PowerPoint PPT presentation

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Title: Quiz


1
Quiz
  • 1. What sound localization technique do people
    use to segregate between auditory information?
  • (a) Cuboid Space Differentiation
  • (b) Auditory Super-Normal
  • (c) Equidistant Localization
  • (d) Cocktail Party Effect
  • 2. Head Related Transfer Function or HRTF encodes
    a sound signal to create sound spatialization.
    HRTF encodes the signal by simulating the parts
    of ones body that filter a sound signal. What
    parts of the body do this task?
  • (a) head, torso, pinnae (i.e. outer part of
    ears)
  • (b) inner part of ears, nose, throat
  • (c) head, shoulders, knees, toes
  • (d) inner part of ears, nose, head

2
Quiz
  • 3. What size relation was the visual space in
    relation to the auditory space?
  • (a) Both are the same size.
  • (b) The visual space is larger than the auditory
    space.
  • (c) The auditory space is larger than the visual
    space.
  • (d) This fact was not mentioned in the paper.
  • 4. Which of the stereo spatial stimuli was least
    correctly recognized?
  • (a) Depth stimuli
  • (b) Elevation (i.e. vertical deviation) stimuli
  • (c) Azimuth (i.e. horizontal deviation) stimuli
  • (d) Another stimuli not mentioned in (a), (b),
    or (c)

3
Mapping an Auditory Space onto a Graphical User
Interface
  • Michael J. Evans

Presented by Allan Spale EECS 578
4
Information Presentation
  • Information presentation typically uses a visual
    interface
  • Integration of audio to convey information on the
    desktop computer
  • GUI-based file system actions
  • Speech audio
  • Teleconferencing and videoconferencing
  • Computer games

5
Potential Benefits of Spatial Audio Reproduction
  • Sound localization plays a role in choosing which
    audio to listen to
  • Cocktail Party Effect
  • Spatial hearing in noisy environments
  • Applications that could use spatialized sound
  • Operating system GUIs
  • Teleconferencing
  • Interfaces for the blind

6
System Infrastructure
  • Model audio signal using Head-Related Transfer
    Function (HRTF)
  • Simulates how a person filters audio using the
    head, torso, and pinnae
  • Use frontally-placed loudspeakers
  • Should cancel left-right crosstalk
  • Keep the user sitting still in an ideal area
    for obtaining sound spatialization

7
Problems with the Proposed System Infrastructure
  • Small head movements may disrupt perception of
    spatial audio
  • Limited to use by one listener
  • HRTF measurements
  • Time-consuming
  • Requires anechoic chamber
  • Accurate calculations of azimuth and elevation
  • HRTFs vary according to an individual

8
Visual and Auditory Space
  • Visual Implementation
  • 15-inch monitor
  • Visible display 0.28 x 0.21 meters
  • Visual space (approx.) 12? above and below
    horizontal plane and 16? on either side of the
    median plane

9
Visual and Auditory Space
  • Visual Implementation
  • Virtual cuboid space for subjective depth
    perception
  • Resizing items similar to bringing items nearer
    to or farther away from the user
  • Active items will be nearest to the user
  • GUI items can be moved within the cuboid

10
A Cuboid Space Mapped onto a Virtual Display
11
Visual and Auditory Space
  • Audio Implementation
  • Continuous transaural algorithm
  • JBL loudspeakers placed 30? either side of the
    center of the monitor
  • Auditory space mapped on visual cuboid
  • Sound pressure level has an inverse-square
    relationship with increasing distance

12
Exaggerated Spatialization
  • People have a greater auditory acuity than visual
    acuity
  • Map display onto an exaggerated auditory space
  • Benefits of exaggerated spatialization
  • Permit users to experience a greater range of the
    intended spatial effect

13
Diagram of anExaggerated Spatialization
14
Problems with Visual and Auditory Conflicts
  • Large differences in spatial mismatch has user
    perceive separate events
  • People are able to tolerate some directional
    disparity
  • Conflicts of audio and visual items usually are
    resolved with considering the location of the
    visual stimulus

15
Pilot Test Design
  • Goal
  • Perceptual tests will attempt to confirm that
    visual and auditory interfaces remain congruent
    to users, even when the auditory interface space
    is exaggerated.

16
Pilot Test Design
  • Testing subject
  • Sat in chair 0.5 meter away directly facing the
    screen
  • Adjustable floor stands hold speakers
  • Tilted at 30? in relation to the user heads
    median plane
  • Visual area
  • 0.28 x 0.21 meters 16? azimuth, 12? elevation
  • Auditory area (2x visual area)
  • 0.56 x 0.42 meters 32? azimuth, 24? elevation

17
Schematics of the Pilot Perceptual Tests
18
Pilot Test Design
  • Visual GUI
  • Black background
  • Rectangles
  • Blue and red
  • Eighteen possible positions in visual space
  • Nine possible positions each on the front surface
    and the rear surface
  • Depth mapped using size

19
Pilot Test Design
  • Visual Stimuli
  • Twelve in total with each containing a red
    rectangle and a blue rectangle
  • Six specifued layouts
  • Chosen to present extremes of variation in
    each dimension and the combination of
    dimensions.

20
Layouts and Definitions of the Visual Artifacts
21
Pilot Test Design
  • Auditory Stimuli
  • Non-contextual pair of sentences spoken by
    one of four talkers...
  • Six sentence pairs associated with A through F
    produced non-spatialized sounds
  • Six sentence pairs associated with A through F
    for produced spatialized sounds
  • Rectangle usage
  • Subject had to indicate where the sound was
    originating, which rectangle or no rectangle at
    all

22
Testing Information
  • Users
  • Untrained, one woman and five men
  • No hearing problems, normal color vision
  • Tested on the twelve audiovisual stimuli
  • Not informed that tests involved spatialized
    audio
  • Testing Location
  • 3 x 2 x 3 meter office, furnished and carpeted

23
Table of Test Results
Check mark Correct rectangle Dash Neither
rectangle X Wrong rectangle
24
Discussion of Results
  • Support exaggerating the auditory interface
  • Mono references varied greatly among subjects
  • Stimulus B
  • Reduced success rate compared to others
  • Elevation-only stimulus related to individual
    nature of HRTFs
  • Stimuli in the median plane are unable to use
    localization cues from the comparison of left and
    right ear signals

25
Discussion of Results
  • Stimulus C
  • When differing in elevation and depth, subjects
    can recognize sound location
  • Stimuli D, E, and F
  • 100 correct recognition
  • Stimuli D, E, and F
  • Subjects usually chose the incorrect rectangle

26
Conclusions
  • Spatial audio integrated in conventional GUI
  • Map virtual cuboid of visual space onto an
    exaggerated audio space
  • Use transaural cancellation with monitor-side
    loudspeakers
  • Congruence maintained between visual and auditory
    artifacts

27
Conclusions
  • Problems
  • Auditory elevation cues are very individualized
  • More than one artifact in the median plane causes
    difficulty in sound localization
  • Future work
  • Determine limitations of exaggerated auditory
    interfaces
  • Use less generalized interfaces
  • Range of different exaggerated auditory interfaces

28
Some ReferencesListed in the Paper
  • Integrating non-speech audio into interfaces
  • Reference 4,5
  • Sound localization in teleconferencing
    applications
  • Reference 12
  • Transaural technique
  • Reference 19

29
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