Title: Human and Technology
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2Human and Technology
3Content
- Input devices
- Output devices
- Interaction Styles
- Designing Windows Systems
- User Support and On-line Information
- Designing for Virtual Environment
4Input devices have to be
- Matches physiological and psychological
characteristics of users eg elderly,
inexperienced users, disabled - Appropriate for the tasks to be performed eg.
Drawing, cooking - Suitable for intended work and environment eg.
Speech and sound for noisy environment?
5Also
- Simple and easy to use
- Need appropriate system feedback to
- guide
- reassure
- inform
- correct error
6 7The keyboard
8The Half Qwerty
9Picture of a person wearing the half Qwerty
Can you think of its usage?
10Castanets
For what purpose?
11Picture of key arrangement
Can you guest the usage? Does is have a good
affordance?
12Pen Computing, GRIGRI - in French means scribble
For what?
13Radar image, touch sensitive (finger or pen)
14Faster usage using original manual symbols
15Implemented on system
16Other means of input
- Eye movement
- The foot
- Facial expression
- Speech and sound
17Eye
- Device detecting the eye looking at a certain
position - giving an appropriate response such as
- popping up the menu selection for using the
system, - detecting relative direction of the eye gaze for
aircraft pilots
18Head
- Movement to show relative position of head in
virtual reality environment using the helmet
19The Foot
20Speech and Sound
- Speech recognition - Isolated speech, continuos
speech - Eg of usage To help telephone operators
- Problems
- interference of background noise
- similar sounds/words
- Speaker-in/dependent systems
21Output devices
22Output Devices
- Convert information from the internal system to a
form perceptible by a human - most common gtgt visual and 2 dimensional
23Visualisation
- Fish Eye
- multidimensional information space
- Overview of information
- 1 D linear Data
- 2 D
- 3 D
24Examples
- Geographical Information System (GIS) data and
environmental models for visualizing design
proposals to study the environmental impact of
these - visualization for assisting the control of urban
design by planning authorities and studying the
impact of proposed developments 2. - on the study of electromagnetic to enable
students to visualize what is invisible (e.g.,
voltages, currents, approach proved to be a great
instructional aid to students who sometimes have
a difficult time connecting theory and
measurement.
25Fish Eye View
26Fish Eye View
27Sound
- For visually impaired
- use sound to direct users to an object
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30Interaction styles
314 types of interaction styles
- Menu and navigation
- form-fills and spreadsheets
- Natural Language
- Command Entry
- direct manipulation
32Menu
- Single, binary, pop-up, pull-down, pie, tree,
linear
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34Item presentation
- Alphabetic
- Grouping of related items
- Most frequently used
- functional
- random
35Form Fillin
- Elements
- meaningful title
- comprehensible instructions
- Logical grouping and sequencing of fields
- neat layout
- familiar labels, consistent terminology
- visible space and boundaries
36Command Language
- Eg. View the list of files and folders
- MS DOS - dir
- UNIX - list
- Good if
- consistent argument ordering
- keyword
- hierarchically structured
- good abbreviation
37Natural Language
- Give instructions to system and system response
- natural language queries, text-database searching
- advanture and educational games
38Direct manipulation
- An interaction style, letting users manipulate
things as if in the real world without an
intermediary - Eg.word processors,spreadsheet,
videogames,CAD/M(Computer Aided
Design/Manufacturing), office automation - problems visual representation not good, learn
meaning, misleading, slower
39Remote Direct manipulation
- Typical application
- telemedicine - see human body, tissues under
microscope - underwater, space
- home-automation control
- problems
- time delay, incomplete feedback, feedback from
multiple sources, interferences
40Constraints
- Physical
- semantic - depend on users knowledge
- cultural - one representation of object may mean
differently in different parts of the world - logical - order, position and location
41Designing Windowing systems
42What is a window?
- Rectangular display that can be moved, sized and
rendered independently on the display screen
43Types of windows
- Tiling
- cascading
- overlapping
44Window components
- Menus
- Control Widgets - buttons, sliders, checkboxes,
listboxes - Scroll bar
45- The list box control is a complete solution for
creating scrolling lists. - Scroll bars allow users to view areas of a
document or a list that is larger than can fit
into the current window. - The edit text field (also known as a "text entry
field") is a rectangular area in which the user
enters text or modifies existing text. - The tab control provides a convenient way to
present information in a multi-page format.
46Text field
List box
Tab control
47Menus
48Control widgets
49radiobuttons
50Sliders
51Dialog boxes
- Movable Modal Dialog Boxes
- Modal Dialog Boxes
- Alert Boxes
- Modeless Dialog Boxes
52Modal Dialog
A modal dialog box puts the user in the state (or
"mode") of being able to work only inside the
dialog box. It temporarily suspends all other
user actions in an application and forces the
user to make decisions and respond to the dialog.
53Movable modal dialog
- A movable modal dialog box is a modal dialog box
with a title bar which allows the user to move
the dialog box.
54Alert boxes
- Alert boxes are special types of modal dialog
boxes. Alert boxes display messages to users to
inform them of situations that may be
particularly notable or dangerous, along with an
icon that signifies the degree of severity of the
alert message.
55Modeless
- Modeless dialog boxes allow users to repeat an
action as many times as necessary while the
dialog box remains open. This feature is useful
for tasks such as finding and replacing text in a
word processor or numbers in a spreadsheet.
56Examples of dialog boxes on Microsoft Windows,
Macintosh and CDE platforms
57Examples of Alert boxes on Microsoft Windows,
Macintosh and CDE platforms
58Personal Role Managers
- Next generation user interface
- emphasize on users instead of documents
- working in a given role
- task objects
- vision statement
- set of people
- task hierarchy
- schedule
59PRM
60PRM
61Designing to save space
62Designing to save space
63Designing to save space
64User Support and On-line information
65User Support
- Minimalist instruction- reduce information for
users to read using a system - the training wheel- skip the complex function for
novices - the scenario machine - guidance for novices to
learn a new system at an early stage
66Online system
- Telephone - more assurance and give confident to
new users - Hypertext and Hypermedia
- give an overview of information
- agents
- problem solving activities
67Virtual Environment
68Issues on virtual reality
- spatial orientation and wayfinding in virtual
worlds, designing the virtual world to leverage
on human perceptual abilities, not just striving
for photo- realism, - affordances for travelling from one virtual
location to another, directed or browsing, and
for acting in the environment, - designing the controlling inputs to take
advantage of human physical abilities (and adapt
to disabilities),
69Cont.
- evaluating VE interfaces, experiences with
usability testing of whole systems, - appreciating the interdependence between task
features and interface design, - understanding the dimensions of usefulness and
complexity for VE interfaces.
70Technologies
- Visual display
- head-position sensing
- hand-position sensing
- Force feedback
- sound input-output
- other sensation
- cooperative and competitive virtual reality