A Few Notes on Virtual Reality - PowerPoint PPT Presentation

About This Presentation
Title:

A Few Notes on Virtual Reality

Description:

Users look at pictures of objects reminiscent of overlapping sheets of paper. Typical 3-D interfaces give the user a picture of a 3 ... Stereoscopic Perspective ... – PowerPoint PPT presentation

Number of Views:40
Avg rating:3.0/5.0
Slides: 8
Provided by: glenngc
Learn more at: https://www.cs.uaf.edu
Category:
Tags: few | notes | reality | virtual

less

Transcript and Presenter's Notes

Title: A Few Notes on Virtual Reality


1
A Few Notes on Virtual Reality
  • Glenn G. ChappellCHAPPELLG_at_member.ams.org
  • U. of Alaska Fairbanks
  • CS 381 Lecture Notes
  • Friday, October 17, 2003

2
Notes on VRPresence
  • A typical 2½-D GUI simulates a desktop.
  • Users look at pictures of objects reminiscent of
    overlapping sheets of paper.
  • Typical 3-D interfaces give the user a picture of
    a 3-D world.
  • Games, etc.
  • In virtual reality (VR), we want to give users
    the sense that they are inside a
    computer-generated world.
  • In VR this is called the sense of presence.

3
Notes on VRHow Do We Create Presence?
  • Immersion
  • Fill the users vision with CG, so that very
    little of the real world can be seen.
  • Stereoscopic Perspective
  • Produce different perspective views for each eye,
    giving the illusion of depth.
  • Head/Eye Tracking
  • Track the position orientation of the users
    head or eyes, so that we can draw the scene from
    the correct point of view.
  • Multisensory Output
  • Engage as many of the users senses as we can, in
    a coordinated, realistic, 3-D manner.
  • Plausible Interaction
  • Allow the user to interact with the scene, in as
    direct a manner as possible, in a way that feels
    right.

4
Notes on VRVR Display Types 1/2
  • Two flavors of VR displays Theater
    Head-Mounted.
  • Theater
  • This is what we have.
  • Most modern theater-type VR displays are based on
    the CAVE.
  • CAVE CAVE Automatic Virtual Environment.
  • See also Plato (The Republic, Book 7).
  • Developed at the Electronic Visualization
    Laboratory, at the U. of Illinois Chicago, in
    1992.
  • Advantages ?
  • Allows for multiple simultaneous users (in a
    limited sense).
  • Allows immersion, but can still see the real
    world if you want.
  • So you dont trip over things.
  • Disadvantages ?
  • Cost.
  • Portability.
  • Stereoscopic display requires fancy hardware.

5
Notes on VRVR Display Types 2/2
  • Head-Mounted Display (HMD)
  • Put one display right in front of each eye, and a
    tracker somewhere on the users head.
  • Advantages ?
  • Cost.
  • Size.
  • Disadvantages ?
  • Heavy stuff to wear on your head.
  • Physical hazards (tripping, etc.).
  • Latency problems! ???
  • Latency time to update the display.
  • What happens when you move your head and the
    display update is slow? Contrast this with
    theater-type VR.
  • In my opinion, HMDs are the future of VR.
    However, truly usable HMDs are not available
    (yet). When they are, VR can finally go
    mass-market.

6
Notes on VROther Stuff
  • We know how to handle sight and hearing. But what
    about
  • Balance
  • Tilt the theater. Simple, but bulky expensive.
    Done in flight simulators.
  • Touch
  • Haptic interfaces are those that involve touch.
  • Possible on a small scale (desktop?), but not a
    large scale (Discovery Lab).
  • Smell? Taste???
  • Forget it (for now).
  • Augmented Reality
  • Real world CG additions.
  • HMD without the tripping problem?
  • The Focus Problem
  • In VR displays, near far objects are drawn on
    the same screen.
  • Objects appear to be at varying distances, but
    the eye always focuses at the same distance.
  • Result headaches.
  • Go solve this problem!

7
  • The remainder of the class meeting was taken up
    by demonstrations of VR research projects,
    primarily
  • BLUIsculpt (VR sculpting application)
  • Experimental sound generation
Write a Comment
User Comments (0)
About PowerShow.com