Geometry Aided Routing Algorithm GARA for Mobile Adhoc Networks

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Geometry Aided Routing Algorithm GARA for Mobile Adhoc Networks

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All nodes transmit over a range and move at a speed ... A snapshot of the network topology can be constructed at the source node. UTD 2002 Slide- 9 ... –

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Title: Geometry Aided Routing Algorithm GARA for Mobile Adhoc Networks


1
Geometry Aided Routing Algorithm (GARA)for
Mobile Ad-hoc Networks
  • Karthik Haridoss
  • Department of Computer Science
  • University of Texas, Dallas

2
Overview
  • Introduction to MANETS
  • Proposed GARA's outline
  • Eppstein's KSP algorithm
  • Modified KSP algorithm
  • Proposed probability model
  • Implementation details Results
  • Conclusion

3
Introduction to MANETS
  • Mobile Ad-hoc Network
  • No fixed infrastructure
  • Nodes may move
  • Anywhere, Anyplace, Anyone
  • All nodes transmit over a range and move at a
    speed
  • Efficient usage of Battery power bandwidth
    needed
  • Applications - Importance Need

4
An example Scenario
C
B
A
Graph A - B - C
5
Routing in MANETS
6
Where we are ?
  • Introduction to MANETS
  • Proposed GARA's Outline
  • Eppstein's KSP Algorithm
  • Modified KSP Algorithm
  • Proposed Probability Model
  • Implementation Details Results
  • Conclusion

7
Outline of GARA
  • Location Awareness
  • Each node transmits its GPS data proportional to
    its speed
  • GPS data contains
  • GPS data is flooded efficiently across the
    network
  • Each node stores the GPS data of other nodes in
    its cache

ID
Lon
Lat
Tx
Vel
Time
8
Outline (Cont.)
  • A snapshot of the network topology can be
    constructed at the source node

A
B
C
  • So a link exists between two nodes (A,B) iff
  • Dist (A,B) lt min (tx(A),tx(B))

9
Outline (Cont.)
  • The constructed graph is undirected unweighted
  • The source Node computes K-Shortest Paths to the
    destination using the Proposed KSP Algorithm
  • Then it computes the probability of each path to
    exist using probability model proposed
  • Routes through the most probable path, which is
    more stable.

10
Characteristics of GARA
  • Location based routing
  • Flat routing - No hierarchy
  • Location service - All to All
  • Explicit routing
  • Distributed control
  • Multiple routes
  • Routes on more stable path
  • Improves reliability

11
Where we are ?
  • Introduction to MANETS
  • Proposed GARA's Outline
  • Eppstein's KSP Algorithm
  • Modified KSP Algorithm
  • Proposed Probability Model
  • Implementation Details Results
  • Conclusion

12
Eppstein's KSP Algorithm
  • K - shortest paths to reach the destination
  • Eppstein's KSP - Directed and Weighted Graph
  • Not simple
  • Running Time O( m n log n k ) Linear in
    number of paths
  • Outline Finds shortest path from source to any
    other node, then adds that to the shortest path
    from that node to the destination

13
Eppstein's KSP Algorithm
  • Reversed Dijkstra's shortest path algorithm

Shortest Path Tree
Example Graph
F
G
F
G
2
B
D
A
B
D
A
C
C
3
2
2
E
E
14
Shortest Path Tree
Example Graph
F
G
(1)
(2)
F
G
2
A
C
D
B
(3)
(1)
(0)
(2)
A
B
D
C
3
3
2
E
(4)
E
Deviations
F
G
Path 1 A -B-C-D (Cost 3) Path 2 A-B-G-D (Cost
4) Path 3 A-B-F-G-D (Cost 4) Path 4 A-E-C-D
(Cost 6) Path 5 A-B-E-C-D (cost 6)
(1)
(1)
B
A
C
D
(3)
(3)
E
15
Hg(B) 1 (B-G) 1 (B-F) 3 (B-E)

Hg(A) 1 (B-G) 3 (A-E)
1 (B-F) 3 (B-E)
F
G
(1)
(2)
(1)
(1)
A
C
D
B
(3)
(1)
(0)
(2)
(3)
3
(3)
E
(4)
Hout(B) 1 (B-G) 1 (B-F) 3 (B-E)

Hout(A) 3 (A-E)
Path 1 A-B-C-D (Cost 3) Path 2 A-B-G-D
(Cost 4) Path 3 A-B-F-G-D (Cost 4) Path 4
A-E-C-D (Cost 6) Path 5 A-B-E-C-D
(cost 6)
16
Where we are ?
  • Introduction to MANETS
  • Proposed GARA's Outline
  • Eppstein's KSP Algorithm
  • Modified KSP Algorithm
  • Proposed Probability Model
  • Implementation Details Results
  • Conclusion

17
Modified Eppstein's Algorithm
  • Need - graph is undirected unweighted
  • We can use BFS instead of Dijkstra
  • BFS - running time O(V E)
  • Properties of Undirected graph
  • dv du a, dv -gt 0,1,2 a -gt -1,0,1,
  • du - weight of u and u,v - neighbors
  • At a time only three lists exists
  • No need to have Heaps
  • Each delete operation O(log n)

18
Example Graph
Shortest Path Tree
F
G
F
G
(1)
(2)
B
D
A
C
A
C
D
B
(3)
(1)
(0)
(2)
E
(2)
E
Deviations
F
G
(1)
(2)
F
G
(1/1)
(1/1)
(0/2)
(0/2)
A
C
D
B
(3)
(1)
(0)
(2)
B
D
A
C
(1/1)
(1/1)
(0/2)
(0/2)
E
E
(2)
19
F
G
(1)
(2)
Only three lists are maintained
(1/1)
(0/2)
Min (0)
0 (A-E) , 0 (B-G)
A
C
D
B
(3)
(1)
(2)
(0)
Mid (1)
1 (B-F), 1 (B-E),
1(E-B) (PA-E)
(1/1)
(0/2)
Max (2)
2 (G-B) (P B-G)
E
(2)
Deviations of each node
3 Paths (i.e. k3) Path1 A-B-C-D (Cost 3)
B
1 (B-F), 0 (B-G), 1 (B-E)
A
0 (A-E)
Path2 A-E-C-D (Cost 3)
E
1 (E-B), 2 (E-A)
Path3 A-B-G-D (Cost 3)
F
1 (F-B)
2 (G-B)
G
20
Running Time Graph
  • Eppstein's running time O(m n log n k)
  • Modified Algo running time O(m n k)
  • Improvement by O(log n)
  • Due to removal of heaps
  • Each removal in heaps, results in O(log n)

21
Running Time graph
22
Where we are ?
  • Introduction to MANETS
  • Proposed GARA's Outline
  • Eppstein's KSP Algorithm
  • Modified KSP Algorithm
  • Proposed Probability Model
  • Implementation Details Results
  • Conclusion

23
Node Characteristics
  • Each node's position is seen relative to one node
  • Each node has two circles
  • Transmission Circle
  • Movement Circle

tx
mv
A
A
mv(A) speed(A) (current time - GPS time(A)
24
Link Characteristics
  • A Path is made of one or more links
  • Dependence of existence of links
  • Existence of a link is not independent
  • Therefore, a links existence is dependent on the
    links being shared by its end points

A B C D E
  • However here its just dependent only on the
    previous link

25
Probability Model
26
Computing Individual Probability
tx(A)
A
B
mv(A) mv (B)
27
Computing Conditional Probability
tx(B)
mv(C)
C
A
B
B
28
Unobserved Case
C
B
A
B
29
Computing Individual Probability
min(tx(A),tx(B))
A
B
mv(A) mv (B)
30
Computing Conditional Probability
min(tx(A),tx(B))
tx(C)
mv(A) mv(C)
C
C
A
B
mv(A) mv(B)
31
Where we are ?
  • Introduction to MANETS
  • Proposed GARA's Outline
  • Eppstein's KSP Algorithm
  • Modified KSP Algorithm
  • Proposed Probability Model
  • Implementation Details Results
  • Conclusion

32
Implementation
  • Implemented Eppstein's KSP
  • Implemented Modified KSP - Using STL
  • Running Time Comparison
  • Probability Model
  • Nodes
  • Transmission Range - 250 m/s
  • Speed - 30 m/s
  • Three circle intersection
  • Using Monte Carlo method

33
Results
  • Details
  • Number of Nodes 100
  • Area 100 x 100 m

34
Results (Cont)
35
Where we are ?
  • Introduction to MANETS
  • Proposed GARA's Outline
  • Eppstein's KSP Algorithm
  • Modified KSP Algorithm
  • Proposed Probability Model
  • Implementation Details Results
  • Conclusion

36
Future Work
  • Implementing the protocol in a Network Simulator
    and analyzing the performance
  • No of times the computed path failed
  • Path re-computation rate with mobility rate
  • Loss with mobility rate
  • Varying speed transmission
  • Providing the probability into the network and
    designing a shortest path Algorithm for that.
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