Title: Opening the Frame
1Opening the Frame of the Art Museum technology
as art and tool
Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene
Medynskiy, Eric Lee, Arun Israel, Xiaowen Chen
Departments of Communication, Information
Science, Computer Science, Art Human Computer
Interaction Group Culturally Embedded Computing
Group
2New Technology for Information about Art
3New Technology for Art
Simon Penny, et al.s Traces
4New Technology for Art or Tool
focus aesthetic of experience favor poetics,
interpretability
focus utility for tasks favor accuracy,
effectiveness
focus transcendence of art / artist
expertise of curator anonymity of
visitor
5Technology as Tool Information Transfer
- What experiences are marginalized?
- How are new experiences introduced?
6Hybridizing Technology as Art and Tool
Activity Presence
focus utility for tasks favor accuracy,
effectiveness
focus aesthetic of experience favor poetics,
interpretability
7Case Study 1 Imprints in the Museum
8Making Ones Mark
9Viewing Visitor Imprints Social Navigation
10Viewing Visitor Imprints Collective Expression
11Assessing Imprints Experience
- Handheld application more effective for
navigation and reflection - Visitors actively reading information into the
imprints e.g. kindred spirits - Site specific nature worked well
12(No Transcript)
13Further inspiration personal memory
14Design Objectives
- Combine art and tool functionality
- Design for openness to interpretation
- Be site specific
- Technically simple, conceptually rich Avoid
novelty interface - Permeate museum experience
15Design Sketch Birdscapes
Presence/activity Absence of Birds
16Birdscape Implementation
17Birdscape Evaluation
- PostcardsComment book
- Interviews
- Observations
18Birdscape Experience
- The sounds made me
- feel invited. I loved the bird chatter. It
added to the serenity and felt like wonderful
company. - feel surprised at first because I thought I was
outside. But it was actually pretty peaceful.
Props. - feel as if I could picture myself outdoors in
one of the lovely scenes depicted in the hanging
scrolls. - on a beautiful day like today, they made the
indoors like the outdoors.
19Revisiting Objectives
- Permeate museum experience
- Technically simple, conceptually rich Avoid
novelty interface - Be site specific
- Design for openness to interpretation
- Combine art and tool functionality
20Technical Challenges
- Binary on/off made varying feedback difficult
- Low degree of sensitivity
- No integration of information
- Accessible to visitor contact
21Next Steps
- More sophisticated data capture
- Activity levels
- Varying Feedback
- Privacy issues
- Visual representation
- Hidden spaces / living museum (e.g. guard
interface) - Inside out
- Collaboration HCI, CS, Art