From a technical writer to an usability engineer - PowerPoint PPT Presentation

1 / 30
About This Presentation
Title:

From a technical writer to an usability engineer

Description:

www.usabilityfirst.com. Bibliography of human-computer interaction ... Product, Process and Profit: The Politics of Usability in a Software Venture. ... – PowerPoint PPT presentation

Number of Views:43
Avg rating:3.0/5.0
Slides: 31
Provided by: bogova
Category:

less

Transcript and Presenter's Notes

Title: From a technical writer to an usability engineer


1
From a technical writer to an usability engineer
  • Bogo Vatovec Consulting
  • Improving Human Performance
  • Knowledge Management
  • Change Management
  • Usability and User Interface Design
  • Project Management
  • Software Engineering
  • Contact
  • Bogo Vatovec
  • Stralauer Allee 17d
  • 10245 Berlin
  • Germany
  • E-mail office_at_bovacon.de
  • Phone 49 30 212 37 434
  • Mobile 49 174 173 0406

2
Why do you want to do it?
  • Because you are frustrated?
  • Nobody listens to you?
  • Nobody takes you seriously?
  • You only get the dirty editing work from the
    engineers?
  • WRONG.

3
Why do you want to do it?
  • Because you see a natural progression.
  • Because you are deeply interested in Human
    Computer Interaction.
  • Because you are passionate about your job and you
    are willing to spend lots of time learning.

4
What are you doing now?
  • You are an advocate of the users
  • Analyze your audience
  • Analyze user goals and tasks
  • Develop a task oriented manual
  • Develop designs of manuals, online help, Web
    sites.
  • You are suggesting improvements to the user
    interface

5
Why is a move common?
  • Similar goals and knowledge profiles
  • Similar believes and thinking
  • Good documentation adds to usability
  • Documentation is part of the product
  • Bad product is difficult to document
  • Text is an inseparable part of the interface

6
Areas of work
  • Usability
  • User research feedback
  • UI design and development
  • Usability evaluation
  • Usability engineering
  • Performance optimization
  • Web design and development
  • Technical writing
  • Instructional design
  • Printed documentation
  • Online documentation
  • Web design and writing
  • Editing

7
Skills
  • Usability
  • Cognitive sciences
  • Interaction design
  • Visual design
  • Interviewing, observations, analysis
  • Technical writing
  • Instructional design
  • Interviewing
  • Writing and editing
  • Information design
  • Presentation media

8
Backgrounds
  • Usability
  • Specialized programs
  • Psychology
  • Computer science
  • Anthropology
  • Technical writing
  • Specialized programs
  • Languages
  • Computer science
  • Variety of social studies

9
Similarities and Differences
  • Usability
  • Understanding the users
  • Focus on interaction design
  • Make things easy to use
  • Design the product and the interface
  • Technical writing
  • Understanding the users
  • Focus on instructional design
  • Explain how to do
  • Support the use of the product

10
Tasks of a usability engineer
  • User goals/tasks analysis and profiling
  • Competition analysis
  • Product design and interface design
  • Prototyping and evaluations
  • Acceptance testing and evaluations
  • Post release evaluations
  • Consulting and training
  • Consultancy

11
Example profiles in usability
12
ProfileUser researcher
  • Focuses on behavioral and general information
    about the users.
  • Typical background in psychology or cognitive
    sciences, communications.
  • Conducts observations, focus groups and surveys.
    Defines general user profiles, goals, needs and
    expectations.
  • Skills research methods, reporting, presentation.

13
Profile Information architect
  • Focuses on information design and structuring.
  • Typical background in technical communications,
    journalism.
  • Defines content flow and structure.
  • Skills information analysis and chunking, mental
    models, interaction design.

14
Profile Interface designer
  • Focuses on the interaction design and the
    interface.
  • Typical background in HCI, cognitive psychology,
    computer sciences.
  • Defines interface interaction styles, elements,
    layouts.
  • Skills interaction elements, mental models,
    platform specific guidelines

15
Profile Usability evaluator
  • Focuses on evaluations of prototypes and
    interfaces.
  • Typical background cognitive psychology.
  • Performes usability evaluations of the products,
    write reports and recommends improvements.
  • Skills evaluating methods, report writing,
    presentations.

16
Profile Visual designer
  • Focuses on graphic design and icons.
  • Typical background visual art, media and
    communications.
  • Design visual elements, icons and layouts.
  • Skills graphic design, colors, human perception.

17
Skills to learn
18
Skills to learn (1)
  • Ergonomics and human behavior
  • Cognitive sciences, human mental models
  • User centered design process and general software
    development process
  • Interaction theories, principles, guidelines
  • Contextual analysis skills, usability
    evaluations, surveys, assessments
  • Software tools

19
Skills to learn (2)
  • Direct and indirect manipulation methods
  • Menu selections, form filling, dialog boxes
  • Interaction devices
  • Presentation styles
  • Integration of UI, online help, manuals
  • Various guidelines Windows, Motif, OS/2,
    Macintosh, Web

20
What do you need to know about technology
  • More than a technical writer, but less than a
    programmer.
  • Understand the concepts behind each technology
  • Understand the behavior as related to the user
    interaction
  • Understand the context of use advantages and
    limitations

21
Steps in the Transition
  • Get yourself a mentor
  • Decide which usability area suits you the most
  • Learn the necessary skills
  • Try to apply skills in practice
  • Prepare a new resume
  • Go out and look for a new job

22
Examples of tasks and process
23
Learning about your users
  • Direct and indirect observations of users at
    workplace, home.
  • Broad surveys with questionnaires.
  • Working focus groups with users and other
    stakeholders.
  • Brainstorming with users and developers about
    user needs, design, functionality.

24
Analyzing and structuring the results
  • Create user profiles/personas
  • Write scenarios of use
  • Create user/tasks matrix
  • Identify objects and actions from scenarios
  • Define behavior and attributes of the objects

25
Specifying the interface
  • Write detailed use cases/user tasks instructions
  • Prepare interaction diagrams
  • Create first prototypes
  • Test prototypes with the users
  • Iteratively improve the prototypes

26
Usability evaluations
  • Heuristic evaluation
  • Cognitive and pluralistic walkthroughs
  • Formal usability testing
  • Reports writing and recommendations

27
Consultancy work
  • User research and behavior studies
  • External usability evaluations
  • Interface design
  • Training and courses on usability
  • Process and development consultancy

28
Recommended Links
29
Recommended Books and Articles
  • Randolph G. Bias and Deborah J. Mayhew (Eds.)
    Cost-Justifying Usability. Boston Academic
    Press, 1994. ISBN 0-12-095810-4.
  •  
  • Joseph S. Dumas and Janice C. Redish. A Practical
    Guide to Usability Testing. Norwood, NJ Ablex
    Publishing, 1993. ISBN 0-89391-991-8.
  •  
  • JoAnn T. Hackos and Janice C. Redish. User and
    Task Analysis for Interface Design. New York
    Wiley, 1998. ISBN 0-471-17831-4.
  •  
  • Robert R. Johnson. User-Centered Technology A
    Rhetorical Theory for Computers and Other Mundane
    Artifacts. New York State University of New York
    Press, 1998. ISBN 0-7914-3932-1 (paperback).
  •  
  • Donald A. Norman. The Psychology of Everyday
    Things. New York Basic Books, 1988. ISBN
    0-465-06709-3. Also published as The Design of
    Everyday Things, 1990, Doubleday ISBN
    0-385-26774-6 (paperback).
  •  
  • Jeffrey Rubin. Handbook of Usability Testing How
    to Plan, Design, and Conduct Effective Tests. New
    York Wiley, 1994. ISBN 0-471-59403-2.
  •  
  • Barbara Mirel. Product, Process and Profit The
    Politics of Usability in a Software Venture. ACM
    Journal of Computer Documentation, Volume 24,
    Number 4, (November 2000)
  •  
  • Ben Schneiderman. Designing the User Interface.
    Addison Wesley, (1998).

30
Thank you!
  • Bogo Vatovec Consulting
  • Improving Human Performance
  • Knowledge Management
  • Change Management
  • Usability and User Interface Design
  • Project Management
  • Software Engineering

Contact Bogo Vatovec Stralauer Allee 17d 10245
Berlin Germany E-mail office_at_bovacon.de Phone
49 30 212 37 434 Mobile 49 174 173 0406
  • Services
  • Consulting and training for all levels of company
    executives
  • Analysis and assessment of needs and situation
    with recommendations
  • Operational integration and implementation of
    methods in an organization
  • Project management of complex change and IT
    projects
  • Coaching on software engineering methods, Unified
    Process and Object-Oriented development
Write a Comment
User Comments (0)
About PowerShow.com