Recitations and labs - PowerPoint PPT Presentation

About This Presentation
Title:

Recitations and labs

Description:

If you have not signed up yet please do so asap. Homework #1 due ... Magnification. h0 object height. h0 0 - always. hi image height. hi 0 upright image ... – PowerPoint PPT presentation

Number of Views:21
Avg rating:3.0/5.0
Slides: 26
Provided by: regina67
Category:

less

Transcript and Presenter's Notes

Title: Recitations and labs


1
Recitations and labs
  • Recitations start this week Wed first day
  • If you have not signed up yet please do so asap
  • Homework 1 due this week in recitation class
  • Labs start next week
  • An announcement from physlabs_at_pas.rochester.edu
    will be mailed soon.

2
Lenses, mirrors and human eye
  • Physics 123, Spring, 2006

3
Concepts
  • Concave and convex mirrors
  • Focus
  • Converging and diverging lenses
  • Lens equation
  • Eye as an optical instrument
  • Far and near points
  • Corrective lenses System of lenses

4
Spherical mirrors
  • Convex mirror bulges out diverges light
  • Concave mirror caves in converges light

5
Focus
  • Parallel beam of light (e.g. from a very distant
    object) is converged in 1 point focal point F
  • Distance from the mirror to F is called focal
    distance, or focus
  • f r/2

6
Ray tracing
  • 3 Easy rays
  • Parallel ? through focus
  • Through focus ? parallel (reversible rays)
  • Through the center of curvature C ? itself

7
Magnification
  • h0 object height
  • h0gt0 - always
  • hi image height
  • higt0 upright image
  • hilt0 inverted image
  • mhi/h0 - magnification

mgt1 image larger than object mlt1 image
smaller than object
8
Mirror equation
  • d0 distance to object
  • d0gt0 - always
  • di distance to image
  • digt0 real image
  • dilt0 virtual image

9
Convex mirror
  • Virtual focus parallel beam focuses behind the
    mirror
  • flt0
  • Same rules for ray tracing.

10
Sign convention for mirrors
d0gt0
h0gt0
digt0 real image dilt0 - virtual image
higt0 upright image hilt0 - inverted image
fgt0 concave mirror flt0 convex mirror






  • higt0?dilt0 upright image is always virtual
  • hilt0?digt0 inverted image is always real

11
Images in curved mirrors
  • Concave mirror
  • d0gtr (real, inverted), smaller
  • rgtd0gtf (real, inverted), larger
  • d0ltf (virtual, upright), larger
  • Convex mirror
  • Image is always
  • (virtual, upright), smaller.

12
Lenses
  • Convex lens bulges out converges light
  • Concave lens caves in diverges light

13
Focus
  • Light goes through focal points on both sides
    F and F
  • Always a question which focal point to choose
    when ray tracing
  • Converging lens
  • Parallel beam of light is converged in 1 point
    focal point F
  • Real focus fgt0
  • Key for the focal point choice Rays must bend in
  • Diverging lens
  • Parallel beam of light seems to be coming out of
    1 point F
  • Virtual focus flt0
  • Key for the focal point choice Rays must bend
    out

14
Ray tracing for converging lens
  • 3 Easy rays
  • Parallel ? through focus F
  • Through focus F? parallel (reversible rays)
  • Through the center ? itself

15
Diverging lens
  • Same rules, but remember to diverge (bend out)
  • Parallel ? projection through focus F
  • Projection through F ? parallel
  • Through the center ? goes through

16
Lens equation
  • d0 distance to object
  • di distance to image
  • f focus
  • P power of lens, in Dioptry (D1/m)
  • f must be in m

17
Sign convention for lenses and mirrors
d0gt0
h0gt0
digt0 real image Opposite side from O dilt0 - virtual image Same side with O
higt0 upright image hilt0 - inverted image
fgt0 concave mirror flt0 convex mirror
fgt0 converging lens flt0 diverging lens






  • higt0?dilt0 upright image is always virtual
  • hilt0?digt0 inverted image is always real

18
Images in lenses and mirrors
  • Converging lens, concave mirror
  • d0gt2f (real, inverted), smaller
  • 2fgtd0gtf (real, inverted), larger
  • d0ltf (virtual, upright), larger
  • Diverging lens, convex mirror
  • Image is always
  • (virtual, upright), smaller.

19
System of lenses
  • Image of the 1st lens of object for the 2nd lens.

20
Eye as an optical instrument
  • Eye is a converging lens
  • Ciliary muscles are used to adjust the focal
    distance.
  • f is variable
  • Image is projected on retina back plane.
  • di stays constant
  • Image is real (light excites the nerve endings on
    retina) ? inverted (we see things upside-down)
  • digt0, hilt0
  • Optic nerves send 30 images per second to brain
    for analysis.

21
Far and near points for normal eye
  • Relaxed normal eye is focused on objects at
    infinity far point
  • f0eye diameter 2.0 cm
  • Near point the closest distance at which the
    eye can focus - for normal eye is 25cm. Adjusted
    focus
  • f11.85 cm

22
Corrective lenses
  • Nearsighted eye
  • far pointltinfinity
  • diverging lens flt0 ? Plt0
  • Farsighted eye
  • near point gt 25 cm
  • converging lens fgt0 ? Pgt0
  • Lenseye system of lenses
  • Corrective lenses create virtual, upright image
    (dilt0 !) at the point where the eye can
    comfortably see
  • Farsighted eye
  • Near point 70 cm ? di -0.70m
  • Need to correct near point
  • Object at normal near point 25cm
  • Nearsighted eye
  • Far point 17 cm ? di -0.17m
  • Need to correct far point
  • Object at normal far point infinity

23
Images in lenses
  • Converging lens - for farsighted
  • d0gt2f (real, inverted), smaller
  • 2fgtd0gtf (real, inverted), larger
  • d0ltf (virtual, upright), larger
  • Diverging lens - for nearsighted
  • Image is always (virtual, upright), smaller.

Image in corrective lenses is always virtual and
upright
dilt0 and higt0
24
Corrective lenses
  • Nearsighted eye
  • Far point 17cm
  • Near point 12 cm
  • P-?
  • new near point -?
  • Diverging lens projects infinity to 17 cm from
    the eye

25
Real and virtual image
Mirrors I and O same side I and O opposite
sides
Real, inverted light goes through
Virtual, upright light does not go through
I
O
M
Lenses I and O opposite sides I and O same
side
Real, inverted light goes through
I
O
L
Virtual, upright light does not go through
I
O
L
Write a Comment
User Comments (0)
About PowerShow.com