Title: Spatial Hearing and Room Acoustics
1Spatial Hearing and Room Acoustics
Gail Rosen November 9th, 2001
2Overview
- Sound localization
- Room acoustics and perception
- Recreating Sound Spaces
3Interaural Time Delay/ Interaural Intensity
Difference
ITD - low frequencies (lt1800 Hz)
IID - high frequencies (gt1800 Hz)
343 (m/s) /1800 (Hz) 19 cm (7.5 in.) diameter
head .65 ms delay between ears
IID - (heads shadow)
ITD- detects phase differences
4Mono-aural and Elevation Angle
Center for Signal and Image Processing cone of
confusion arises cuz ITD and IID only adequate
for sides not front/back up/down
- A person with one ear can still localize sounds -
how? - What about the elevation angle?
Cone of Confusion
5Spectral Cues in Localization
- Sound is modified by a listeners external ears
(the pinnae), head, and body before reaching the
eardrum
- Center for Signal and Image Processing
- Above 5000 Hz, the HRTF varies from person to
person - Reflected sound is mainly from torso for below
2000 Hz and from the pinnae for above 4000 Hz - Ear Canal resonance 3000 Hz
6Example Head Related Transfer Function (HRTF)
Center for Signal and Image Processing 1 Khz
middle ear resonance Explain graph
- Generate an impulse. Record response inside the
dummys eardrum - Shifts in poles/zeros in the frequency spectrum
provide elevation angle cues.
7Room/Concert Hall Acoustics
8The Law of the First Wavefront
Center for Signal and Image Processing even if
the intensity of the initial reflections is lower
than the reverb (less than 10 ms) Demo of
precendence effect
- a.k.a. Precedence Effect -- Initial sound
determines location
- below 1.5 ms delay no localization difference
- between 1-35 ms delay localization is
stationary, slight modification of location - above 35 ms delay heard as separate echoes
9Onset and Frequency
- Under 1500 Hz - waveform synchrony
- Localize well
- Over 1500 Hz - envelope synchrony
- Localize Onset Only
10Reverberation Tails
Reverberation Time -Duration for the energy of
the reflected sound to drop 60 dB below the level
of the direct sound
- Normal office size - reverberation tail is
approximately 35-gt75 ms - Concert halls - 150-gt400 ms
- Reverberation contributes to the sense of
envelopment Concert Halls rich sound
11Direct/Diffuse Ratio Masking
- Increasing late reflections interferes with next
early reflections and localization decreases. - Increasing early reflections masks the
envelopment caused by late-arrivals. - Fine balance between early and late reflections
- Trade-off between localization and envelopment.
12Applications for 3-D sound
- Home Entertainment
- Performance Spaces
- Virtual Environments
- Video Conferencing
- How do we use perception to save computation?
13Topics in Sound Field Reconstruction
- Loudspeaker Reconstruction
- Physical vs. Perceptual
- Exact reproduction lots of speakers
- Perceptual cues can be conveyed with 2
Sound Space
14Work at ATT
- Research at ATT
- Localization vs. Spatial Width
- My research Direct and Diffuse Field Separation
for improved trade-off
15Summary
- Spatial localization relies on
- ITD
- IID
- HRTF
- Room Acoustics
- Initial reflections - localization
- Reverberation - envelopment
- Trade-off between the two
- Loudspeaker Systems
- Binaural vs. Multi-channel