Title: An IDEA SYSTEM for QMO
1An IDEA SYSTEM for QMO
2BACKGROUND
- Dr. Alan Robinson, author of Ideas Are Free,
conducted management training for over 40
Operations management personnel that included
implementing effective idea systems. - After the second round of training, 3 teams were
formed to develop and implement the concepts - Ideas System
- Hedgehog Principle
- People Process
3AN IDEA SYSTEMTHE OPPORTUNITY
- Front-line workers see a great many problems and
opportunities that their managers don't. - Today, most managers either don't realize the
full power of employee ideas or have never
learned how to tap them effectively. - To be truly excellent, and effective at
execution, you have to be able to capture and
implement large numbers of employee ideas.
4EXAMPLES OF GOOD IDEA SYSTEMS
- Boardroom Inc. 104 ideas per person per year
- Wainwright Industries 65 ideas per person per
year 90 percent implemented - Dana Corporation 24 ideas per employee per year
- 95 percent implemented
- Richer Sounds 20 ideas per employee per year
- Milliken Corporation 110 ideas per employee per
year - Toyota Lexus 100 ideas per employee per year
- Google 20 Time, Ideas eBoard (rating buzz
level), white boards in hallways, game room,
snack
bars with creativity centers
5WHY IDEAS ARE IMPORTANT?
- The greatest source of competitive advantage is
not really cost or quality, but creativity. - John Micklethwait and Adrian Wooldridge
- Business editors of the Economist
- The quickest and easiest way to launch
improvement activities is through employee
ideas. - Norman Bodek
- Founder and CEO
- Productivity Inc./Productivity Press
-
6THE GOAL
- Develop and run a good idea system, to enable
everyone in QMO to act on the problems and
opportunities they see. - Once rolled out Ideas will be logged, tracked
and reported to upper management.
7IDEAS INNOVATIONS AND IMPROVEMENTS
- When people come up with new ideas, they are
either - Improvements - changes to what is already done or
already exists - OR
- Innovations - entirely new activities for the
group - (The Deep Dive).
- Note All improvements require change, but not
all changes are improvements!
8The Deep Dive Summary
- Who has the best ideas?
- Employees/workers those doing the work
- The process
- 1 conversation focused
- encourage wild/silly ideas build on them
- defer judgment
- team votes/decides
- Fail often in order to
- succeed sooner
- Enlightened trial error succeeds over the
- planning of the lone genius
9WHY THE NEED FOR A SYSTEM?
- To know that what is supposed to be happening is
happening (e.g. Reporting, Rules Guidelines). - To create a time and place where people know
their ideas will be taken seriously. - Handling ideas ad-hoc makes them more of a
nuisance (disruption) than a help over time. - A system "Saves Yourself Stress, Time, Energy and
Money instills discipline
10HOW TO IMPLEMENT A GOOD IDEA SYSTEM
- Step 1. Training/education of management and
design/ implementation team - Step 2. Design of system. Need to figure out
- How to handle the issue of recognition rewards
- How people will be held accountable
- What the idea process will look like
- How ideas will be handled, metrics, how process
will be reviewed etc - What resources will be needed to make the system
a success - Staff, budgets, training for workforce, further
development training - Step 3. Pilot program
- Step 4. Training of workforce
- Step 5. System launch
115 KEY POINTS
- POINT 1 GO AFTER SMALL IDEAS - It is impossible
to improve performance past a certain point
without getting the little things right. - POINT 2 MAKE IDEAS PART OF EVERYONE'S JOB -
Document ideas and track them. Expect ideas from
all employees. - POINT 3 DESIGN AN EFFICIENT IDEA-HANDLING
PROCESS - POINT 4 FOCUS IDEAS IF NECESSARY - Ask your
people directly for the kinds of ideas you need
e.g. productivity, safety and efficiency
improvements. - POINT 5 HELP PEOPLE COME UP WITH MORE AND BETTER
IDEAS share ideas/make visible, put people in
places with most potential (e.g. job rotation)
ASK FOR PROBLEMS THAT CAN BECOME OPPORTUNITIES
12POINT 1 GO AFTER SMALL IDEAS
- It is impossible to improve performance past a
certain point without getting the little things
right. - Most small ideas stay proprietary and create
sustainable competitive advantage. - Small ideas are the best source of big ideas. If
you don't go after small ideas, you won't get
many big ones either - What other ideas does this one suggest?
- Where else might this idea be used?
- Are there any patterns in the ideas that have
come in?
13POINT 2 MAKE IDEAS PART OF EVERYONE'S JOB
- Document ideas and track them.
- Expect ideas from all employees
- Value them based on the quantity and quality of
their ideas. - Teach supervisors and managers the value of ideas
and their own four roles - Encouraging, Mentoring, Championing and Looking
for larger implications of ideas. - Value them on how well they promote ideas.
14POINT 3 DESIGN AN EFFICIENT IDEA-HANDLING PROCESS
- Make a clear and visible commitment to everyone
that ideas will be taken seriously. - Keep turnaround times low.
- Pay extra attention to those early ideas e.g.
Pilot - Drive down decision-making and implementation to
lowest possible levels. - Match resources to volume and types of ideas that
come in, to avoid bottlenecks. - Design forums into the process to discuss as many
ideas as possible within workgroups.
15POINT 4 FOCUS IDEAS IF NECESSARY
- Ask your people directly for the kinds of ideas
you need e.g. productivity, safety and
efficiency improvements. - Articulate and legitimize what wasn't on the
radar before. Ask for problems - Surprisingly, focusing people on particular
topics leads to more ideas.
16POINT 5 HELP PEOPLE COME UP WITH MORE AND BETTER
IDEAS
- Try to expose your people to new experiences that
will broaden their perspectives on, and deepen
their knowledge of the company. - Job rotation, benchmarking, contact with internal
/external customers, reading groups, ongoing
learning and development. - Use idea activators, and hone their technique,
both in "hard skills" and "soft skills - such as speaking, persuasion, negotiation,
running meetings, and confrontation. - Show them how to Improve their powers of
observation. - Teach and value problem-solving skills.
- (Learning After Doing - After Action Review)
17THE GOLDEN RULE
- As experience is gained with the process, always
think about how to improve it. -
- If things go well, it should change (improve) and
evolve over time. - (Everyday Creativity)
18Everyday Creativity
- We all have the potential to be creative
- Creativity look at the ordinary, see the
extraordinary - find uncommon solutions to everyday challenges
- Like changing the lens on a camera change your
perspective/point of view - Theres always more than 1 right answer
- Reframe problems into opportunities
- Dont be afraid to make mistakes learn from
them - Train your technique put yourself in the place
of most potential find other right answers
19Example / Exercise
20Hint Simple, quick to implement, relatively
inexpensive
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22Exercise
- http//csob.berry.edu/faculty/jgrout/15minexe/inde
x.html - HINT think The Hierarchy of Controls
- Best site for ideas
- http//www.mistakeproofing.com
- also
- http//elsmar.com/Error_Proofing/
23Hierarchy of Controls 4 Levels
- Elimination or Substitution This means to design
the error-potential out of the process or to
substitute an existing material or process with
another that does not pose contain the
error-potential. (think the familiar term
thats a mistake waiting to happen) - Engineering Controls If the error-potential
cannot be eliminated entirely, engineering
measures are added to the process in order to
provide protection from the error or minimize the
error-potential. - Administrative Controls (e.g. Training
Warnings) The objective of training is to teach
workers how to avoid errors. Warnings are means
by which the existence of an error and how to
avoid it are communicated to anyone who may be
exposed / prone to that error. - Personal Protective Equipment (PPE) This is
apparatus worn on the exposed person's body that
places a barrier between the person and the
hazard. - Just as the term hierarchy denotes, this is a
top-down approach in which elimination of the
error-potential, being the most effective, is at
the top of the hierarchy.
24Step 1 SUBMITTING PROBLEMS / IDEAS
- Establish a simple system, but one that is
tracked documented. - i.e. a centralized, visible place for posting
problems AND ideas e.g. cork boards, white
boards, etc. - Collection can vary to fit what works best for
that group but overall system is same. - as a guideline for participation average 1
problem or idea per person per month - All Problems/Ideas will be logged showing issue,
submitter, disposition and responsibility - Log is available for review (e.g. posted) by all
workers and by next level supervision/management.
25Step 2 PROCESSING IDEAS
- First-line supervisors are the focal point and
are accountable (part of their performance
expectations) - Supervisor can approve immediately OR defer to
local peer team/committee - Only local team/committee can refuse/reject
- If disagreement continues or potential contract
violation, defer to the next level manager - Categorize Problems / Ideas
- ESH Environment, Safety or Health improvement
- Q - Quality improvement
- P - Productivity improvement
- C - Cost reduction
26Step 3 EVALUATION / FEEDBACK
- Quick turn around on decision.
- Evaluation team/committee should meet at least
once every 2 weeks. - Decisions captured in local idea logs.
- Target for providing feedback to idea originator
2 weeks max.
27Step 3B CAN IDEAS BE USED ELSEWHERE?
- Local team / committee identifies ideas with
sharing potential - Organizations should have a contact (POC) to
share ideas, consider applicability of ideas from
other organizations and handle ideas that are not
local. - Again see www.mistakeproofing.com
28Step 4 RECOGNITION / REWARD
- Recognition of accepted ideas encouraged at the
local level, e.g. quarterly breakfast, lunch etc. - Recognition of implemented ideas at the
organization level, e.g. quarterly drawing by DDO
for small prizes - Use ideas as criteria for existing awards e.g.
Spotlight Awards. - Tie to Creativity in Performance Appraisals
Generates new ideas is innovative, resourceful
and versatile.
29IDEA SYSTEM EFECTIVENESS
- Minimum level of stats pushed up the management
chain to DDO, Monthly - Ideas submitted
- Ideas accepted
- Implemented
- awaiting implementation
- Training / Pilot
- Will start with first-line then deploy at all
levels of Operations, up to the DDO!
30THE BIG PICTURE
- Keep it simple
- Keep it local
- Keep it inexpensive and quick/easy to implement
SLIQ test - Not a suggestion system but ideas that can be
implemented easily, preferably by the worker at
the local level - Focus on problems first then any idea that will
make the workers job easier, improve safety,
increase effectiveness and productivity and/or
reduce cost - Not a program or flavor of the month that
will fade over time but a system that will be
monitored and measured - ALL problems/ ideas are welcome!
31IDEA SYSTEM ELEMENTS FOROPERATIONS
- Posting of ideas should also include problems
to spur/generate other ideas at meeting keep it
simplee.g. use white boards or cork boards...
want ideas that can be implemented by the
submitter - Be wary of a cumbersome approval process need to
let go of the suggestion box mentality - Hold Idea meetings at local level - once a week
or every 2 weeks at minimum (NOT monthly - too
much delay) either a separate meeting or part
of existing meeting (e.g. Toolbox) - All decisions on ideas can be made by the group
at the meeting - 1) Do It! implement ASAP
- 2) No/Cant (Why Not) e.g. safety or health
violation - 3) Need More Info. e.g. may be contract
violation - 4) Kick Upstairs need decision by next level
management ? - i.e. feedback comes automatically during the
meeting
32IDEA SYSTEM ELEMENTS FORQMO
- Track only submitted implemented ideas up the
chain monthly (to DDO) Track quantity, location
and speed at local level. - Recognition should predominantly be through use
and sharing of the idea, 90 with the other 10 a
reward - local breakfast/lunch is ok but also use
tangible items e.g. result of a drawing... - Sharing through POCs and Central POC / Central
System (e.g. web page or a newsletter with
picture of employee and his/her idea) - i.e. Show it off !
- Training is crucial at all levels
- Accountability at the supervisor level
(maintaining, reporting) and worker level
(problems/ideas submitted)
33Tracking Problems / Ideas
PPM IDEAS/ISSUES LOG
Do It No/Cant Needs More Info. Kick Upstairs
34Safety ExampleSawStop - DESIGN for Safety
- SawStop Saws are the most advanced saws in the
world. Each saw is equipped with a safety system
that detects when someone accidentally contacts
the spinning saw blade, and then stops the blade
in milliseconds - http//www.sawstop.com/how-it-works-videos.htm
- In most cases, such an accident would result in
just a nick on a SawStop saw, instead of the
devastating injury which would likely occur on an
ordinary saw. - Longer-term idea or solution
- Engineered Control
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