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Mobile Applications

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Text information (SMS, news headlines, football results, hyperlinks, interactive ... Images (from monochrome logos to full colour photos including cameras etc. ... – PowerPoint PPT presentation

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Title: Mobile Applications


1
Mobile Applications
  • Introduction

2
Aims of the Course
  • To communicate knowledge of the technology
    necessary and available to deliver applications
    and web content to mobile devices.
  • To place mobile communication in a context of
    ongoing development, against which pragmatic
    discussion about future developments in mobile
    technology can take place.
  • To properly conceptualise the user.

3
The Tutors
  • David Robison (d.robison_at_brad.ac.uk) Technology
    overview, Mobile Web, commercial experience and
    cultural implications
  • Jules Pagna Disso (j.f.pagnadisso_at_bradford.ac.uk)
    Main lecturer, J2ME programming and Web
    programming support

4
Your Assessment Tasks
  • Two short project specification documents
  • Two mobile projects
  • Two demonstration interviews, including
    discussion of user testing and evaluation

5
Project One (50)
  • Project Specification Document (5)
  • Project 1 (30) e.g. an Internet site
    specifically designed for mobile phones, or a
    mobile application of some description
  • Demonstration Interview (15) demonstrate
    project and report back on user testing and
    evaluation

6
Project Two (50)
  • Project Specification Document (5)
  • Project 1 (30) e.g. an Internet site
    specifically designed for mobile phones, or a
    mobile application of some description
  • Demonstration Interview (15) demonstrate
    project and report back on user testing and
    evaluation

7
Deadlines, Blackboard and Individual Projects
  • www.mobilitystudies.com/masters is where all
    lecture notes and course guides are uploaded
  • Blackboard Virtual Learning Environment (VLE)
    will be where you will be able to submit work
    online (http//blackboard.brad.ac.uk)
  • Just a thought have you considered doing a
    mobile project for your individual project or
    dissertation? This module can act as a good
    starting point

8
Mobile Communications
  • One of the fastest growing industries on earth
  • Unprecedented consumer take-up
  • Mobile phones traditionally seen as one-to-one
    communication tools
  • Increasingly seen as a "media platform" or
    "mobile device"

9
Mobile Media Production and Consumption Platforms
  • Text information (SMS, news headlines, football
    results, hyperlinks, interactive function
    initiations)
  • Images (from monochrome logos to full colour
    photos including cameras etc.)
  • Internet / GPRS, 3g and 4g media services
  • Audio data (MP3 downloads, one to many voice
    broadcast, e.g. Skype)
  • Video (streaming media and clips)
  • Gaming (including multi-platform, real-world
    games)
  • More innovative applications?

10
Convergence?
  • Laptops, handhelds, digital cameras, Walkmans,
    remote controls, etc.
  • Mobility has immediate implications for how work
    is done in the IT and media industries
  • And crucially for this module, how information
    and is stored, communicated, presented and
    displayed

11
Problems of Design
  • Mobility as a human concept?
  • People on the move
  • People with peculiarneeds and desires

Blue tooth headset Marketing image from
www.hi-mobile.net
12
Interface
  • Keypad problems (non-intuitive)
  • No Mouse
  • One Hand
  • On the move (i.e. no office implements around)

13
Interface
14
Screen
  • Generally small
  • Variable size
  • Differing display abilities (colour, monochrome
    etc.)
  • Also bandwidth limitations (becoming less of a
    factor, but still very significant for the
    majority of phones and impacts heavily on cost
    unlike PCs)

15
Screen
16
Phones are different
  • Different display and input capabilities
  • Different software implementations
  • http//www.gsmarena.com (a useful comparative
    site if you want to see a list of phone features)
  • Iphone (http//www.youtube.com/watch?vjBZU7Alv6p8
    )
  • W980 Sony Ericssons Walkman series of phones
  • N95 GPS etc. functionality, Wifi
  • N96 Live TV

17
Overview of Technologies
  • Embedded technologies (operating systems such as
    Symbian, Palm OS, Microsoft PPC etc. C etc.)
  • J2ME (Java for phones applications or games)
  • Media (e.g. audio, images and video)
  • Internet related technologies (WML, various
    scripting methods and XHTML Mobile
    Profile)Flashlite for Mobiles)

18
A few resources to get started with
  • Nokia forum (http//forum.nokia.com) register
    and download some of their emulators and PDF
    guides
  • Software (D2.04) Dreamweaver, Flash, Java
    Netbeans (java.sun.com) with the Wireless toolkit
    and an emulator or two
  • http//developer.openwave.com is also a useful
    resource
  • You may also want to search Macromedia for info
    about Flash Lite (Flash for hand-helds)

19
Mobile browsers
  • There are a number of mobile emulators, browsers
    and SDKs that can be downloaded from Nokia and
    elsewhere, in which you can preview your mobile
    Internet content.
  • Why not download a couple and experiment with
    them?

20
Getting Started with developing for the Mobile
Internet
  • Load Macromedia Dreamweaver from the Start Menu
  • File gt New (CTRLN)
  • Select "Other" type and choose WML or XHTML
  • (Were working in WML version 1.3 for today but
    will quickly be moving on to look at XHTML MP for
    WAP 2.0)

21
Mark it up
  • Mark-up languages allow programmers to display
    information across a range of different systems
    and screens.
  • The aim is that text, tables, images and user
    navigation display in a consistent manner
  • Hypertext Mark-up Language (HTML) is most common
    for Web pages.
  • Wireless Mark-up Language is a compact set of
    rules for displaying information on devices with
    limited resources (e.g. mobiles).

22
WML, HTML and XML
  • WML is based on XML (eXtensible Mark-up
    Language), a mark-up language with a powerful
    ability to describe data.
  • HTML just describes the display of information,
    using a predefined set of tags guaranteed to be
    understood by most Web browsers.
  • XML on the other hand means the document creator
    can define many set of tags.
  • A set of tags is then grouped into a set of
    grammar "rules" known as the Document Type
    Definition, or DTD.
  • XHTML and XHTML MP eXtensible Hypertext Markup
    language and Mobile Profile, suitable for mobile
    devices

23
Remember User in Context
24
Homework
  • Find five existing projects or programs that
    exist on mobile devices - see how they work, try
    to understand what they are.
  • Produce a short summary of the projects and URLs
    to their pages
  • E.g. http//code.google.com/android/what-is-androi
    d.html
  • E-mail these to j.f.pagnadisso_at_brad.ac.uk with
    the subject heading 5 Projects
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