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User-centered approaches to interaction design

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Lose touch with other users if the project takes many years. Input is less ... Artifacts Models: show the common approaches to organize and structure the work ... – PowerPoint PPT presentation

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Title: User-centered approaches to interaction design


1
User-centered approaches to interaction design
  • By Haiying Deng
  • Yan Zhu

2
Contents of this talk
  • Advantages of involving users in development
  • Principles of a user-centered approach
  • Ethnographic-based methods
  • Participative design techniques

3
Why is it important to involve users?
  • Better understanding of users needs and goals,
    thus more appropriate and more useable product.
  • Expectation management
  • making sure that the users views and
    expectations of the new product are realistic.
  • exceed users expectations
  • Adequate and timely training
  • Ownership involvement makes users more
    respective to the product.

4
Degrees of involvement
  • Users join the design team
  • Full-time basis or Part-time basis
  • For the duration of the project or for a limited
    time only
  • Users are not team members but kept informed
    through newsletters or other channels of
    communication
  • Compromise situation

5
Degrees of involvement (cont) Users join the
design team
  • Full-time basis
  • Advantage
  • Consistent input
  • Users are familiar with the system and its
    rationale.
  • Disadvantage
  • Lose touch with other users if the project takes
    many years. Input is less valuable.

6
Degrees of involvement (cont) Users join the
design team (cont)
  • Part-time basis
  • User is co-opted for whole project
  • Advantage
  • input consistent
  • Remain in touch with other users
  • Disadvantage too stressful to the user
  • Need to learn new jargon and handle unfamiliar
    material
  • Fulfill original job concurrently
  • User is co-opted for limited period
  • Advantage less stressful
  • Disadvantage input is not consistent

7
Degrees of involvement (cont)How actively users
should be involved?
  • more successful projects have direct links to
    users and customers
  • user studies produce benefits outweigh the costs
    of conducting them.
  • high user involvement has negative effect

8
Principles of user-centered approach
  • Early focus on users and tasks
  • Empirical measurement
  • Iterative design

9
Principles of user-centered approach (cont)
Early focus on users and tasks
  • Users tasks and goals are the driving force
    behind the development
  • Users behavior and context of use are studied
    and the system is designed to support them.
  • Users characteristics are captured and designed
    for
  • Users are consulted throughout development from
    earliest phases to the latest and their input is
    seriously taken into account
  • All design decisions are taken within the context
    of the users, their work and environment

10
Understanding users work applying ethnography
in design
11
What is ethnography?
  • literally means writing the culture
  • a broad-based approach in which the users are
    observed under their normal activities
  • Documented and rationalized experience
  • Make the implicit explicit

12
What can ethnography do?
  • Studying the context of work and watching work
    being done can reveal information that might be
    missed by other methods that concentrated on
    asking about work away from its natural setting

13
Typical ethnography example
  • Background
  • Method
  • Brief characterization of user community
  • Community practices and procedures

14
Principles to do the ethnography?
  • Being reasonable, courteous, unthreatening, and
    interested in whats happening.

15
Design Ethnography


  • Design concerned with abstraction and
    rationalization
  • Ethnography interested in details.

16
The problem?
  • Representing the information gleaned from an
    ethnographic study so that it can be used in
    design is hard.

17
A framework
  • The distributed co-ordination the distributed
    nature of the tasks and the activities
  • The plans and procedures the organizational
    support for the work.
  • The awareness of work how people keep themselves
    aware of others work.



18
Two supporting methods
  • Coherence presents the data from an ethnography
    study based around a set of view points and
    concerns.
  • Contextual design provides a structured approach
    to gathering and representing info from fieldwork
    with the purpose of design.

19
Coherence
  • 3 viewpoints and a set of focus questions
    associated with each of them
  • 4 concerns and a set of focus questions
    associated with each of them

20
  • Viewpoints dimensions
  • Focus questions
  • Distributed coordination how clear are the
    boundaries..
  • Plans and procedures how do they function?
    How do

  • they fail..
  • Awareness of work how does the spatial
    organization

  • support the interaction? How do

  • workers organize the space around

21
  • Concerns
  • ---- paperwork and computer work
  • ---- skill and the use of local knowledge
  • ---- spatial and temporal organization
  • ---- organizational memory

22
Contextual design
  • Contextual inquiry
  • Work modeling
  • Consolidation
  • Work redesign
  • User environment design
  • Mockup and test with customers
  • Putting it into practice

23
Contextual inquiry
  • An ethnographic study approach used for design
  • Follows an apprenticeship model
  • 4 main principles context
  • partnership
  • interpretation
  • focus

24
Context inquiry ethnography interview
  • Duration
  • Intensity
  • Participation
  • intention

25
Work modeling
  • Work flow model the people involved and the
    communication and coordination that takes place.
  • Sequence model the detailed work steps to
    achieve a goal.
  • Artifact model the physical things created to do
    the work.
  • Cultural model constraints on the system caused
    by organizational culture.
  • Physical model the physical structure of the
    work.

26
Interpretation session
  • Interpreter roles
  • ---- interviewer
  • ---- work modelers
  • ---- recorder
  • ---- participants
  • ---- moderator

27
Consolidating the models
  • Why to get a more general model of the work, one
    that is valid across individuals
  • How use affinity diagram, which organize the
    individual notes captured in the interpretation
    sessions into a hierarchy showing common
    structures and themes

28
Affinity diagram
29
The aim of consolidation on different models
  • Work flow Models identify the key role.
  • Sequence Models identify what really needs to
    happen to accomplish the work
  • Artifacts Models show the common approaches to
    organize and structure the work
  • Physical Models show the commonality of physical
    structures
  • Cultural Models show the set of common
    influencers within the organization.

30
Design room
  • A physical environment with all the work models
    available.
  • An important element of Contextual Design.

31
Participatory design
  • Involve users in design actively
  • PICTIVE(Muller 1991) and CARD (Tudor 1993)

32
PICTIVE (Plastic Interface for collaborative
Technology Initiatives)
  • To let users fully participate in the design
  • To improve knowledge acquisition
  • Concentrates on detailed aspects of the system

33
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34
PICTIVE (cont.)
  • Stakeholders introduce themselves
  • Brief tutorials are represented
  • Brainstorm designs
  • Walkthrough of the design and the decisions

35
CARD (Collaborative Analysis of requirements and
Design)
  • A form of storyboarding
  • Concentrates on a macroscopic view of the task
    flow

36
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37
Summary
  • Involving users in the design process helps with
    expectation management and feelings of ownership,
    but how and when to involve users is a matter of
    dispute.
  • Putting a user-centered approach into practice
    requires much information about the users to be
    gathered and interpreted.
  • Ethnography is a good method for studying users
    in their natural surroundings
  • Representing the information gleaned from an
    ethnographic study so that it can be used in
    design has been problematic.

38
Summary (cont.)
  • The goals of ethnography are to study the
    details, while the goals of system design are to
    produce abstractions hence they are not
    immediately compatible.
  • Coherence is a method that provides focus
    questions to help guide the ethnographer towards
    issues that have proved to be important in
    systems development.
  • Contextual design is a method that provides
    models and techniques for gathering contextual
    data and representing it in a form suitable for
    practical design.
  • PICTIVE and CARD are both participatory design
    techniques that empower users to take an active
    part in design decisions.
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