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Interaction techniques

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Systems designers need to consider alternative ways in which their users' may be ... Is embodied into real world objects like furniture, clothing, crafts, rooms, etc. ... – PowerPoint PPT presentation

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Title: Interaction techniques


1
Interaction techniques
  • for todays computing

2
Interaction.. the dialogue between computers
..and their users

how?
communicate!
3
This lecture will cover
  • Interaction in context
  • Interaction/central to systems design
  • Styles, previous and current
  • Innovative alternatives

4
Primitive dialogue...
  • Early applications tended to be explicit,
    designed for expert users
  • Design was fairly straightforward, interaction
    alternatives were lacking
  • The introduction of applications such as word
    processors and games dramatically increased the
    numbers of non-specialist computer users
  • With the development of new technologies many new
    applications areas were sought
  • The changes necessitated research into
    Interaction design to accommodate not only at a
    variety types of users, but a range of new
    application areas

5
Development of new paradigms
  • The prevailing paradigm is to design for CPU,
    keyboard, monitor and mouse
  • With the advent of wireless, mobile, and handheld
    technologies we as designers need to diversify to
    encompass these alternatives
  • Recently the trend is to promote concepts that
    look beyond the desktop
  • Systems designers need to consider alternative
    ways in which their users may be able to
    interact with their systems more effectively
    within changing environments

6

This was seen as a wide choice for Interface
Designers not so long ago
  • INTERFACE TOOLS
  • question and answer
  • menus
  • natural language
  • form filling
  • direct manipulation
  • INTERACTION STYLES
  • WIMP
  • With Keyboard and Mouse
  • Many systems using these interaction styles
    in combination

7
The impact of technological progress
  • Due to technological progress a future computing
    scenario is envisioned in which almost every
    object in our everyday environment will be
    equipped with embedded processors, wireless
    communication facilities and embedded software to
    perceive, perform and control a multitude of
    tasks and functions.
  • Since many of these objects are already able to
    communicate and interact with global networks and
    with each other, the vision of context-aware
    "smart appliances" and "smart spaces" has already
    become a reality.

8
Alternative interaction paradigms
  • Ubiquitous computing
  • Technology embedded in our environment
  • Pervasive computing
  • Seamless integration of technologies including
    wearables

9
Pervasive computing
  • Is embodied into real world objects like
    furniture, clothing, crafts, rooms, etc.,
  • Those artefacts also become the interface to
    "invisible" services and allow to mediation
    between the physical and digital (or virtual)
    world via natural interaction

10
New technologies always ready to be hatched
  • Technological innovations (i.e.wireless, smart,
    AI, mobile etc) speed up the adoption of new
    services and interaction modes
  • We need to compliment existing styles and enable
    new functionality not otherwise possible
  • New paradigms will pose serious challenges to the
    conceptual architectures of computing
  • However those creating innovative but feasible
    ideas will be central players in future markets

11
Alternative styles
  • Future interaction is less likely to be with
    devices we currently use (i.e keyboard, mouse
    monitor) and more like the way we interact in the
    natural world i.e.
  • Touch
  • Speech
  • Gesture
  • Writing

12
Haptic interfaces
  • Investigate how to we can apply touch sensation
    and control to computer interaction
  • Enable the user to receive sensory feedback in
    the hand or other parts of the body
  • Such as
  • Joysticks, Data Gloves, Motion Platforms
  • Via
  • Force, Vibration, Motion, Temperature, Pressure,
    Touch

13
Two main areas of touch
  • Force (or kinaesthetic) feedback
  • Users muscles are stimulated in a way that
    produces the sensation of applied force
  • Tactile feedback
  • Nerve endings in the skin are stimulated in a way
    that produces a sensation of temperature,
    pressure and texture
  • http//www.cs.hut.fi/Opinnot/T-106.850/PMRG/s2004

14
Where and how might Haptic styles prove useful?
  • Force
  • Vibration
  • Motion
  • Temperature
  • Pressure
  • Touch

15
Interaction via Natural Language
  • PDAs have obvious interface limitations
    (keyboards get smaller but our fingers dont).
  • Speech is well suited to overcoming this problem
  • Smart phones-combining mobile phone technology
    with PDA applications, are already available
  • Speech-based interfaces provide an obvious
    alternative for in car computers (to the visually
    demanding GUI)
  • Without thought though interfaces may pose
    cognitive demands that could undermine driving
    safety
  • Speech will be essential in moving beyond mobile
    devices to truly wearable ones

16
Interaction via Gesture recognition
  • A primary goal is to create a system which can
    identify specific human gestures and use them to
    convey information/or for device control such as
    these
  • Head
  • Hand
  • Eye gaze/blinks
  • Body

17
Wearables
  • Wearable computing hopes to shatter this myth of
    how a computer should be used http//www.media.mi
    t.edu/wearables/
  • Data gloves http//www.5dt.com/products/pdataglove
    5.html
  • Head mounted displays http//www.vrealities.com/hm
    d.html
  • Integrated Eyeglass Displays
  • Clothing http//www.scottevest.com
  • Watches http//www.research.ibm.com/WearableComput
    ing/factsheet.html
  • Jewelery http//www.nokia.com/nokia/0,8764,46398,0
    0.html
  • Buttons http//www.ibutton.com/ibuttons/index.html

18
Hand writing/pen interaction
  • Handwriting recognition software
  • Graphics tablets
  • Digital pens
  • http//hwr.nici.kun.nl/pen-computing/

19
Designers choice will depend upon
  • users
  • tasks
  • environment
  • technological constraints
  • economic constraints
  • designers constraints

20
  • Mobility is often associated with the user
    engaging in other activities, and when that
    activity is behind the wheel of a car the
    development of good interaction design gets just
    a bit more serious.
  • Digital products will increasingly be used in
    environments that are physically or sensually
    restricted (from a seat in a planes economy
    class to the factory floor) and the challenges
    presented will make software design look like
    childs play.

21
Tutorial
  • Check out the urls on relevant lecture slides
  • Within your groups produce a list of applications
  • Suggest (innovative alternative) interaction
    styles to those currently being applied
  • i.e. touch, speech, gesture

22
Other useful URLs
  • http//www.vtt.fi/tte/projects/vr-cluster/kuvia/Lu
    meportti_taitto4.pdf
  • http//www.cs.hut.fi/Opinnot/T-106.850/PMRG/s2004/
    IUI-SonjaKangas.pdf
  • http//www.cs.hut.fi/Opinnot/T-106.850/PMRG/s2004/
    IUI-SonjaKangas.pdf
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