Title: Transformational Concepts
1Transformational Concepts
Everything We Didnt Realize We Needed to Know,
We Learned at CES!
2This presentation is based on ...
- attendance at the 2003 International Consumer
Electronics Show, - January 9-12, 2003
- by Bert Biles, Vicki Clegg,
and Dennis Franz - and current media reports
3Our purpose today ...
- To reflect upon the impact of technology
- On our education
- On our work
- On our lives.
- To explore the concept of Transformational
Concepts. - To consider the implications for higher education
4Scorecard for 2001-2002
5This year, we attended CES!
- International Consumer Electronics Show
- A much broader product range
- More excitement
- The same keynote speakers as COMDEX!
- A better show for our interests
- Thought-provoking presentations
6Transformational Concepts
- Mastering Technology Literacy
- Internalizing Creativity Why Learn About
Creativity? - Visualizing Ideas
- Digital Lifestyles and Workstyles
- Learning Digitese the language of the future
- Recognizing Transformational Forces
7Mastering Technology Literacy
- What became obvious as we walked the aisles
at CES was the comprehensive impact that
technology is now playing in all aspects of our
business, professional, family, and personal
lives. - Technology literally is everywhere we turn. It
impacts all aspects of our lives. - To maximize our effectiveness, all of us need to
be literate about technology. - And perhaps we should be thinking about
technology literacy as an educational issue
impacting all K-State students
8Twenty Standards for Technology Literacy (ITEA)
- Promulgated by the International Technology
Education Association. - Students will develop an understanding of the
Nature of Technology. This includes acquiring
knowledge of - The characteristics and scope of technology.
- The core concepts of technology.
- The relationships among technologies and the
connections between technology and other fields.
9Twenty Standards for Technology Literacy (cont)
- Students will develop an understanding of
Technology and Society. This includes learning
about - The cultural, social, economic, and political
effects of technology. - The effects of technology on the environment.
- The role of society in the development and use of
technology. - The influence of technology on history.
10Twenty Standards for Technology Literacy (cont)
- Students will develop an understanding of
Design. This includes knowing about - The attributes of design.
- Engineering design.
- The role of troubleshooting, research and
development, invention and innovation, and
experimentation in problem solving.
11Twenty Standards for Technology Literacy (cont)
- Students will develop Abilities for a
Technological World. This includes becoming
able to - Apply the design process.
- Use and maintain technological products and
systems. - Assess the impact of products and services.
12Twenty Standards for Technology Literacy (cont)
- Students will develop an understanding of the
Designed World. This includes selecting and
using - Medical technologies.
- Agricultural and related technologies.
- Energy and power technologies.
- Information and communication technologies.
- Transportation technologies.
- Manufacturing technologies.
- Construction technologies.
- Standards for Technological Literacy Content for
the Study of Technology, Second Edition.
Published by the International Technology
Education Association and its Technology for
All Americans Project,
supported by grants
from NSF and NASA. 2002.
13Twenty Standards for Technology Literacy (cont)
- Promulgated by the International Technology
Education Association. - Standards for Technological Literacy Content for
the Study of Technology, Second Edition.
Published by the International Technology
Education Association and its Technology for All
Americans Project, supported by grants from NSF
and NASA. 2002. - Websites
- http//www.iteawww.org
- http//www.iteawww.org/TAA/AETLstds.htm
14Meeting the Technology Literacy Challenge
1996
- All teachers in the nation will have the training
and support they need to help students learn
using computers and the information superhighway. - All teachers and students will have modern
multimedia computers in their classrooms. - Every classroom will be connected to the
information superhighway. - Effective software and online learning resources
can increase students learning opportunities,
but they must be high quality, engaging, and
directly related to the schools curriculum. - Getting Americas Students Ready for the 21st
Century Meeting the Technology Literacy
Challenge June, 1996
15Meeting the Technology Literacy Challenge
1996
- References
- Getting Americas Students Ready for the 21st
Century Meeting the Technology Literacy
Challenge June, 1996 - Websites
- http//www.ed.gov/Technology/Plan/NatTechPlan
- http//www.ed.gov/Technology/Plan/NatTechPlan/exec
sum.html
16Generic Skills for Information Technology
Literacy
- A reasonably accurate model of connectivity.
- An understanding of basic logical and programming
concepts. - Understand the ways data can be structured.
- Understand the behavior of generic information
tools. - Understand the implications of digital media.
- Know the basic ways computer interfaces permit
users to interact with computer programs. - Focus on Generic Skills for Information
Technology Literacy. Anderson and Bikson. The
Rand Corporation. 2001.
17Generic Skills for Information Technology
Literacy
- References
- Focus on Generic Skills for Information
Technology Literacy. Anderson and Bikson.
The Rand Corporation. 2001. - Website http//www.rand.org/publications/P/P8018
18Center for Technology Literacy
- College of Technology at the University of
Houston, TX. http//www.texastechnology.com/CTL/ct
l.htm - Mission Statement
To
enhance the understanding of technology activity
in individuals and organizations and to conduct
research on the development of a technologically
literate citizenry. The CTL will serve as a
research center for examining the issues and
practices related to the development of a
technologically literate society. Little
emphasis has been placed on the processes and
problems associated with the prolific deployment
of technology and a resultant dependency on
technology. Additionally, little research has
been conducted on how these processes can be
optimized to lead to an overall and sustainable
improvement in the quality of life of individuals
and societies.
19TLC 321 Intro to Technology, Literacy, and
Culture
- The core course in the Technology, Literacy,
and Culture interdisciplinary concentration in
the College of Liberal Arts at the University of
Texas. - The course is an introduction to some of the
issues surrounding the interplay of technology,
culture, and literacy. - Website
- http//tlcserv.lah.utexas.edu/smag/syllabus/
-
20Internalizing Creativity Why Learn
about Creativity?
- Trade shows like CES that showcase new products
provide ample testimony to the second point made
by Buffalo States Center for Studies in
Creativity namely, that generating new ideas
and bringing them to market is now seen as the
central task of corporate management. - Perhaps we should consider ways to help K-State
students develop their creative problem solving
abilities which might improve their competitive
position in the job market.
21Why study creativity?
- The International Center for Studies in
Creativity at Buffalo State College/State
University of New York is one of the seminal
institutions in the study of creative problem
solving. The Center offers these twelve reasons
for studying creativity - Develop Your Potential Beyond the Boundaries of
Intelligence. Expand on your abilities. Develop
all of your potential! - Rapid Growth of Competition in Business and
Industry. In a world of increasing complexity,
change, and competition, generating new ideas and
bringing them to market is now seen as the
central task of corporate management. Successful
businesses are the ones that instill creativity
throughout the organization
22Why study creativity? (cont)
- Effective Use of Human Resources. Creativity
is a human resource which exists in all
organizations. To survive in today's economy, it
is imperative for an organization to nurture
the creative potential of its human resources. - Discover New and Better Ways to Solve Problems.
More and more, the problems you face are complex
and open-ended. Knowledge alone isn't enough to
reach innovative solutions. Creative thinking
skills are required. - Development of Society. Creativity is a central
factor in our ability to continue to adapt to the
changing environment. If a nation actively seeks
to nurture creativity, it will play a part in
making history.
23Why study creativity? (cont)
- Builds on the Nature of Knowledge. Creativity
skills can assist an individual in enhancing his
or her knowledge base. Without creative
thinking, an individual is condemned to stay
within the knowledge base as it is given. - Natural Human Phenomenon. Creativity is very
democratic! Everyone has some, but to varying
levels and degrees. Furthermore, we know this
ability can be enhanced. - Important Aspect of Mental Health. Individuals
who are capable of incorporating creativity into
their lives can enjoy the experience of
discovering, developing, and utilizing their many
talents. Skills relevant to creativity are also
useful in coping with life's challenges
Creative thinking
is a critical life skill.
24Why study creativity? (cont)
- Growing Body of Interest. There is a growing
body of literature that represents impressive
progress in understanding the nature of
creativity. Moreover, there have been a large
number of national and international conferences
on creativity for more than 50 years. - Builds on All Disciplines. Creativity is in all
fields from chemistry to engineering, education
to computer science, sociology to business. - from the website of the International Center
for Studies in Creativity, Buffalo State
College/SUNY - http//www.buffalostate.edu/centers/creativity/
- http//www.buffalostate.edu/centers/creativity/Gen
eral/Why_study.html -
25The Patent Scoreboard 2003
- Created by Technology Review magazine and CHI
Research, it is an industry-by-industry
ranking of corporate patent portfolios. - Current-Impact Index
This measure showcases the
broader significance of a companys patents by
examining how often its U.S. patents from the
previous five years are cited as prior art in the
current years batch of patents. A value of 1.0
represents the average citation frequency, so,
for example, a value of 1.4 would indicate a
companys patents were cited 40 percent more
often than the average. - Technology Review magazine, May, 2003,
page.58-63. MITs Magazine of Innovation.
26Aerospace
- Northrop Grumman (U.S.) 0.91
- Lockheed Martin (U.S.) 1.10
- United Technologies (U.S.) 0.81
- Boeing (U.S.) 0.71
- Rockwell Automation (U.S.) 1.06
- Rockwell Collins (U.S.) 1.10
- BAE Systems (U.K.) 0.70
- Thales (France) 0.70
- EADS (Netherlands) 0.55
- Textron (U.S.) 0.78
- GKN (U.K.) 0.65
- General Dynamics (U.S.) 0.95
27Automotive
- Delphi Automotive Sys (U.S.) 1.38
- Honda (Japan) 1.04
- Bosch (Germany) 0.84
- Denso (Japan) 1.13
- Toyota Motor (Japan) 1.42
- Ford Motor (U.S.) 1.18
- DaimlerChrysler (Germany) 0.93
- General Motors (U.S.) 1.18
- Nissan Motor (Japan) 1.32
- Yazaki (Japan) 0.82
- TRW (U.S.) 1.37
- Magma International (Canada) 2.33
28Biotechnology/Pharmaceutical
- Maxygen (U.S.) 12.39
- Caliper Technologies (U.S.) 8.09
- Symyx Technologies (U.S.) 6.21
- Diversa (U.S.) 14.43
- Pfizer (U.S.) 0.66
- Affymetrix (U.S.) 3.37
- Guilford Pharmaceuticals (U.S.) 4.15
- GlaxoSmithKline (U.K.) 0.48
- Aventis (France) 0.39
- Merck (U.S.) 0.49
- Pharmacia (U.S.) 0.58
- F. Hoffmann-La Roche (Swiss) 0.48
29Chemical
- 3M (U.S.) 1.28
- Procter and Gamble (U.S.) 1.32
- BASF (Germany) 0.48
- Bayer (Germany) 0.48
- Bridgestone (Japan) 1.17
- DuPont (U.S.) 0.55
- Cabot (U.S.) 3.30
- Shin-Etsu Chemical (Japan) 0.78
- Dow Chemical (U.S.) 0.75
- Goodyear Tire and Rubber (U.S.) 0.79
- Henkel (Germany) 1.02
- E.ON Energie (Germany) 0.56
30Computer
- IBM (U.S.) 1.70
- Hewlett-Packard (U.S.) 1.61
- NEC (Japan) 0.95
- Fujitsu (Japan) 1.17
- Microsoft (U.S.) 2.69
- Sun Microsystems (U.S.) 2.10
- Xerox (U.S.) 1.23
- Cisco Systems (U.S.) 3.42
- Seiko Epson (Japan) 1.19
- Hon Hai (Taiwan) 1.71
- Seagate Technology (U.S.) 1.44
- 3Com (U.S.) 2.40
31Electrical/electronics
- Hitachi (Japan) 1.27
- Canon (Japan) 0.95
- General Electric (U.S.) 1.09
- Matsushita Electric (Japan) 0.98
- Toshiba (Japan) 1.21
- Mitsubishi Electric (Japan) 1.09
- Sony (Japan) 0.97
- Samsung (South Korea) 0.95
- Koninkliijke Philips Elec (Neth) 0.97
- Siemens (Germany) 0.90
- Sharp (Japan) 1.11
- Eastman Kodak (U.S.) 0.79
32Semiconductor
- Micron Technology (U.S.) 2.13
- Advanced Micro Devices (U.S.) 1.73
- Intel (U.S.) 1.74
- Applied Materials (U.S.) 2.58
- Texas Instruments (U.S.) 1.42
- Semiconductor Energy lab (Jp) 3.32
- Taiwan Semiconductor (Taiwan) 1.77
- Hynix Semiconductor (S Korea) 1.00
- LSI Logic (U.S.) 1.82
- Infineon Technologies (Ger) 0.98
- STMicroelectronics (France) 0.86
- Chartered Semiconductor (Sing) 2.57
33Telecommunications
- Ericsson (Sweden) 1.56
- Motorola (U.S.) 1.44
- Lucent Technologies (U.S.) 1.50
- Nokia (Finland) 1.90
- Nortel Networks (Canada) 1.79
- Qualcomm (U.S.) 3.11
- ATT (U.S.) 2.12
- Alcatel (France) 1.12
- Agere Systems (U.S.) 1.03
- JDS Uniphase (U.S.) 2.22
- Verizon Communications (U.S.) 3.69
- WorldCom (U.S.) 2.74
34Four Tools for Visualizing Ideas
- Inspiration brainstorming software.
- According to the company, the software employs
proven techniques of visual learning to support
improved achievement for computer-literate
students. Inspiration strengthens critical
thinking, comprehension, and writing across the
curriculum in language arts, science, social
studies, and anytime students need to structure
their thinking. - Inspiration's integrated diagramming and
outlining environments work together to help
students comprehend concepts and information.
Educators use Inspiration to customize
instruction, achieve standards, assess student
progress, and energize learning.
35Four Tools for Visualizing Ideas
- Inspiration brainstorming software.
- References
- Websites
- http//www.inspiration.com/
- http//www.inspiration.com/freetrial/index.cfm?fus
eactionform.insp
36Four Tools for Visualizing Ideas
- Microsoft Visio software
- Visio software is a drag and drop graphics
tool for easily creating various types of
diagrams that can be exported to other programs
(e.g., Word and PowerPoint) or to a website. - Website http//www.microsoft.com/office/visio/de
fault.asp
37Four Tools for Visualizing Ideas
- Microsoft Visio software includes templates
for creating
Block diagrams Building plans (with automatic
dimensioning) Databases Electrical engg
diagrams Flowcharts Forms and charts Mechanical
engg diagrams
Maps Network diagrams Organizational
charts Process engineering diagrams Project
schedules Software diagrams Website diagrams
38Four Tools for Visualizing Ideas
- Star Tree software
- Star Tree software is a one of a series of
information/visualization software tools from
Inxight Software, Inc a spin-off company from
Xerox and its famed Palo Alto Research Center
(PARC). - The Star Tree metaphor wraps its linked
elements around a sphere, allowing the visual
presentation of a relational tree structure with
unlimited expansion possibilities. - Star Tree software facilitates the creation and
use of navigational tree structures for websites,
databases, and other information forms.
39Four Tools for Visualizing Ideas
- Star Tree software
- Websites
- http//www.inxight.com/products/vizserver/
- http//www.inxight.com/products/stsv.php
40Four Tools for Visualizing Ideas
- BrainEKP software
- The BrainEKP software from TheBrain Technologies
Corporation is a package for organizing and
displaying relational information. - The BrainEKP software can be used to structure
create knowledge bases, create and organize
business processes, provide data access, and
illustrate relationships. - Websites
- http//www.thebrain.com/Default.htm
- http//www.thebrain.com/BrainEKPtour/default.htm
click on the Start the BrainEKP Tour.
41Digital Lifestyles and Workstyles
42Learning Digitese
- Is digitese the language of the future?
- In watching contemporaries go through medical
school at the KU Med Center, I was struck by
what a large component of their initial medical
education was devoted to learning the
vocabulary of medicine. - Of the ten product categories on the preceding
slide, only the personal computer seems to
require that you actually know how it works as a
prerequisite for its use.
43Learning Digitese
- Here are three Internet tools that can help
- www.WhatIs.com is an Internet answer tool
designed to answer the question What is
__________? about topics related to computers
and the Internet. - www.webopedia.com is an Internet-based, special
purpose encyclopedia that similarly focuses on
topics related to computers and the Internet. - www.GuruNet.com is an Internet-based reference
tool accessed from a slide-out bar that is
constantly available on your screen.
Highly recommended and its free!
http//www.gurunet.com/freedownload.html
44Recognizing Transformational Forces
- At CES, one of the messages heard over and over
was Our particular technology is going to
change your life! - The question is Which technologies actually
WILL change our lives? - We all can identify technologies that have been
transformational forces in the past. - And after looking at the past, well look to the
future
45Transformational forces
- Rotary printing press (1846)
- Sewing machine (1851)
- Dynamite (1866)
- Phonograph (1877)
- Shift-key typewriter (1878)
- Incandescent lamp (1879)
- Type-setting machine (1886)
- Punched card tabulating system (1890)
- X-ray (1895)
- Rocket (1000 AD)
- Movable type printing press (1455)
- Steam engine (1769)
- Hot air balloon (1783)
- Cotton gin (1794)
- Electrical battery (1799)
- Portland cement (1824)
- Steam railroad (1830)
- Combine (1831)
- Cast steel plow (1837)
- Practical telegraphy (1838)
46Transformational forces
- DDT DichloroDiphenyl- Trichloroethane (1939)
- Penicillin (1941)
- Commercial broadcast television (1945)
- Transistor (1948)
- Color television (1954)
- Stereophonic recordings (1957)
- Sputnik (October 4, 1957)
- Xerox office copier (1958)
- Integrated circuit (1958)
- Transatlantic wireless telegraphy (1901)
- Air conditioning (1902)
- Airplane (1903)
- Alternating current NY, NH Hartford Railroad
(1907) - Model T automobile and assembly line (1914)
- Commercial broadcast radio KDKA (1920)
- Nylon (1935)
- Radar (1935)
- Electric typewriter (1935)
47Transformational forces
- Cellular telephone service (1978)
- IBM personal computer (August 12, 1981)
- Compact Disk (CD) (1983)
- Digital Micromirror Device (1987)
- Internet (NSFnet) (1988)
- NAVSTAR Global Positioning System (GPS)
(1989-94) - Graphical Internet browser (1994)
- DVD players (1997)
- Laser (1960)
- United States' Mercury manned space flight (May
5, 1961) - Geographic Information System technology (Canada
GIS) (1963) - Intelsat communications satellite (1965)
- United States Apollo 11 moon landing
(July 20, 1969) - Apple II personal computer (1977)
48So what did we see at CES?
- We saw miles of aisles of everything from
tiny memory devices you can carry in your
pocket - To it actually includes everything telephones,
PDAs, and pocket computers - We saw things that you can buy today
- And things that you may never be able to afford!
- And among the many products and ideas that
dazzled us, here are 12 of the best
49Wireless networks
- Wireless networks so-called 802.11x was
everywhere! - K-State is expanding its wireless networks
- Will this result in ubiquitous computing?
- What will be the impact of public hot spots?
- Cisco Systems just announced an agreement to
acquire privately-held Linksys Group, the leading
provider of wired and wireless network products
for consumers and small businesses. - The market 3.7 billion in 2002 projected at
7.5 billion in 2008 worldwide.
50Cellular telephones with
- Color digital camera and picture transmission
- Text messaging
- MP3 capability
- FM radio
- Audio recording
- Internet browsing, and
- The latest Seamless switching between GPRS
(General Packet Radio Service) public cell
telephone carrier networks and 802.11x wireless
computer networks
( a work in progress at Nokia)
51Nokia 3650
52Digital video cameras and non-linear video
editing
- Better MiniDV and other digital format cameras
- Next-generation non-linear video editing software
that takes advantage of 3.0GHz Pentium 4
processors featuring Hyper-Threading - More sophisticated, less expensive combination
DVD-R/DVDR burners - Panasonic has just announced a prototype solid
state, broadcast quality camcorder - Small PCMCIA cards that can be inserted into a
notebook or workstation and edited with your
choice of software. - A solid-state camcorder with NO MOVING PARTS.
Revolutionary!
53DVD recorders and players
- According to 2001 CEA market research, DVD
players reached the 25 percent market
penetration faster than any product in consumer
electronics history. - DVD began as a technology and not as a product.
- DVD technology agreement (August 25, 1995)
- Technical specifications published (1996)
- DVD players hit US market (March, 1997)
- More sophisticated, less expensive combination
DVD-R/DVDR burners (2002) - Nine major CE companies announce establishment of
basic specs for HDTV-capable Blu-ray DVD
(2002)
54High-Definition broadcast TV
- Highly detailed, you are there quality in 16 x
9 format - Live sports broadcasting in High-Definition
format will be the big deal in 2003 evening
programs simulcast in regular and High-Definition
format. - The ABC Television Network broadcast the National
Football League (NFL) playoff games and the Super
Bowl in January of 03 in High-Definition format.
ABC also plans HDTV coverage this spring of the
National Basketball Association (NBA) finals
(June 4-18), and the Stanley Cup playoffs (May
31-June 9).
55Second-generation DLP TV monitors
and projectors
- Texas Instruments demonstrated its
second-generation Digital Light Processing (DLP)
technology in 40-to-60 flat-screen television
monitors and a new digital theatre projection
system called DLP Cinema. - At the core of the DLP technology is the Digital
Micromirror Device, invented by Dr. Larry
Hornbeck of Texas Instruments in 1987. - Website http//www.dlp.com/default.asp?bhcp1
for demo, click on What is DLP technology?
56Tablet PCs
- Provide wireless, portable, pen input drawing,
handwriting recognition ubiquitous computing - All run Microsoft Windows XP Tablet Edition
- Most use an Intel PIII-M processor HP/Compaq
uses the Transmeta Crusoe 5800 processor - Current manufacturers
- Acer TravelMate C102Ti
- Toshiba America Portégé 3500
- HP/Compaq TC1000
- Motion/Gateway M1200
- Fujitsu PC Stylistic St4110
- ViewSonic Tablet PC V1100
57Tablet PCs
- iTAC Reference Webpage
- http//main.itac.ksu.edu/training/mobilecomputing
/tablet_pcs.htm
58Consumer GPS
- Global Positioning System (GPS) technology
- Brought online in 1989 completed in 1994
- 24 satellites provide 3D position information
- In-car GPS navigation systems
- Pocket GPS navigation units
- 2003 Best of CES
Finalist PDA, Handheld,
Mobile Wireless Garmin,
iQue 3600, 589.99 - The first PDA to include integrated GPS
technology - Includes voice-guidance, MP3 player, voice
recorder
59Website http//www.garmin.com/products/iQue3600/
Garmin iQue 3600
60Portable audio/MP3 player
- 2003 Best of CES Winner Portable Audio
Samsung, YP-900, 399.00 - MP3 and WMA compatible
- 10GB hard drive for storing music and other files
- USB 2.0
- PC-less, on-the-fly MP3 encoding
- Voice recorder
- FM transmitter for wireless playback on open FM
frequency to home or car stereo - These devices are changing the recorded music
landscape
61Samsung YP-900
62Satellite-based radio
- Delivers 100 channels of digital-quality music,
sports, news, and entertainment - Two competing subscription services
- XM Satellite Radio 9.99 per month
- SIRIUS satellite entertainment service 12.95
per month - Will satellite-based radio replace terrestrial AM
and FM radio?
63Website http//www.delphi.com/electronics/skyfi/
SKYFi Satellite Radio
64Home satellite systems
- Direct home satellite systems are important
because they may provide HDTV service before
digital cable can provide it the only source of
HDTV for rural areas the only current source for
providing rural broadband Internet connectivity - Direct home satellite is making inroads on
providing local broadcast television coverage - With the purchase of America's DirecTV network,
Rupert Murdoch has been confirmed as TV's most
powerful man in the world with the capacity to
reach more than 110 million viewers across four
continents.
MediaGuardian.co.uk
April 13, 2003
65Sony Entertainment Robot
- Sony SDR-4X II entertainment robot
- A fully-articulated, 35 high biped robot
- Walks, dances, sings, talks, listens, shows
emotion - Demonstrated by Mr. Kunitake Ando during his CES
keynote address - President and COO, Sony Corporation
- Websites
- http//www.sony.net/SonyInfo/News/Press/200303/03-
0324E/ - http//www.zdnet.com.au/reviews/coolgear/av/story/
0,2000023510,20273167,00.htm
66Sony Entertainment Robot
Sony SDR-4X II entertainment robot
67Roomba FloorVac
- Roomba FloorVac
an intelligent home
appliance
from the
iRobot Corporation - Winner, Last Gadget Standing Presentation and
Poll at 2003 CES - Rodney A. Brooks
- Chairman and CTO, iRobot Corporation
- Director of the MIT Artificial Intelligence
Laboratory, and the Fujitsu Professor of Computer
Science at MIT - Author of Flesh and Machines, (Pantheon, 2002)
68Roomba FloorVac
- Roomba FloorVac
an intelligent home
appliance
from the
iRobot Corporation - Winner, Last Gadget Standing Presentation and
Poll at 2003 CES - Founding members of iRobot Corporation
- Helen Greiner
Co-founder and President - Colin Angle
Co-founder and Chief
Executive Officer - Professor Rodney A. Brooks
Co-founder, Chairman and Chief
Technology Officer
69iRobot Corporation
- Helen GreinerCo-founder and PresidentUnder Ms.
Greiner's leadership, iRobot Corporation is
delivering robots into the industrial, consumer,
academic, and military markets. Recently, she has
been honored as a Technology Review Magazine
"Innovator for the Next Century," invited to the
World Economic Forums as a Global Leader of
Tomorrow, and has been awarded the prestigious
DEMO God Award at the DEMO Conference. Her 15
years of experience in robotic technology
includes work at NASA's Jet Propulsion Laboratory
and MIT's Artificial Intelligence Laboratory. She
holds a B.S. in Mechanical Engineering and an
M.S. in Computer Science, both from MIT.
70iRobot Corporation
- Colin AngleCo-founder and Chief Executive
OfficerMr. Angle guides the strategic direction
of the company. Mr. Angle is a true pioneer in
the field of mobile robots, designing the
behavior controlled rovers for NASA that led to
the Sojourner exploring Mars in 1997. But more
importantly Mr. Angle has pioneered business
models and relationships responsible for the
introduction of multiple commercially viable
robotic products in commercial and consumer
markets. Mr. Angle holds a B.S. in Electrical
Engineering and an M.S. in Computer Science, both
from MIT.
71iRobot Corporation
- Professor Rodney A. BrooksCo-founder, Chairman
and Chief Technology
OfficerProf. Brooks is the principal architect
of iRobot innovative proprietary software
technology. He is also the Fujitsu Professor of
Computer Science at MIT and the Director of the
MIT Artificial Intelligence Laboratory. His
principal fields of interest are robotics,
computer vision, and artificial intelligence. Dr.
Brooks is a noted authority on Artificial
Intelligence and is frequently profiled and
quoted in articles and news stories and is the
author of Flesh and Machines, (Pantheon, 2002)
72Roomba FloorVac
73Roomba FloorVac
- Websites
- http//www.roombavac.com/
- http//www.irobot.com/home/default.asp
- http//www.irobot.com/corp/default.asp
- http//www.amazon.com/exec/obidos/tg/detail/-/0375
420797/103-5112525-8975869?viglance
74Which of these will be Transformational Forces?
What is your opinion?