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NM4210 User experience

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Title: NM4210 User experience


1
NM4210 User experience
  • Class 5 Lessons from marketing

2
Designing for UX
  • Re-cap
  • Designing for user experience is not a method it
    is way of thinking.
  • Each lecture session is a snap-shot fodder for
    thinking. You have to connect dots construct
    knowledge.

3
Tangram
4
What is experience Marketing perspective
  • Experiences are private events that occur in
    response to some stimulation (e.g. as provided by
    marketing efforts before and after purchase)
  • Experiences involve the entire living being. They
    often result from direct observation and/or
    participation in events whether they are real,
    dreamlike, or virtual.
  • Experiences are usually NOT self-generated but
    induced.

Experiential marketing Bernd H. Schmitt
5
What is experience Marketing perspective
  • Verbs that describe experiences (such as like,
    admire, hate, attract) typically describe
    the stimulus that produces the experience as
    opposed to the person who has the experience. -
    Roger Brown and Deborah Fish
  • To demonstrate they showed people simple
    sentences of type X likes Y and asked Is this
    because X is the kind of a person who generally
    likes other people, or is this because Y is the
    type of person whom other people typically like?
  • They found that people tend to assume the latter,
    and not only for like but for most other
    experiences verbs.
  • As Marketer you provide stimuli that result in
    customer experiences you select he experience
    providers. Your are in charge. Depending what
    you do and how you do it , your company and brand
    are seen as more or less likeable, admirable, or
    attractive. This does not mean consumer is
    passive. It means that you have to take the first
    action.

6
Why we buy - Value
  • As consumers we at one time or another have all
    made purchases that made us feel good, look good,
    or helped solve a pressing problem. In other
    words, we made purchases based on the value the
    purchase provided. This is the nature of value.
    It motivates us to buy and determines what we are
    willing to pay. In fact, value is basis for all
    consumption.

Priceless Diana LaSalle, Terry A. Britton
7
Why we buy - Value
  • Value as it relates to consumption has fascinated
    scholars for decades. In fact, there is a field
    of study called axiology to deal with this
    phenomenon.
  • What these studies determined is that while value
    is based on a variety of criteria, it boils down
    to one simple fact the final value of an
    offering is determined by the consumer.
  • Value is in the eye of the beholder. Only the
    buyer can determine what value he or she finds in
    a purchase.

8
Why we buy - Value
  • All products and services possess some elements
    of objective and subjective criteria, both
    contribute to the overall values of an offering.
    These are not different types of value but
    different means of determining value.
  • Objective value is based on criteria such a
    availability, size, quantity , hours to
    manufacture, and so on which decides price one
    should pay for the product or service.
  • Subjective value is much more elusive. It is not
    the goods themselves that people desire, but
    rather the benefits these goods provide an
    increase in comfort or pleasure, the ability to
    accomplish new tasks, the esteem of others when
    they regard what we own.

Priceless Diana LaSalle, Terry A. Britton
9
Value and the whole person
  • Plain candle Source of light (survival), makes
    contact at physical level. Necessity during black
    out (objective). Cost 1
  • Candle with perfume It is not only source of
    light it also produces fragrance (new dimension
    value). Aroma therapy, relaxation. Cost 8
  • As master card ad would put it
  • Matches -2 cents
  • Candle -8
  • Relaxation -Priceless

10
  • http//www.youtube.com/watch?vpnigNFLt52Q

11
Value and the whole person
  • Candle provides light
  • Add perfume- expands the impact of the candle on
    the senses and
  • with help of marketing, this candle will be
    associated with relaxation, comfort, and
    nurturing, thus increasing its value. Cumulative
    value, multiple hits on one or more levels of
    consciousness.

12
Expectations give and take
  • When customers make a purchase, they expend time,
    effort, money, thought, emotion and so forth. In
    exchange they expect value. Or to put it in other
    words, in exchange for their sacrifice, they
    expect rewards.
  • To create a best value experience we need to
    limit the sacrifices and increase rewards.

13
Expectations give and take
  • Tony just got a big promotion. He wants to look
    best for his new appointment. Needs a haircut.
    Not happy with his present hair dresser.
  • Based on his friends strong recommendation
    decides try Ninas a very reputed salon.
  • On
  • his first attempt to make an appointment,
    the phone is busy. On his fourth try he finally
    connects. Bad news, didnt get the date he wants
    but receptionist tells him she can squeeze him in
    for Monday with Samantha.

14
Expectations give and take
  • Monday Tony shows up 10 minutes early. Line is
    so long that it takes several minutes to check
    in. He is surprised why his friend feels that
    they have a great service.
  • Finally he is seated in the shampoo chair, he
    gets a nice scalp massage included with the
    service. Relaxing experience, when he reaches
    Samantha, he is happy to find that she is a very
    pleasant and efficient person. Has a nice chat
    with her and he is happy with the haircut. Leaves
    nice tip for her.
  • Feeling content he moves to check-out counter
    another long queue.

15
Experience Event Matrix
16
Class activity 15mts
  • Think of any high value purchase or service you
    have experienced recently and try to map
    rewardsacrifice on Experience event matrix
  • Group of 2 One will narrate the experience other
    will map the experience on the matrix

17
Buying behaviour
  • Sole aim of marketing and brand management is to
    reserve a place in consumers head.
  • When the need arises their product/service would
    be the first choice.
  • Four stages of buying behavior.

18
Consumer decision making model
  • Adapted from a consumer decision-making model
    Experience Engagement Process EEP developed by
    John Arndt
  • Discover
  • Evaluate
  • Acquire
  • Integrate
  • extend

19
Consumer decision making model
  • Discover Beginning, a stage consumer identify
    products and service to meet specific wants and
    needs and to uncover possible sources for them.
    impulse to buy. Impulse may be
  • Company induced and ad inspires some to make a
    purchase
  • Self induced to fulfill ones need
  • Situation induced situation dictates the
    purchase. E.g. something essential breaks down
    and needs replacement

20
Consumer decision making model
  • Evaluate To examine the possible choices
    discovered in sate one and narrow them down to a
    single winner.
  • Collects information. Internet, consumer reports,
    articles and advertising. They scrutinize
    compare, study and with the options before making
    a decision.
  • In a crowded market choice is based on subjective
    value a product provides

21
Consumer decision making model
  • Acquire Point at which goods and services are
    purchased. Seemingly simple activity is often
    riddled with complexity and in which a consumer
    sacrifices a lot (in terms of time, effort, money
    etc).
  • Location vendor
  • Parking
  • Ordering
  • paying

22
Consumer decision making model
  • Integrate Customer made the purchase. Now it is
    time to integrate purchase into their lives. By
    definition, integration is the process of making
    something a part of the whole.

23
Consumer decision making model
  • Extend A stage company and customer form a bond
    beyond mere ownership or use of a product or
    service. Point where business reaches for the
    soul of the consumer.
  • Relating to their values and supporting what is
    important in their lives.

24
Experience drama
  • Things can go wrong at any stage of interaction
    with product.

25
This is the ultimate nasty I decided not to buy
700 phone because of this form.
26
Folding paper
27
Tipping point
Malcolm Gladwell
  • Law of the few Few exceptional people with their
    social connections, energy and enthusiasm can
    bring in drastic changes.
  • Stickiness factor There are specific ways of
    making a contagious message memorable.
  • The power of context Human beings are a lot more
    sensitive to their environment than they may seem

28
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • the law of leadership - it is better to be first
    than it is to be better
  • Being first in the market is better than having a
    better product than a competition. Examples we
    all remember who first flew over Atlantic or who
    was the first man on the moon but almost no-one
    knows who was the second. Heineken was the first
    imported beer in USA and still is No. 1 imported
    beer. Same for Miller Lite, first domestic light
    beer. Being first doesn't matter if the
    idea/product is not good.

29
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of the category - if you can't be first
    in a category, set up a new category you can be
    first in.
  • Given that it's very hard to gain leadership in a
    category where competition already exists, it's
    better to create a product in new category than
    trying to attack existing categories. Category
    doesn't have to be radically different, e.g. if
    there's dominant player in imported beer, one can
    become the first to import light beer. If one
    can't be the first to fly over Atlantic, one can
    still be the first woman to fly over Atlantic.

30
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of the mind - it's better to be first in
    the mind than to be first in the marketplace
  • Is something wrong with the law of leadership
    (previously presented)? No, but the law of the
    mind modifies it. It is better to be first in the
    prospect's mind than first into the
    marketplace....Being first in the mind is
    everything in marketing. Being first into the
    marketplace is important only to the extent that
    it allows you to get into the mind first.

31
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of perception - marketing is not a battle
    of products, it's a battle of perceptions.
  • Marketing is not about products (their features
    or quality) but about perceptions (how people
    perceive products). Reality doesn't exist, what
    we call "reality" is just a perception of reality
    that we create in our minds. Honda is a leading
    Japanese car manufacturer in US but only third in
    Japan (after Toyota and Nissan). If the quality
    of the car was the most important thing it should
    have the same position in all markets. In Japan,
    however, people perceive Honda as a manufacturer
    of motorcycles.

32
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of focus - the most powerful concept in
    marketing is owning a word in the prospect's mind
  • The most powerful concept in marketing is owning
    a word in the prospect's mind". Owning in this
    context means that if people hear or see this
    word they usually connect it with a company that
    "owns" this word. IBM owns "computer". FedEx owns
    "overnight". You can't take somebody else's word

33
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of exclusivity - two companies cannot own
    the same word in the prospect's mind.
  • It's fruitless to try to take over a word that is
    already owned by a competitor. Burger King tried
    to own word "fast" which was already owned by
    McDonald and failed miserably. FedEx tried to
    take over "worldwide" from DHL.

34
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of the ladder - the strategy to use
    depends on which rung you occupy on the ladder -
    each category has its own ladder or hierarchy,
    and where your product or service is in this
    hierarchy will determine your strategic options.
  • Marketing strategy depends on your position in
    the market. If you're No. 2 you use different
    strategy than when you're No. 1 or 3. Avis was
    No. 2 in car rental and when they advertised as
    "finest in rent-a-cars" they had losses because
    their marketing wasn't credible (you can't be
    "finest" being No. 2). That had profit when they
    switched to "Avis is only No. 2 in rent-a-cars.
    So why go with us? We try harder". Then they had
    another disastrous campaign when they started
    claiming "Avis is going to be No. 1".

35
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of the opposite - if you're shooting for
    second place, your strategy is determined by the
    market leader.
  • If you're shooting for second place, your
    strategy is determined by the leader. Leverage
    the leader's strength into a weakness. Don't try
    to be better than the leader, try to be
    different. E.g. Pepsi marketed itself as a
    "choice for the new generation" when faced with
    Coca-cola's "old and established" brand.

36
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of division - over time, a category will
    divide and become two or more categories.
  • Over time a category will divide and become two
    or more categories. E.g. computers started as a
    single category but broke up into mainframes,
    workstations, personal computers, laptops etc.
    Cars started as a single category but divided
    into luxury cars, sport cars, RVs, minivans etc.
    Companies often don't understand that and instead
    think that categories are combining, believe in
    synergy. Leader can maintain dominance by
    addressing emerging categories with new brand
    names instead of using brand name successful in
    one category in a new category. E.g. when Honda
    wanted to go up-market it created a new brand,
    Acura.

37
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of line extension - there's an
    irresistible pressure to extend the equity of the
    brand
  • One day a company is tightly focused on a single
    produce that is highly profitable. The next day
    the same company is spread thin over many
    products and is losing money."

38
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of singularity - in each situation, only
    one move will produce substantial results.
  • People tend to think that success is the result
    of a lot of small efforts well executed, that
    working harder is a way to success. In marketing
    only thing that works is a single, bold stroke.

39
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of success - success often leads to
    arrogance, and arrogance to failure.

40
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of failure - failure is to be expected
    and accepted.
  • Drop things that don't work instead of trying to
    fix them. Don't punish for failures (if you do
    people will stop taking risks).

41
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of hype - the situation is often the
    opposite of the way it appears in the press
  • When things are going well, a company doesn't
    need the hype. When you need the hype, it usually
    means you're in trouble.

42
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of acceleration - successful programs are
    not built on fads, they're built on trends.

43
The 22 Immutable Laws of Marketing - by Al Ries
and Jack Trout
  • The law of resources - without adequate funding,
    an idea won't get off the ground
  • Marketing is a game fought in the mind of the
    prospect. You need money to get into a mind. And
    you need money to stay in the mind once you get
    there.

44
It is all about perception
  • 4 Es
  • Educate Educate customer, distributors and
    retailer about your product
  • Explore why customer wants to buy your product.
    Observe their behavior
  • Elevate Communicate how your product can elevate
    customers lifestyle.
  • Entertain make learning about your product,
    buying it and using it a memorable experience
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