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The Evolution of Video Games

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Title: The Evolution of Video Games


1
The Evolution of Video Games
  • A Brief History from the 1800s-Present

2
Ancestors of Video Games
  • The beginnings of the video game industry can be
    traced back to the pinball machine industry.
  • Pinball itself can be traced back to the 1800s
    game Bagatelle, a form of billiards in which
    players used a cue to shoot balls up a sloped
    table, hoping to have the ball land in a pocket
    on the way down.

3
Ancestors of Video Games
  • In 1931, Automatic Industries introduced the
    first real pinball machine, Whiffle, which used a
    plunger instead of a cue. It was also one of the
    first devices that was coin activated.
  • Later in 1931, David Gottlieb introduced the
    hugely popular Baffle Ball, which launched
    pinball into a serious industry.
  • At this point, there were no flippers, bumpers,
    or scoring device.

4
Ancestors of Video Games
  • Harry Williams introduced Contact in 1933, the
    first electric machine.
  • Around this time, pay-out machines were
    introduced that combined pinball and gambling.
  • Many states passed laws prohibiting gambling and
    these pay-out machines.
  • In New York, pinball was ruled an extension of
    gambling and was made illegal (until the
    1980s!). Many states followed this precedent
    and the gaming industry was tainted.

5
Ancestors of Video Games
  • In 1947, Gottleib introduced Humpty Dumpty, the
    first game to use flippers, to establish pinball
    as a game of skill and not a game of chance.
  • Some states relented, but the gaming industry
    was still tainted and linked to gambling.
  • Other innovations followed, and the pinball
    industry grew with companies like Gottleib,
    Williams, Bally, and Midway.
  • Many of the founders and innovators of the video
    game industry had their starts in pinball.

6
The First Video Game?
  • Early computers could only play simple games like
    tic-tac-toe.
  • Most historians agree the first video game was
    invented in 1958 by Willy Higginbotham at the
    Brookhaven National Laboratory.
  • It was an oscilloscope and analog Donner computer
    to play Tennis for Two as a demonstration for
    the annual visitor day.

7
The First Video Game?
Rebuilt in 1997
Original Game
8
Spacewar
  • In 1961, Steve Russell built Spacewar on a DEC
    PDP-1 at MIT.
  • It took 6 months and 200 hours of programming.
  • Using toggle switches, two players could control
    dueling ships firing torpedoes at each other.
  • Additional effects like gravity, hyperspace
    (teleporting), and unreliable weapons were
    eventually added.
  • Due to its eventual influence on the industry and
    its well-known history, many people consider this
    the first true video game.

9
Spacewar
The Spacewar PDP-1
Steve Russell and the Original Spacewar
Spacewar Screenshot
10
The Magnavox Odyssey
  • In the late 1960s, Ralph Baer began work on a
    video game system while working at Sanders
    Associates.
  • The game was a form of ping pong using a moving
    ball and player controlled paddles.
  • The system consisted of a game box containing the
    logic, two simple controllers, and used a
    standard television for a display.
  • Magnavox struck a deal, and the system became the
    Odyssey, launched in 1972.

11
The Magnavox Odyssey
  • Other games were also supported through the use
    of coloured screen overlays and accessories.
  • Magnavox, unfortunately, overpriced the system
    and marketed it as only working with Magnavox
    sets.
  • The system nevertheless sold reasonably well for
    being the first home video game console.
  • It also had great influence on the first major
    arcade video game Pong.

12
The Beginnings of Atari
  • Nolan Bushnell was first introduced to gaming
    through the pinball industry.
  • At the same time, Bushnell attended the
    University of Utah, where he first saw and played
    Spacewar.
  • He went on to create Computer Space, a coin
    operated version of Spacewar using custom
    hardware and a television for a display in 1970.

13
The Beginnings of Atari
  • With help from Bill Nutting of Nutting
    Associates, 1,500 Computer Space machines were
    manufactured in 1971.
  • Due to poor marketing and complex game play (it
    needed several pages of instructions to explain),
    the game did poorly.
  • Not to be deterred, Bushnell went on to form
    Atari in 1972 as the first video game company.

14
Atari and Pong
  • Ataris first commercial success was Pong.
  • It was test marketed at Andy Capps Tavern in
    Sunnyvale, California late in 1972.
  • It was a huge success.
  • Forgeries and copies appeared on the scene to
    cash in on the new craze.

15
Atari and Pong
  • Magnavox sued Atari for patent infringement.
  • Since Bushnell had seen the Odyssey at a trade
    show months before Pong was made, Atari was in
    trouble.
  • They settled with Magnavox and became the sole
    licensee for this technology.
  • Magnavox prosecuted all of the imitators, leaving
    Atari back on top of the industry.

16
More Early Home Consoles
  • Ataris Home Pong in 1975
  • The Connecticut Leather Company (Coleco) and
    Telstar in 1976.
  • Fairchild Camera and Instrument releases Channel
    F, also in 1976, the first programmable home
    game to use cartridges.

17
More Early Home Consoles
  • Atari released the Video Computer System (better
    known as the 2600) in 1977. Immensely popular.
  • Magnavox and Odyssey2 in 1978.
  • Mattel Electronics introduced the Intellivision
    in 1979.

18
The Early Arcade
  • Arcades did not exist at first video games were
    largely installed in bars and were not seen as
    childrens amusements.
  • Bushnell saw the huge potential and Atari
    introduced the Pizza Time Theatre (Chuck E.
    Cheese) to help establish video games for
    children in 1977.
  • Arcades for the whole family began to spring up
    as video games grew in popularity.

19
Early Arcade Developments
  • 1975 Midway imports Taitos game Gunfight the
    first to use a microprocessor.
  • 1976 Exidy Games releases Death Race, in which
    players drive over stick figures. Protests
    ensue.
  • 1978 Atari releases Football and Midway
    releases Space Invaders. Both set records.

20
Early Arcade Developments
  • 1979 Atari releases Lunar Lander, its first
    vector graphics game. Atari later released
    Asteroids, its best-selling game.
  • 1980 Namco releases Pac-Man, the most popular
    arcade game ever world-wide.
  • 1980 Atari releases Battlezone, perhaps the
    first true first-person video game.

21
Early Arcade Developments
  • 1981 Relative newcomer Nintendo releases Donkey
    Kong, with the first appearance of what would
    become Mario, later Nintendos main mascot.
  • Other classics followed
  • 1981 Galaga, Frogger, Ms. Pac-Man, Centipede
  • 1982 Dig Dug, Burger Time, Mr. Do!, QBert, Pole
    Position, Joust, Zaxxon, Moon Patrol (first game
    with parallax scrolling), Time Pilot
  • 1983 Dragons Lair (first laser disc game),
    Mario Bros., Spy Hunter

22
Meanwhile, Atari at Home
  • 1979 Atari designer Warren Robinett introduces
    Easter Eggs to video games, hiding a room with
    his name in a 2600 game called Adventure.
  • 1980 Atari ports Space Invaders to the 2600.
    The practice of porting arcade hits to home
    begins.
  • 1981 Atari ports Pac-Man to the 2600. Still
    ranks 4 on the Top Ten most Shameful Games of
    all time. Really, really bad.
  • 1982 Atari rushes E.T. for the 2600 to market
    for Christmas. Millions of cartridges are
    reportedly dumped and buried in the New Mexico
    desert. Even worse!
  • 1982 Atari releases the 5200 game console. It
    also did not do very well. Atari in big trouble.

23
Also at Home
  • 1980 Sensing Atari was in trouble, several
    developers left and formed Activision, the first
    third-party game publisher.
  • 1982 General Consumer Electronics produces the
    Vectrex.
  • The first vector graphics home console.
  • It was monochromatic, but used coloured plastic
    overlays like the first Magnavox Odyssey.
  • 1982 Coleco releases the Colecovision.
  • Both consoles faltered in 1983 and died off in
    1984, when the rest of the industry crashed.

24
The Crash of 1983-1984
  • After the golden age up to 1982, the video game
    market collapsed with several companies
    abandoning the industry or totally out of
    business. Why?
  • There was no new technology able to sustain and
    drive growth of the industry.
  • There was a huge over-supply of game cartridges.
  • Atari believed they were unstoppable and could do
    anything. Turns out they were wrong.
  • Home computers arrived on the scene, and people
    began to panic at the new threat.
  • People lacked faith, and many felt video games
    were a fad. Retailers, distributors, the press,
    and good portions of the public turned their
    backs on them.

25
The Advent of the Home Computer
  • In the early 1980s, home computers began to grow
    in popularity.
  • Some did not do very well, like the Coleco Adam
    (1984), but some proved popular as a gaming
    platform.
  • Commodore, with the VIC 20 (1981) and Commodore
    64 (1982) and again later with the Amiga.
  • Apple with the Apple II and later generations.
  • IBM and various PC clones, which has become the
    predominant home computing gaming platform.

26
The Advent of the Home Computer
  • Several new companies began developing for these
    new platforms
  • Accolade
  • Origin
  • Infocom
  • Epyx
  • Broderbund
  • Sierra
  • Microprose
  • Electronic Arts
  • Lucas Arts
  • And many, many others

27
Nintendo and Sega
  • In 1984, Nintendo released the Family Computer
    (Famicom) in Japan. It was rebranded in 1985
    as the Nintendo Entertainment System (NES) for
    North America.
  • In 1986, Sega (once known as SErvice GAmes)
    released the Sega Master System.
  • These two new home consoles begin to revitalize
    the sagging game market.

28
Nintendo and Sega
  • Sega lagged behind Nintendo in sales.
  • In 1989, Sega introduced the new 16-bit Genesis
    console, but it still lagged behind as people
    awaited the Super NES.
  • When the Super NES was introduced in 1991, Sega
    had a surprise its new mascot, Sonic the
    Hedgehog.
  • In 1992, Sega shipped the Sega CD peripheral for
    the Genesis, which did not fare very well.

29
Other Contenders
  • 1987 NEC introduces the hybrid 8/16 bit PC
    Engine in Japan, later releasing it in 1989 in
    the U.S. as TurboGrafx.
  • 1990 SNK introduces the new 24-bit NeoGeo game
    console in the U.S.
  • 1993 Panasonic releases the 32-bit 3DO system, a
    CD based system.
  • Despite their technical innovations, none of
    these systems fared as well as Nintendos or
    Segas.

30
Arcades Fight Back
  • In 1987, CAPCOM introduced Street Fighter, but
    hardware lacked the power to really drive the
    game.
  • In 1991, that was fixed with Street Fighter II,
    and new life was breathed into the arcade.
  • CAPCOM followed with many more fighting game
    classics.
  • In 1992, Midway followed suit and introduced the
    gory Mortal Kombat series. More protests.

31
Arcades Fight Back
  • Though fighting games brought life back to
    arcades, it was never the same as before the
    crash.
  • Arcades became testing grounds for next
    generation hardware and games for home consoles
    for Nintendo, Sega, and Sony.
  • Arcades also came to house specialized hardware
    unavailable to the home console, or the classic
    games that once defined the industry.
  • Despite the boost in popularity, arcades were not
    able to revive their glory days. But, this was
    not the end of the arcade either

32
Hand Held Gaming
  • Early hand helds were primarily LED based, single
    game machines.
  • New hand helds changed that
  • Atari Lynx (1989)
  • Nintendo Game Boy (1990)
  • NEC TurboExpress (1990)
  • Sega Game Gear (1991)
  • NeoGeo Pocket (1998), Colour (1999)
  • Game Boy Colour and Advanced (2001)

33
Home Computer Advancements
  • 1989 Maxis releases SimCity and begins the line
    of Sim games.
  • 1993 7th Guest becomes the first big CD-ROM
    hit. Myst follows shortly.
  • 1993 Id Software publishes Doom, firmly
    establishing the first-person shooter, and
    introduces multiplayer gaming.
  • 1995 3D acceleration hardware introduced.

34
A Three Horse Race
  • 1994 Sega releases the Saturn in Japan (1995 in
    the U.S.).
  • 1994 Sony releases the Playstation in Japan
    (1995 in the U.S.).
  • 1995 Nintendo releases the Nintendo 64 in Japan
    (1996 in the U.S.).
  • This time, all three consoles enjoy reasonable
    success.

35
A New Three Horse Race
  • 1999 Sega releases the Dreamcast.
  • 2000 Sony releases the Playstation 2.
  • 2000 Sega introduces Internet access to the
    Dreamcast.
  • 2001 Nintendo releases the Gamecube.
  • 2001 Microsoft releases the Xbox.
  • 2001 Sega discontinues the Dreamcast, and
    announces it will no longer produce hardware.
  • 2002 Both Sony and Microsoft introduce Internet
    connectivity to their consoles.

36
Portable Developments
  • 2003 Nintendo releases the Game Boy Advanced
    SP.
  • 2003 Gamepark releases the GP32 with wireless
    support, Internet connectivity, USB, and Smart
    Media cards.
  • In addition to its own games, it can play Game
    Boy and Game Boy Colour, NES, Super NES, Atari
    2600, NeoGeo Pocket, and other console titles
    through emulators.
  • 2003 Nokia releases the N-Gage with wireless
    connectivity through Bluetooth and cellular
    networks for games, e-mail, and so on.

37
Arcades Fight Back Again
  • Arcades have seen a recent revival, starting at
    the turn of the new millennium with games with
    new controls and innovative twists best suited
    for the arcade.
  • Dance Dance Revolution (and at least 12 sequels)
    ...
  • MoCap Boxing, MoCap Golf, ...
  • And quite a few others.

38
Arcades Fight Back Again
  • The arcades resurging popularity is highest in
    Asia, particularly Japan.
  • Some arcades and arcade machines are reappearing
    in North America, more so in the United States
    than in Canada.
  • But, it is still not the same as it once was.
  • The focus still appears to be more about
    introducing new technologies.
  • The gameplay almost seems secondary without the
    gimmicks, the games would not be nearly as much
    fun to play.

39
The Latest ...
  • Nintendo released in late 2004 its latest
    handheld, the dual-screenNintendo DS, with
    morepower than the N64, andlots of bells and
    whistles.
  • Sony also released in late2004 its own feature
    rich hand held, the Playstation Personal (or
    PSP) in Japan and brought it to North America
    early 2005.

40
The Latest
  • In late 2005, Microsoft launched its Xbox 360.
  • It features a three-core processor, built-in
    wireless, hard-drive, built-in network support,
    and high-end graphics. Very nice.
  • This marks the beginning of the next generation
    of console hardware

41
Coming Soon ...
  • Infinium Labs plans to soon release its Phantom
    console, based on PC hardware and strict
    copyprotection mechanisms.
  • The DISCover console is another PC based
    console, that will ship in low end and high end
    models.
  • These have been coming soon for years,
    however, so dont hold your breath!

42
Coming Soon
  • Of course, Sony and Nintendo also have new
    consoles under development, for release in 2006
    or 2007.

Nintendos Revolution
Sonys Playstation 3
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