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Steering Projects with Agile Project Management

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Competition and Collaboration. APM Practice. Chaordic Characteristics. www.ccpace.com ... Competition and Collaboration: Practice #2 - Small, Networked Teams ... – PowerPoint PPT presentation

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Title: Steering Projects with Agile Project Management


1
Steering Projects with Agile ProjectManagement
  • Sanjiv AugustineOctober 02, 2003

2
About Me
  • Director, Technology at CC Pace in Fairfax,
    Virginia, U.S.A.
  • Over 6 years of project management experience.
  • Over 13 years of experience with IT applications
    ranging from
  • microcontroller-based systems to
    enterprise-class business
  • applications.
  • Managed several Agile projects ranging in size
    from 3 to 120
  • people.
  • Industry involvement
  • Recent speaking engagements
  • Agile Development Conference 2002, Australia/NZ
  • Software Development Conference 2003,
    Australia/NZ
  • Agile Development Conference 2003, Salt Lake City
  • Project World 2003, Chicago
  • Book in progress Managing Agile Projects
    Prentice Hall 2004

3
About CC Pace
  • eXtreme Programming (XP) for 28 dog years
  • 10 successful XP projects
  • Teams ranging from 3-120 people
  • Catalyst methodology combines XP software
  • development with Agile Project Management
    (APM)
  • and Usage-Centered Design practices.
  • Our solution to previously intractable problems
    with
  • software development in complex and
    unpredictable environments
  • Cost-competitive alternative to offshore
    outsourcing

4
Agenda
  • Background
  • XP Overview
  • The Need for APM
  • What is APM?
  • Complexity Theory Distilled
  • The Chaordic Project
  • APM Practices
  • Wrapping XP with APM
  • The Big Wrap
  • Competition and Collaboration
  • Practice 1 Guiding Vision
  • Practice 2 Small, Networked Teams
  • Emergence and Self-Organization
  • Practice 3 Simple Rules
  • Practice 4 Open Information
  • Practice 5 Light Touch
  • Learning and Adaptation
  • Practice 6 Adaptive Leadership
  • Discussion

5
XP Overview
  • Raison dEtre
  • Reduce the cost of change
  • Deliver in complex and unpredictable environments
  • Innovate rapidly and reliably
  • Practices 100,000 Foot View
  • Individual Test-driven Development, Refactoring,
    Pair Programming, Simple Design
  • Development Team Continuous integration,
    Collective ownership, Coding standard,
    Sustainable pace, Metaphor
  • Organization Planning game, Customer tests,
    Small releases
  • Values
  • Simplicity, Communication, Courage, Feedback

6
The Need for APM
  • Role of Project Manager in XP is Unclear
  • Not enough design, requirements, architecture?
  • Too much freedom, overhead, process?
  • Too confusing points, stories?
  • Fundamental assumptions of traditional management
    are mismatched with Agile
  • Predictability, Stability, Rigidity and
    Information Adequacy
  • Current management theory is mismatched with
    Agile
  • Asset based Vs People and interaction based
  • Project Theory Input-Process-Output
    Transformation view
  • Management Theory Predictive planning, job
    dispatching, thermostat model
  • Mechanistic management model is mismatched with
    humanistic agile model

7
What is APM?
  • For whom is it?
  • Managers of product development and other
    innovative business solution delivery teams
  • What is their need?
  • To lead highly skilled individuals in delivering
    business value rapidly and reliably
  • What is it?
  • APM is a project management paradigm that
    provides core values, principles, practices and
    tools to energize, enable and empower project
    teams that work in close concert with customers
    to meet their business needs.
  • Why is it different?
  • Unlike traditional mechanistic management
    approaches APMs humanistic approach considers
    all members skilled and valuable stakeholders in
    team management, and hence uses complexity theory
    as a metaphor for embracing change and delivering
    results in extreme environments.

8
Complexity Theory Distilled
  • Living systems are complex, in that they consist
    of a great many autonomous agents interacting
    with each other in many ways.
  • The interaction of individual agents is governed
    by simple, localized rules and characterized by
    constant feedback.
  • Collective behavior is characterized by an
    overlaying order, self-organization, and a
    collective intelligence so unified that the group
    cannot be described as merely the sum of its
    parts.
  • Complex order, known as emergent order, arises
    from the system itself, rather than from an
    external dominating force.
  • These complex, self-organizing Complex Adaptive
    Systems (CAS) are adaptive in that they react
    differently under different circumstances, and
    co-evolve with their environment.

9
The Chaordic Project
  • A chaordic project harmoniously blends
    characteristics of both chaos and order freedom
    and control, optimization and exploration,
    competition and cooperation
  • The Agile project as a chaordic CAS
  • Competition and Collaboration
  • Agents Individuals
  • Mental Models Vision and Alignment
  • Groups Project Teams
  • Emergence and Self-Organization
  • Interactions/Feedback Information exchange and
    relationships among individuals
  • Simple Rules XP/SCRUM/FDD Practices
  • Learning and Adaptation
  • Learning Observation, monitoring, measurement
    and reflection
  • Adaptation Process changes, team adjustments
  • Environment Project Environment

10
APM Practices Actualizing The Chaordic Project
11
The Big Wrap
12
Competition and Collaboration Practice 1 -
Guiding Vision
  • Create a shared mental model for all team
    members
  • Create shared expectations
  • Clearly delineate scope/objectives
  • Create an XP release plan

Done in a RApid Planning (RAP) Session The
Thomsett Company. Used with permission.
13
Creating Shared Expectations
  • More to success than on-time, within budget
  • Understand stakeholders priorities
  • Facilitate stakeholder negotiation
  • Create a shared understanding/agreement of
    success

14
Delineating Scope/Objectives
IS-NOT COULD BE
IS
  • Scope is best defined by both what is IN as well
    as what is NOT
  • Stakeholders name things inside and outside
    project scope
  • Unresolved items go to sponsor for resolution
  • Everything outside scope is assigned to a
    stakeholder or other project.

To automate loan underwriting process
To develop new process
To provide credit rating
To obtain credit rating from Agency 1
To provide insurance rating
To obtain insurance rating from Agency 2
UNRESOLVED
15
Creating a Release Plan
  • Identify major milestones
  • Estimate initial team velocity (Points per
    iteration) based on resources
  • Place user stories into iterations based on
    teams estimated velocity
  • Pick release dates
  • Prioritize stories to maximize value for each
    Release
  • Link stories to business needs to ensure
    alignment with strategic plan

16
Competition and Collaboration Practice 2 -
Small, Networked Teams
  • Enable interactions and adaptation through close
    relationships on small, networked teams
  • Keep interaction penalty low with 7 or- 2 people
    to a team
  • Implement Collective Ownership so that you can
    move people around
  • Implement Pair Programming to improve
    interaction, while also improving your bus
    factor
  • Reorganize team to tackle new functionality
  • Ensure a diversity of skills on team

17
Emergence and Self-Organization Practice 3 -
Simple Rules
  • Implement iterative, incremental delivery
  • Schedule small releases (1 2 months) with
    fixed-length iterations (1, 2 or 3 weeks in
    duration)
  • Iteration Planning
  • Design and Development
  • Acceptance Testing
  • Implement XP Development Practices. Provide
    Training and Mentoring.
  • Manifest XP Values. Empower the Process Coach to
    Continuously Reinforce XP Values.
  • Simplicity
  • Communication
  • Feedback
  • Courage

18
Emergence and Self-Organization Practice 4 -
Open Information
  • Provide free and open Access to Information
  • Hold daily standup meetings
  • Practice whole team
  • Facilitate co-location with caves and commons
  • Implement on-site customer
  • Install information radiators
  • Whiteboards
  • Posters
  • Bulletin Boards

19
Emergence and Self-Organization Practice 5 -
Light Touch
  • Practice intelligent control
  • Understand the difference between control and
    order
  • Manage the project context, not the content
  • Lighten up!
  • Practice accepted responsibility to reduce
    command-control
  • Maintain sustainable pace for a productive team
  • Encourage collective problem solving for
    self-organization
  • Encourage questioning, analysis and feedback to
    nurture autonomy

20
Learning and Adaptation Practice 6 - Adaptive
Leadership
  • Tune to the edge of chaos
  • Track and report iteration status 2-3 times an
    iteration
  • Track and manage risks
  • Conduct periodic process reflections to adapt
    your approach
  • Use scenario planning to prepare for different
    outcomes

21
Learning and Adaptation Practice 6 - Adaptive
Leadership
  • Track and Report Iteration Status
  • Developers estimate points for each story (1
    Point 1 Ideal Engineering Day)
  • Team Velocity is number of points/iteration
  • Yesterdays Weather dictates that next
    iterations estimated velocity is the same as
    that completed in last
  • Map stories back to Release Plan

Iteration 5 Status
Submit Request
Loan Summary
Print Summary
Import Overwrite
Number Validation
Process Response
Complete
Remaining
22
Learning and Adaptation Practice 6 - Adaptive
Leadership
  • Track and manage risks
  • List risks by impact (High/Medium/Low) and
    probability (High/Medium/Low)
  • Provide a mitigation plan with clear
    responsibility

Risk
Impact
Probability
Mitigation Plan
Key employee dependency
HIGH
MEDIUM
  • Process Implementation
  • Pair Programming
  • (Jones)
  • Rotation (Augustine)

Agency dependencies
HIGH
HIGH
  • Agency Liaisons
  • Agency 1 Smith
  • Agency 2 Patel

23
Learning and Adaptation Practice 6 - Adaptive
Leadership
  • Process reflection
  • Granular (In Iteration, Short) AND Coarse (Every
    Few Iterations, Longer)
  • Whats Working ()
  • Whats Not ( )

XP
Refactoring
Simple design
Communication
Acceptance testing
Unit testing
Other
Hardware procurement
Software procurement
24
Learning and Adaptation Practice 6 - Adaptive
Leadership
  • Scenario Planning
  • Memory of the future
  • Dont try to predict outcome
  • Instead, prepare the team for different possible
    outcomes

25
Discussion
Contact Information sanjiv.augustine_at_ccpace.com h
ttp//www.ccpace.com 1 (703) 631 6600
Intelligent control appears as uncontrol or
freedom.And for that reason it is genuinely
intelligent control. Unintelligent control
appears as external domination.And for that
reason it is really unintelligent
control. Intelligent control exerts influence
without appearing to do so. Unintelligent control
tries to influence by making a show of
force. -- Lao Tzu, Book of Ethics
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