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4th Generation Communications Networks

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Generation 2 - Mechanical Automated Switched. Dialled Number addressing by Geography ... Copier/Fax. Gaming Console. Integrated Wireless & Wireline Voice Mail ... – PowerPoint PPT presentation

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Title: 4th Generation Communications Networks


1
4th Generation Communications Networks
  • Geoff Hall

2
4th Generation Networks
  • Generation 1 - Manual Plug Board
  • Manual work
  • Human Processor
  • Personal Touch
  • Analogue Connection
  • Doesnt Scale
  • Generation 2 - Mechanical Automated Switched
  • Dialled Number addressing by Geography
  • Analogue connection
  • Scales world-wide
  • Costly maintenance
  • No processor initially
  • Generation 3 - Digital Automated Switched
  • Digitized implementation of analogue (TDM)
  • Computer controlled enables services beyond
    connection
  • Low maintenance but still Geographically
    constrained
  • Separate Voice and Packet infrastructure

3
Impact on Consumers thats you!
4
Value to the customer
The freedomof mobility
The Multimedia experience
Security Personalization
to enhance ones lifestyle and boost business
productivity
5
Delivering ubiquitous and uniform services
Content
Wireline
Wireless
Services
Presentation
Transformation
Broadband Connectivity
Voice
Data
Public
Private
Traditional models (technology AND business) with
service delivery boundaries have to change
6
End user requirements - Business/Enterprise
  • Office Workers want
  • One click access to clients and fellow employees
  • Call Management features
  • Collaboration services
  • Multi-party Conferencing
  • Desktop Video Calling
  • Mobile Employees want
  • One number access from clients and fellow
    employees
  • Screening for customer, vendor, and personal
    contacts
  • Call routing to multiple communication devices
  • Single Voice Mailbox
  • Teleworkers want
  • Lower-cost Business line
  • Call Management Features
  • Screening for customer, vendor, and personal
    contacts
  • Multi-party Conferencing
  • Desktop Video Calling
  • Single Voice Mailbox
  • Collaboration
  • Control of multiple communication devices
  • Contractors Partners want
  • Collaboration services
  • One click access to team members
  • Multi-party Conferencing
  • Desktop Video calling
  • One number access from team members

7
Consumer/SOHO Digital Networked Home
  • Blurring of Physical Boundaries
  • Telecommunications spending entertainment
    intrinsically tied together
  • Smart homes smart appliances
  • Personalised home environment controlled
    remotely
  • Displacement of simple voice by video calling
  • Content (music, books, videos, games) via the
    network

Web Camera
Wireless Surveillance Camera
HOME OFFICE
PC Internet Voice Services
Television Cable/Satellite
Entertainment System
Printer/Scanner/Copier/Fax
Next-Gen PVR
Satellite Dish Receiver
PDA Voice/DataServices
Telephone Voice/DataServices
Wireless Home Network GW
DVD Player
Web Camera
Wireless Web Tablet
Integrated Wireless Wireline Voice Mail
Gaming Console
FAMILYROOM
MP3 Player
Digital SLRCamera
PC Internet Virtual Voice Service Voice
Calling Personalized Audio
Cellular Phone Text Chat
CD/DVDBurner
Printer
TEENAGERS ROOM
CPE driven Vision of Consumer/SOHO environment
need to retain these top-end users in the network
8
Business Drivers
9
Networking and Telecom EnvironmentYear 2006
  • Broadband everywhere
  • Widespread SIP
  • Personal communication migrated to wireless
  • Death of distance
  • Web applications
  • Open protocols/open source
  • Telecom spend? faster than GDP growth
  • Depreciation cycles?
  • Payback/profit criteria?

TECHNOLOGY
ECONOMY
  • Focus on individual (identity, privacy) rather
    than network
  • Fostering competition
  • Tariff on basic and monopoly services only
  • Regulation directed to different layers within
    the industry

Operator
  • All about who owns the customer relationship
  • 1000s of service providers for all services
  • Reduction in importance of monopolies

REGULATORY
COMPETITION
10
Customer Drivers Service Provider
3rd Party Services
Network
The beneficiaries of network assets are not
funding investment in those assets
Investment is retarded, Innovation is stifled and
Network performanceis degraded
... must realign business model
11
Evolving Competitive Environment
APPLICATIONS
WebServices
Bundling
Focus on generating value through software
New Service Providers
New Competitors
Labour
Outsourcing
Standards
Specialization
Commoditization
INFRASTRUCTURE
IT SERVICES
12
Transforming the network
13
Convergence means eliminating boundaries
Content
Services
Presentation
TDM PSTN
Data networking
Mobile PLMN
Transmission
Enterprise
Broadband Connectivity
Restructure the network model AND the business
model to enable seamless services
14
Simplified Domain View
Packet Service (PS)
Subscriber Location Profile
Common Applications components
Common IP Backbone
15
Converged functional network architecture
Content, User Personalisation, Service creation
Broadband access
Services edge
Applications
Media
Voice
Content switching
Interactive multimedia
Services control
Policy
Dynamic packet
Dynamic optical
16
3GPP R5 network architecture
3GPP R5
  • 3GPP R5 IM Subsystem provides a SIP and H248
    framework for the applications and control
    environment of converged wireless networks
  • Applications creation environment (OSA) permits
    extending applications to users independently of
    their means and point of access

17
Fully converged architecture
Content Application Servers
3rd Party applications
Roaming, Personalisation, Presence
PRI interworking, BRI and lines gateway
3GPP R5
DSL
Multi- Service Edge
Cable, FTTH
Multi- Service Edge
OE, ETTH
BWA
Application QoS Content switching
WLAN
Full service ubiquity and uniformity for
wireline, wireless , and enterprise
18
Priorities for Technologists
19
Topology View
Applications
Billing
I-CSCF
S-CSCF
Presence
Network Services
Signaling GW
HSS/HLR
Enterprise
MG Control
P-CSCF
Location
Network Policy
Media Resources
Gateways
Multi Service Edge
Core Packet
PSTN
Service Edge
Connectivity Edge Metro
Core Transport
Access
Common Core Network Service Architecture
Personal communicator
20
Technology Challenges
  • Security for the network itself and the user
  • Authentication
  • Network protection
  • Network robustness
  • A converged network with the performance of the
    voice network not the reliability of an ISP!
  • Overload and priority management
  • New service invention
  • Ease of use
  • Education of the users
  • Standards

21
Technologists
  • The Art of the Possible
  • End to End Network understanding and exploitation
  • Low cost, robust network
  • High value responsive services
  • Subject Expertise
  • IP
  • SIP
  • JAVA
  • Products
  • High availability Compute systems and
    applications
  • Embedded systems (Real Time) on custom hardware
  • High Volume access components
  • Very cost sensitive
  • Terminals
  • Power and Battery technology
  • User interface
  • Physical design
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