Title: Experiments in HumanRobot Teams
1Experiments in Human-Robot Teams
- Curtis W. Nielsen, Michael A. Goodrich, Jacob W.
Crandall - Brigham Young University
2Motivation
- Search and Rescue Robotics
- Still in its infancy
- Current methods have very high workload
3The Questions
How do human-robot interactions affect team
performance and human workload? Where is the
Sweet Spot?
4Procedure
- Domain
- Topological map-building
- Interaction Schemes
- Teleoperate
- Point to Point
- Region of Interest
- Experiment
5Behavior-based Landmarks
- Set of behaviors afforded to the robot
- Affordance the perceived actionable properties
between the world and an actor (Gibson) - Actor robot
- Afforded behaviors turn right, turn left, go
forward - Afforded behaviors are found using filtered sonar
measurements
6Building a Topological Map
Classify a landmark
Disambiguate landmarks
Choose an action
7Characterizing the interaction schemes
- Landmark classification
- Landmark disambiguation
- Choose an action
- Advantages
- Disadvantages
8Teleoperate (TOL)
- Choose an action Human
- Landmark classification Human
- Landmark disambiguation Human
- Advantage Human has very high control of the
movement of the robot - Disadvantage The human must devote a lot of
attention to the robot
9Point To Point (PTP)
- Choose an action Human
- Landmark classification Robot
- Landmark disambiguation Human
- Advantage Relatively low workload
- Disadvantage Requires human control for each new
action
10Region of Interest (ROI)
- Choose an action Human / Robot
- Landmark classification Robot
- Landmark disambiguation Robot
- Advantage Very little human workload
- Disadvantage Takes a long time to disambiguate
landmarks
11The interface
12Joystick Control
Action Selection
Landmark Classification
Landmark Disambiguation
13Point to Point Control
Action Selection
Landmark Classification
Landmark Disambiguation
14Region of Interest Control
Action Selection
Landmark Recognition
Landmark Disambiguation
15Measuring Performance
The time it takes for the system to complete an
accurate map of the environment.
Time
16Measuring Workload Behavioral Entropy
- Entropy of the joystick (Boer)
- Velocity of the mouse.
- Button clicks on the mouse and joystick
- Change robots
- Scaling issues
17Experiment 10 subjects
18Region of Interest
19Point to Point
20Mixed with Joystick
21Workload(without joystick)
22Elapsed Time (without joystick)
23Workload (with Joystick)
24Elapsed Time (with Joystick)
25Results
Tradeoff Curve
With Teleop
Without Teleop
26Conclusions
- Measured performance and workload for a system
where a human controls 3 robots in a map-building
task. - Analyzed the tradeoffs in terms of workload and
performance of changing interaction schemes
between robots. - Found a sweet spot where performance is
relatively high and workload is relatively low. - Sweet spot can change as representation and
autonomy level change.
27Questions for Future Work
- Vary the number of robots?
- Vary the number of users?
- Vary environment complexity?
- Dynamic autonomy?
- Workload measurements (scaling issues)?