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MBL Coaching Clinic

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Title: MBL Coaching Clinic


1
MBL Coaching Clinic
  • Fran Charles and Mike Kalin
  • MIT Sailing
  • March 2, 2006

2
Foundations for Speed
  • Sail the way all the fast people sail...
  • Tech Dinghy
  • Sail set up- halyard, downhaul, outhaul, vang
  • Rake- Always needs to be checked. One or two
    fingers, centered, not too tight
  • Tanks- Quick check
  • Centerboard- Most important adjustment on boat.
    Upwind, Downwind, Prestart, Changing velocity
    conditions.
  • Weight centered around thwart at all times.
  • Practice-
  • Starting, acceleration, tacking, tacking,
    tacking. Crew helping trim at bottom mark.

3
FJ Speed Tips
  • FJs-
  • Halyard Tension- More breeze, more firmness
  • Jib Lead position- Usually 3 holes open behind
    car in light conditions moving aft with more
    breeze.
  • Jib Sheet- Critical for crews to adjust sheet to
    help steer the boat and keep it from heeling.
  • Centerboard- All the way down in all breezes
    upwind. Make certain that the bungee is doing its
    job.
  • Mainsheet- Always get it back in. Turn the boat
    up and feather in the puffs. If sail went out,
    relieve the helm by heading up and get the sheet
    back in. Constant angle of heel achieved by
    steering and trying to stay sheeted in.
  • Vang firmly but not too tightly.
  • Practice-
  • All crews must face aft upwind and forward in
    prestart and downwind. Make transitions by
    leading your body with the hand that holds the
    jib. Extra roll in tacking accomplished by trying
    to rip the ratchet from the leeward tank.
    Skippers must sit forward so their knees are
    pressed together along thwart at all times.
    Downwind drills need to focus on seamless changes
    from jib reaching to wing and wing to jib
    reaching with both sails always working
    effectively.

4
420 Speed Tips
  • 420s-
  • Halyard Tension- More breeze, more firmness
  • Jib sheet should always be trimmed through the
    cleat until the foot begins to curl. Then, trim
    the windward sheet hard through the cleat until
    the jib clew lines up with the vertical wall of
    the leeward tank. In extremely strong breeze duct
    tape over the cam cleats and dont worry about
    windward sheeting.
  • Crew weight needs to be kept forward dramatically
    in light breeze- crew on their toes or leaning
    over the jib cleat on the leeward tank while the
    skippers rear is forward of the traveler tube.
    As breeze velocity increases hiking power needs
    to be increased- change crews- and weight moved
    aft to center on traveler. All crews need to
    check their hiking straps and, if short legged,
    adjust the straps looser. Centerboard needs to be
    depowered between races and upwind in strong
    breeze.
  • Practice-
  • Starts and straight line speed accounts for 90
    of a 420 race. Rabbit start and try to hold a
    lane. Skippers need to sail the boat with the jib
    full at all times and easing the mainsheet to
    keep the boat flat. More breeze immediately
    equates into much more vang tension. Starting on
    time is difficult because the tacking angles are
    so much wider and holding your lane for a long
    period of time is imperative. Remember that
    tacking a 420 is always expensive. More than one
    tack in the first 2 minutes of a 420 race almost
    guarantees a very poor finish. Likewise, a double
    tack near the windward mark because of a poor
    layline call can be disastrous. No more than 4
    tacks/ beat should ever be employed.

5
Tools of the Trade
  • Skippers- Bookmark coastal waters forecast and
    sailflow.com Should be in tune with the forecast
    trend before arriving to sail. Polarized
    sunglasses, good snug hat, warm gloves, fleece as
    well as goretex socks. Appropriate spray or
    drysuit gear at hand. Small water bottle and
    sunscreen.
  • Crews- FJ bailer as well as tech/420 bailer with
    their names indelibly marked on them. Lock up do
    not leave hanging around anywhere. Extra bailer
    gets tied in on halyard tail and loose bailer
    gets used. Have spares available at home.
    Cassette tape and yarn tell tales precut to the
    right length and taped to the inside of
    lifejacket. Only tie on with a rolling hitch.
    Polarized sunglasses, good snug hat, warm gloves,
    fleece as well as goretex socks. Appropriate
    spray or drysuit gear at hand. Small water bottle
    and sunscreen. Know which boat you start in and
    where you will be rotating to before racing
    begins. That way you can keep an eye on your next
    boat for capsizes, swamping and rigging problems.
  • Coaches- Extra warm clothes. It is much colder to
    coach than it is to sail. Always wear water proof
    boots and have a larger than usual pair of spray
    pants to easily pull on/ off over footwear.
    Lifejacket, polarized sunglasses, sunscreen and
    little snacks for your players. A jug of water
    for those who dont bring their own. Whistle and
    personal loud hailer are essential. Buy extra
    whistles and keep them in your glove box.
  • Staying active in the game in other ways besides
    coaching- Play the game. There are many
    opportunities to organize an older folks team
    race series. This is the one area of our sport
    which is exploding in new growth. Two on two is
    simple- last place loses. Four on four is a bit
    more complicated but, essentially dont finish
    last or second to last. Race some class of boats.
    Frostbiting in keelboats or dinghies is easy and
    not even close to a full days commitment away.
    Know the rules, take a judging seminar and
    volunteer to help out with the local colleges
    from time to time. They always need help with
    race management and judging. You get the bonus of
    seeing techniques of sailing and coaching up
    close.
  • Set goals and measure up- Practice goals, racing
    and skill building goals, season long goals.
    Focus on acquiring and refining skills not
    necessarily finish positions.

6
Team racing Groundwork
  • Team work and sportsmanship
  • In Team Racing, unlike other sailing, the result
    is either a W or an L this can be harsh, unless
    approached with the right attitude.
  • Remember to respect your teammates, your
    opponents and to thank the myriad people who
    volunteered their time to put on the event.
  • Always thank the finish boat after each race,
    acknowledge your opponent then gather up with
    your team and tell them how you can improve
    resist being too critical. Every race is a
    learning experience even the ones you win!!!
  • Team confidence is crucial try to get over
    mistakes and bad feelings the next race is only
    minutes away.

7
Course Overview
  • The N course versus the Port Triangle target
    time 6-9 minutes
  • Where to start?
  • Run some races to expose all facets, then break
    it down with drills. I dont like to run many
    races bad habits get compounded.
  • For practice, any course will do WHishbone
    philosophy square beats not necessary
    repetition is crucial.

8
Fundamental Team Race Drills
  • The basics drills (two - four boats) focus on
    crews role and keep them engaged!
  • Downwind stop/starts learn how to stop boat
    most effectively (overtrim, windward heel,
    excessive steering) also, how to efficiently
    accelerate boat to full speed
  • One-on-one around a sausage (in various
    configurations)
  • leader controls laggard around the course and as
    slowly as possible
  • pig in the middle (around various courses)
  • match race around course

9
Starting
  • You cant win the race at the start, but you sure
    can lose it.
  • No OCS
  • Dont be a hero and put someone in 6th at risk of
    becoming 5th
  • Never fall asleep before the start and wake up in
    the danger zone.
  • NEVER attempt risky boathandling before start
    no scooping water no gybing, no spin-outs
  • Young, inexperienced sailors tend to be overly
    aggressive and miss the big picture. Teach how
    to manage another opponent and nail the start
    with the match race start.

10
The Match Race Start
  • Match race start concepts pushing and pulling
  • Starting drills (all rolling 3s)
  • Match race start one-on-one
  • Multiple match race starts with rotations

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13
The Plays
  • Three stable combinations
  • Play one 1-2-X
  • Play two crucial 2-3-4
  • Play four 1-4-5

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20
Advanced Team Racing Drills
  • Once the basics of team racing boathandling are
    at a reasonable level, progress to drills that
    isolate common scenarios on each leg of the
    course.
  • Double team formation (see explanation in
    context)
  • Setting up the weave vs. ghost opponent
  • Compression mark trap drills (1,deep5,deep6 vs.
    2,3,4 only use four boats)
  • Double mark trap drill (2,3,6 vs. 1,4,5 only
    use three boats)
  • Two-on-two team race

21
First Beat Rules
  • Know the combo off the line. Crews talk it up
    whos in last? Whos in first? Whos in trouble?
    Look for play 2 early.
  • Always tack on the first big shift even if your
    opponent does not.
  • Know when to team race and when to sail fast.
    First beat is a fleet race before it becomes a
    team race.

22
Downwind Tidbits
  • NEVER attempt a radical passback in gnarly
    conditions
  • A five boatlength cushion is fairly safe
  • - 6-8 BL in puffy conditions 4 BL in steady
    conditions
  • more cushion is needed on runs less on tight
    reaches
  • If you exceed the safe cushion, you are no help
    to your team when they need you.
  • Too small a cushion and you will taunt the
    wolves.

23
Last Leeward mark
  • Determine the phase of the wind (lefty, rightie)
    and the geometry of the last beat long
    starboard tack or long port tack. Adjust your
    game plan accordingly for possible skewed beat
    geometry.
  • Do on to others before they do unto you
  • If a trap awaits you, ATTACK behind you!!!
  • Never round 1st if you have a deep 5,6 give up
    the 1 and compress as much as possible

24
Final Beat and general points
  • If you are winning the race, make the race end
    quickly all three boats sail through to the
    finish quickly.
  • If you are losing the race, stall and make the
    race chaotic especially at marks use
    compression mark traps.
  • Stable combos are nice, but if you are about to
    win the race, dont worry about a stable combo,
    just finish!!!
  • Play 2 RULES!!!
  • In a 2,3,6 if you are 3, NEVER chase the
    downwind pair.
  • In a 1,2,6 6 always covers 5.
  • When one boat is occupying two opponents, the one
    boat will probably lose the battle, but might win
    the war!!! hang tough, dont be a hero and do
    your job.
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