Title: Fair Division
1Fair Division
- 1. Fair Division Problem A problem that involves
the dividing up of an object or set of objects
among several individuals (players) so that each
individual considers the part he or she receives
to be a fair portion. - a. Adjusted Winner Procedure (2 person)
- b. Knaster Inheritance Procedure (n3 or more
players, 1 asset) - c. Taking Turns (2 players, 1 player selects)
- d. Cake Division Problem-Proportionality
2Adjusted Winner Procedure (2 person)
- i. Give each party 100 points to independently
and simultaneously distribute over the items in
dispute in a way that reflects how much they
value each item. - ii. Tabulate the data
- iii. Award each item to the party that weighted
it more heavily. (Ties are not awarded at this
time) - iv. Sum points for each party. Let party A be
the party with the smallest point total and
party B be the party with the largest point
total.
3Adjusted Winner Procedure (2 person)
- v. Distribute ties to party A unless by doing
so it makes As point total larger than point
Bs point total. In that case, award the tie to
B. - vi. Now all items have been distributed and B
still has the largest point total. We must begin
to transfer items from B to A as follows -
- 1. For each item that now belongs to B,
calculate the quotient - 2. Arrange the quotients in
increasing order.
4Adjusted Winner Procedure (2 person)
- 3. beginning with the smallest quotient, compute
the portion of that item that is transferred to A
as follows - A. solve the equation formed below for
x point total
of A (As point value of item)x
point total of B (Bs
point value of item)x - B. x represents the portion of the asset
that is transferred to A, while 1-x represents
the portion of the asset that is left to B. - C. if the sum totals of A and B are now equal,
then transfer is complete, otherwise, continue
with the transfer using the item with the 2nd
smallest quotient.
5Adjusted Winner Procedure (2 person)
- Ties go to loser unless losers total becomes gt
winner, then give to winner. Get new total.
- 2. Compute winner quotients list in
- increasing order 15/15,50/25,6/3,10/2.
- Begin with item of smallest quotient.
- Solve equation
- 81-15x 55 15x (-55 to both sides)
- 26-15x 15x (15x to both sides)
- 26 30x (divide both sides by 30)
- 26/30 x goes to loser 4/30 to winner
- Check work
- Mike 66(15)( 4/30) 68
- Phil 55(15)(26/30) 68
New Total 81 55
6Properties of Adjusted Winner Procedure
-
- 1. Equitable both parties receive the same
amount. - 2. Envy-free neither party would be happier
with what the other party received. - 3. Pareto-optimal no other allocation of items
by any other means can make one party better
off without making the other party worse off.
7 Knaster Inheritance Procedure (n3 or more
players, 1 asset)
- i. Each player independently places a value on
the asset. - ii. Asset is awarded to the highest bidder, say
player A. - iii. Now subtract from A an amount equal to
(value A placed on the asset).
- iv. Place this amount in a kitty.
8Knaster Inheritance Procedure
- v. Add to each of the remaining players an
amount (value that player placed on the
asset)/n and subtract that amount from the
kitty. - vi. Add to each player (including A) an amount
equal to (remainder in kitty)/n - vii. For more than one asset, repeat this
procedure for each asset. - viii. Drawback players need to have substantial
front money available.
9Knaster Inheritance Procedure
- Award item to highest bidder subtract from that
player an amt - (her amt)(n-1)/n
- Place that amt into kitty.
- Do 1-5 for each item.
- Add to each remaining
- player an amt (players amt)/n
- subtract that amt from
- kitty.
- 5. Award to each player an amt Remainder in
kitty/n.
Kitty 1 (3)(90,000)/4 67,500 80,000/4
-20,000 75,000/4 -18,750 60,000/4
-15,000 13,750 13,750/4
3,437.50
Kitty 2 (3)(15,000)/4 11,250 10,000/4 -
2,500 12,000/4 - 3,000 13,000/4 -
3,250
2,500 2,500/4 625
10Taking Turns 2 players
- i. One party selects an item then other party
selects an item. This procedure is continued
until all items have been distributed. - ii. Bottom Up Strategy how to get the best
advantage. - 1. Players are aware of each others preference
lists for the items in question. - 2. Assume A selects 1st and B selects 2nd. Fill
in the following chart beginning from the right
(assume 5 items) - A Bs last Bs 2nd
last Bs last - B As 2nd last
As last
11Taking Turns 2 players
12Cake Division Problem - Proportionality
- Origins go back 5,000 years. Modern era of fair
division in math began in Poland during WWII. - Proportional a scheme is proportional if each
players strategy guarantees him a piece of size
at least 1/n - Envy-free a scheme is envy-free if each players
strategy guarantees him a piece he considers tied
for the largest.
13Cake Division Problem
- Divide and Choose (2 players).
- Steinhaus Proportional Procedure or Lone Divider
Scheme (3 players). - Banach-Knaster Procedure or Last Diminisher
Scheme (4 or more players). - Selfridge-Conway Envy-free Procedure (3 players).
- 1992 Envy-free Procedure (4 or more players).
14Cake Division Problem Divide Choose
- Player A divides cake into 2 parts in any way he
or she desires. - Player B chooses the piece he or she wants.
- Envy-free scheme.
15Cake Division Steinhaus Proportional Procedure
- Player A divided cake into what he thinks
represents 3 equal pieces, X, Y, and Z. - If players B and C approve of a different piece
then they receive the pieces they approved of and
player A gets the remaining piece. - If players B and C approve of the same piece X
and disapprove of the same piece Z then player A
gets piece Z and pieces X and Y are put together
for B and C to split by the divide and choose
scheme.
16Cake Division Steinhaus Proportional Procedure
A gets leftover
B approves
X
Y
Z
C approves
X Y put together for B C to divide
choose
B C approve of X
X
Y
Y
Z
B C disapprove of Z Then A gets Z
17Credits
- COMAP, For All Practical Purposes, 5th ed