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Fair Division

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Add to each player (including A) an amount equal to (remainder in kitty)/n. vii. ... Place that amt into kitty. Do 1-5 for each item. Add to each remaining ... – PowerPoint PPT presentation

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Title: Fair Division


1
Fair Division
  • 1. Fair Division Problem A problem that involves
    the dividing up of an object or set of objects
    among several individuals (players) so that each
    individual considers the part he or she receives
    to be a fair portion.
  • a. Adjusted Winner Procedure (2 person)
  • b. Knaster Inheritance Procedure (n3 or more
    players, 1 asset)
  • c. Taking Turns (2 players, 1 player selects)
  • d. Cake Division Problem-Proportionality     

2
Adjusted Winner Procedure (2 person)
  • i. Give each party 100 points to independently
    and simultaneously distribute over the items in
    dispute in a way that reflects how much they
    value each item.
  • ii. Tabulate the data
  • iii. Award each item to the party that weighted
    it more heavily. (Ties are not awarded at this
    time)
  • iv. Sum points for each party. Let party A be
    the party with the smallest point total and
    party B be the party with the largest point
    total.

3
Adjusted Winner Procedure (2 person)
  • v.  Distribute ties to party A unless by doing
    so it makes As point total larger than point
    Bs point total. In that case, award the tie to
    B.
  • vi.  Now all items have been distributed and B
    still has the largest point total. We must begin
    to transfer items from B to A as follows
  • 1.  For each item that now belongs to B,
    calculate the quotient
  • 2. Arrange the quotients in
    increasing order.

4
Adjusted Winner Procedure (2 person)
  • 3. beginning with the smallest quotient, compute
    the portion of that item that is transferred to A
    as follows
  •        A. solve the equation formed below for
    x point total
    of A (As point value of item)x
    point total of B (Bs
    point value of item)x
  •    B. x represents the portion of the asset
    that is transferred to A, while 1-x represents
    the portion of the asset that is left to B.
  • C. if the sum totals of A and B are now equal,
    then transfer is complete, otherwise, continue
    with the transfer using the item with the 2nd
    smallest quotient.

5
Adjusted Winner Procedure (2 person)
  • Ties go to loser unless losers total becomes gt
    winner, then give to winner. Get new total.
  • 2. Compute winner quotients list in
  • increasing order 15/15,50/25,6/3,10/2.
  • Begin with item of smallest quotient.
  • Solve equation
  • 81-15x 55 15x (-55 to both sides)
  • 26-15x 15x (15x to both sides)
  • 26 30x (divide both sides by 30)
  • 26/30 x goes to loser 4/30 to winner
  • Check work
  • Mike 66(15)( 4/30) 68
  • Phil 55(15)(26/30) 68

New Total 81 55
6
Properties of Adjusted Winner Procedure
  •  
  • 1. Equitable both parties receive the same
    amount.
  • 2. Envy-free neither party would be happier
    with what the other party received.
  • 3. Pareto-optimal no other allocation of items
    by any other means can make one party better
    off without making the other party worse off.

7
   Knaster Inheritance Procedure (n3 or more
players, 1 asset)
  • i.    Each player independently places a value on
    the asset.
  • ii.  Asset is awarded to the highest bidder, say
    player A.
  • iii.  Now subtract from A an amount equal to
    (value A placed on the asset).
  • iv. Place this amount in a kitty.

8
Knaster Inheritance Procedure
  • v.  Add to each of the remaining players an
    amount (value that player placed on the
    asset)/n and subtract that amount from the
    kitty.
  • vi.  Add to each player (including A) an amount
    equal to (remainder in kitty)/n
  • vii.  For more than one asset, repeat this
    procedure for each asset.
  • viii. Drawback players need to have substantial
    front money available.

9
Knaster Inheritance Procedure
  • Award item to highest bidder subtract from that
    player an amt
  • (her amt)(n-1)/n
  • Place that amt into kitty.
  • Do 1-5 for each item.
  • Add to each remaining
  • player an amt (players amt)/n
  • subtract that amt from
  • kitty.
  • 5. Award to each player an amt Remainder in
    kitty/n.

Kitty 1 (3)(90,000)/4 67,500 80,000/4
-20,000 75,000/4 -18,750 60,000/4
-15,000 13,750 13,750/4
3,437.50
Kitty 2 (3)(15,000)/4 11,250 10,000/4 -
2,500 12,000/4 - 3,000 13,000/4 -
3,250
2,500 2,500/4 625
10
Taking Turns 2 players
  • i.  One party selects an item then other party
    selects an item. This procedure is continued
    until all items have been distributed.
  • ii.  Bottom Up Strategy how to get the best
    advantage.
  • 1. Players are aware of each others preference
    lists for the items in question.
  • 2. Assume A selects 1st and B selects 2nd. Fill
    in the following chart beginning from the right
    (assume 5 items)
  • A Bs last Bs 2nd
    last Bs last
  • B As 2nd last
    As last

11
Taking Turns 2 players
12
Cake Division Problem - Proportionality
  • Origins go back 5,000 years. Modern era of fair
    division in math began in Poland during WWII.
  • Proportional a scheme is proportional if each
    players strategy guarantees him a piece of size
    at least 1/n
  • Envy-free a scheme is envy-free if each players
    strategy guarantees him a piece he considers tied
    for the largest.

13
Cake Division Problem
  • Divide and Choose (2 players).
  • Steinhaus Proportional Procedure or Lone Divider
    Scheme (3 players).
  • Banach-Knaster Procedure or Last Diminisher
    Scheme (4 or more players).
  • Selfridge-Conway Envy-free Procedure (3 players).
  • 1992 Envy-free Procedure (4 or more players).

14
Cake Division Problem Divide Choose
  • Player A divides cake into 2 parts in any way he
    or she desires.
  • Player B chooses the piece he or she wants.
  • Envy-free scheme.

15
Cake Division Steinhaus Proportional Procedure
  • Player A divided cake into what he thinks
    represents 3 equal pieces, X, Y, and Z.
  • If players B and C approve of a different piece
    then they receive the pieces they approved of and
    player A gets the remaining piece.
  • If players B and C approve of the same piece X
    and disapprove of the same piece Z then player A
    gets piece Z and pieces X and Y are put together
    for B and C to split by the divide and choose
    scheme.

16
Cake Division Steinhaus Proportional Procedure
A gets leftover
B approves
X
Y
Z
C approves
X Y put together for B C to divide
choose
B C approve of X
X
Y
Y
Z
B C disapprove of Z Then A gets Z
17
Credits
  • COMAP, For All Practical Purposes, 5th ed
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