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Functional and Behavioural Modeling

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To illustrate the modeling of functional and behavioural ... and Design' by Jeffrey A. Hoffer, Joey F. George & Joseph S. Valacich, Benjamin/Cummings, 1996 ... – PowerPoint PPT presentation

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Title: Functional and Behavioural Modeling


1
Functional and Behavioural Modeling
  • What is the software supposed to do?

2
Lecture Objectives
  • To illustrate the modeling of functional and
    behavioural characteristics of the problem domain
  • To describe the elements of data flow diagrams
    and the associated rules for drawing them
    correctly
  • To describe the elements and usage of state
    transition diagrams

3
Functional Modeling
  • In understanding the requirements of the
    software, the functions required by the customer
    will be identified
  • All the functions process information in some way
    in the system
  • Basically input ? process ? output
  • Representation of how information is transformed

4
Data Flow Diagram (DFD)
  • Graphical representation of functional modeling
  • In analysis, provide representation of
    information flow in existing and required system
  • In design, the DFDs can be decomposed into lower
    level processes (sub-systems) for implementation

5
Context Diagram
Customer
Kitchen
Customer Order
Food Ordering System
Receipt
Food Order
Management Reports
Restaurant Manager
6
Level-1 DFD
Customer
Kitchen
Customer Order
1. Process Customer Order
Food Order
Receipt
Inventory Data
Goods Sold
2. Update Goods Sold
3. Update Inventory
Inventory Record
4. Produce Management Reports
Goods Sold Record
Inventory
Daily Inventory Depletion Amounts
Goods Sold
Daily Goods Sold Amounts
Management Reports
Restaurant Manager
7
External Entity
  • A producer or consumer of information that
    resides outside the bounds of the system to be
    modeled
  • Source - producer of information
  • Sink - consumer of information
  • Examples

Customer
Supplier
Management
8
Process
  • A transformer of information (a function) that
    resides within the bounds of the system to be
    modeled
  • Examples

1.Process New Member
2. Student Registration
2.1 Accept Registration Details
9
Data Flow
  • Data object that flows in the system the
    arrowhead indicates the direction of data flow

new student record
student record
10
Data Store
  • A repository of data that is to be stored for use
    by one or more processes
  • May be as simple as a buffer or queue or as
    sophisticated as a relational database
  • Examples

Students
Inventory
Courses
11
DFD Rules
  • Process
  • No process can have only outputs.
  • No process can have only inputs.
  • A process has a verb label.

12
DFD Rules
  • Data Store
  • Data cannot move directly from one data store to
    another data store.
  • Data cannot move directly from an outside source
    to a data store.
  • Data cannot move directly to an outside sink from
    a data store.
  • A data store has a noun phrase label.

13
DFD Rules
  • Source/Sink
  • Data cannot move directly from a source to a
    sink. It must be moved by a process if the data
    are of any concern to our system.
  • A source/sink has a noun phrase label.

14
DFD Rules
  • Data Flow
  • A data flow has only one direction of flow
    between symbols.
  • A fork in data flow means that exactly the same
    data goes from a common location to two or more
    processes/stores/sources/sinks.
  • A join in a data flow means that exactly the same
    data comes from any two or more
    processes/stores/sources/sinks.

15
DFD Rules
  • Data Flow (continued)
  • A data flow cannot go directly back to the same
    process it leaves.
  • A data flow to a data store means update.
  • A data flow from a data store means retrieve or
    use.
  • A data flow has a noun phrase label. More than
    one data flow noun phrase can appear on a single
    arrow.

16
DFD Characteristics
  • Can be used to model physical or logical, current
    or new systems
  • Does not represent procedural or time-related
    processes
  • Revisions to the same DFD are done to improve
    model based on understanding
  • Decision to stop iterative decomposition may be
    difficult

17
Behavioural Modeling
18
Behavioural Modeling
  • Representation of how the system changes and the
    events that cause the changes to happen
  • Also represent actions that may be taken as
    consequences of events
  • Graphically drawn as state transition diagram

19
State Transition Diagram (STD) Notation
State
Event causing transition
Action that occurs
New state
20
State Transition Diagram (STD)
Idle
announce complete
hangup
incoming call
button pressed
initiate answer
Ringing
Connected
answered
announce message
21
State Transition Diagram Elements
  • State - any observable mode of behaviour
  • represented as a node in STD
  • State transition - change of one state to another
    caused by an event
  • represented as labeled arrow in STD
  • label is the event causing the transition
  • Event - external or internal occurrence that has
    an effect on the system
  • Action - process taken as response to event

22
References
  • Software Engineering A Practitioners Approach
    5th Ed. by Roger S. Pressman, Mc-Graw-Hill, 2001
  • Software Engineering by Ian Sommerville,
    Addison-Wesley, 2001
  • Modern Systems Analysis and Design by Jeffrey
    A. Hoffer, Joey F. George Joseph S. Valacich,
    Benjamin/Cummings, 1996
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