Title: Assistive Technology
1Assistive Technology
CS 6750 Human Computer Interaction
MMJ 2008
2Disability in the USA
- 53 million (18) Americans have one or more
physical or cognitive disabilities (recent
census data) about 1 in 5 people - Graying of America number growing
significantly as baby boomers age - Life expectancy 75 and climbing
- Better medical care actually increases numbers of
people with disabilities
3The ADA
- The Americans with Disabilities Act (1990)
- Prohibits discrimination based on disability
- Employment (qualified individuals)
- Public Services (section 504 of 1973 Rehab Act)
- Public Accommodations
- Telecommunications
- Miscellaneous Provisions
- No cognitive section!
4Assistive Technology
- Includes assistive, adaptive, and rehabilitative
devices and the process used in selecting,
locating, and using them. - AT promotes greater independence for people with
disabilities by enabling them to perform tasks
that they were formerly unable to accomplish
5Mainstream AT
Jacuzzi
Typewriter
Real-time captioning
Voice Recognition
6Assistive Technology Areas
- Communication disability
- Visual disability
- Hearing disability
- Cognitive disability
- Motor disability
7Communication
- Augmentative and Alternative Communication (AAC)
devices - For individuals with severe communication
disorders and for whom gestural, speech, and/or
written communication is temporarily or
permanently inadequate to meet all of their
communication needs
8GT ResearchAwareComm
- DBI low-bandwidth, high error
- rate control interface
- How to increase performance?
- Reduce selection space for AAC
- by context
- location
- conversational partner
- time of day
- conversational history
9GT AAC Research HealthTalker
10GT Research NeilComm
11Visual Disability
Talking Products
Braille Printer
Haptic Displays
12GT Research SWAN
- System for Wearable Audio Navigation
- Orientation tracking technologies including GPS,
inertial sensors, pedometer, RFID tags, RF
sensors, and compass - Sophisticated sensor fusion is used to determine
the best estimate of the user's location and
which way she is facing - An audio-only interface ("beacons") guide the
listener along a path, while at the same time
indicating the location of important features in
the environment
Profs. Frank Dellaert and Bruce Walker
13Hearing Disability
Hearing Aid (amplifier)
Cochlear implant
14GT Research American Sign Language Recognition
Multi-sensor calibration
CopyCat game for deaf children to learn ASL
Hat-mounted camera
Prof Thad Starner and the Contextual Computing
Group
15BrainSign Detecting ASL in Brain Signals
- Detect Imagined Gestures in motor cortex
- Correlations with visual, Brocas
- fMRI initial study
- Jackson and Starner
16Cognitive Disability
- Task tracking and reminder systems
- Aids for learning disabilities
- Crisis intervention support
Isaac project PDA with GPS, cell phone, camera
in mid-90s (Univ of Colorado Boulder)
17Cognitive Disability Research at GT
Cooks Collage intelligent kitchens Provides a
visual summary of recent cooking activity along a
kitchen countertop. Emphasizes the temporal order
of cooking events. (Prof Beth Mynatt)
Abaris for children with autism (Prof Gregory
Abowd)
18Motor Disability
Switches for scanning interfaces (WiVik)
Sip and Puff switchMouth joystick
Muscle mouse EMG switch
19Motor Disability Research at GT Direct Brain
Interfaces
- a system that detects minute changes in signals
generated by a human brain, providing a channel
to control computers and other devices. - The BrainLab Mission
- is to
- pioneer real-world applications research for
DBI and other biometric technologies - to improve the quality of life for people with
severe disabilities, and - to explore possibilities for mainstream
applications.
20Who uses DBIs Current Subjects - Locked-In
Syndrome
- Disease, stroke, accident survivors
- Completely physically paralyzed
- Unable to speak
- Cognitively intact and alert
- 500,000 people worldwide
21Is DBI Mind Reading?
- Aspects of Brain Signals that can used for
control - Frequency-domain features (EEG mu or beta
rhythms) increase signal voltage over
different brain areas Wolpaw Birbaumer
Millan - Movement-Related Potentials real or imagined
movements create signals in the motor cortex
Mason Levine - Evoked Responses (P300 potentials, SSVEP) -
recognition or oddball response, frequency
detection Donchin Farwell Bayliss - Action potentials of single unit cortical
neuronal firings implanted electrodes
Kennedy Donoghue Nicolelis, Chapin
22Outputs and Control
- Discrete
- Switch binary value
- Selection - from a set of choices
- 1-D device control logical navigation
- Continuous
- Pointing / Drawing - 2-dimensional movement of
a cursor - 2-D and 3-D Device control - Control of an
external device (wheelchair) or virtual prosthetic
23Brain Signal Detection Techniques
Surgically implanted electrodes
Non-surgical techniques scalp electrodes (EEG),
Functional Infrared Imaging
24fMRI for Electrode Placement
25System Architecture
Receiver
Amplifier
Amplifier
FM Transmitter
Power Induction Coil
DSP Computer
Electrode
Brain
Subjects Computer
Scalp
Skull
26First Human Implantations
Marjorie
Johnny
Tim
27Virtual Keyboard
Task move cursor in two dimensions to select
letters using dwell
28Learning Curves
5th KENEDY GQLDXWAIJTF 4th PHILXKIM
NMFELODY 3rd JOIH.N 2nd HIJJROHLN
1st JOHLQQQ.GYUVWABD N
29Emergence of Cursor Cortex
4th NOTHING What were you thinking when
moving the cursor? 3rd THE WIND 2nd GONE
WITH What is your favorite movie? 1st BRANDO
N Spell the new guy's name JRDAY423 5/24/99
30DBI Approaches Mu Control
- Mu is a brain wave that occurs over motor cortex
- Mu is increased by movement or thinking about
movement - Subjects can be trained to increase and decrease
mu
31A M
N - Z
32(No Transcript)
33DBI Approaches P300
- P300 is an evoked response that occurs over the
parietal region of the brain - 300 ms after a stimulus, a change can be seen
- Has been used to control a speller Donchin
Allison and interactions in a virtual world
Bayliss - We have controlled a robot arm Vora, Allison,
Moore
34M
A B C D E F G H I H K L M N O P Q R S T U V W X Y
Z . ? ! ltbackgt
35DBI Approaches SSVEP
- Steady State Visual Evoked Potentials
- Flash images at different frequencies
- Can see from activity in the visual cortex which
image subject is attending to - Does not require gaze shift
- Currently fastest DBI
36YES
NO
37DBI Approaches Invasive techniques Kennedys
Neurotrophic Electrode
- Hollow glass cone with two gold wires and
neurotrophic factor inside - Implanted in motor cortex of locked-in subjects
- Intercept single-unit firings
- Control based on frequency of firings
38Other Biometric Interfaces fNIR
- Functional Near Infrared imaging
- Portable OTIS system
- No messy gels very easy to set up
- Requires no training
- Works for locked-in subjects
- New NSF grant Creative Expression
39Other Biometric InterfacesGalvanic Skin Response
- Measure skin conductance with COTS polygraph
machine - Train user to control GSR with imagery and
visualization - Currently studying 4 completely locked-in
patients - Average 80 accuracy on binary task
40Neural InternetP3 BrainBrowser
- Low Bandwidth Internet Access
- Access to email and web via
- specialized browser and email program
- Uses
- communication
- shopping
- education
- handling of personal finances
- employment
41The Aware Chair
- Integrated communication and environmental
control - Intelligent, neurally controlled wheelchair
- Conversation and environmental control
prediction - Learns users habits and context
42Restoring Motion - Neural Prosthetics
- Brain re-learns how to move limbs via an
artificial nervous system - Simulation
- Virtual reality hand
- Restoring Physical Motion
- Functional Electrical
- Stimulation (FES)
43Disability from Stroke
- Leading cause of long-term disability
- 1 in 6 people over age 55 are at risk for stroke
- 1.1 million in U.S. disabled by stroke at
present - Baby boomer population increasing these numbers
44DBI for Stroke Rehabilitation
- Can using a DBI Influence Neural Plasticity?
New collaboration with GT Applied Physiology and
BioEngineering Emory Rehab Medicine KINARM
roboticarm
45Visit the BrainLab!
- TSRB 2nd floor
- Participate as a subject - learn brain control!
- Independent research projects for credit