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Technology Education Scope

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Title: Technology Education Scope


1
Technology EducationScope Sequence Presentation
  • Proposed Scope and Sequence Presentation to State
    CTE Directors
  • Greensboro, November 2007

2
Color Code Black No Change Blue Name
Change Green New Course Red
Multiple Clusters
3
Introduction to Engineering Design (PLTW)
Technology, Engineering and Design
Context/Big Ideas Introduction to Design
Process Introduction to Technical Sketching and
Drawing Measurement and Statistics Geometric
Shapes and Solids Dimensions and
Tolerances Advanced Modeling Skills Visual
Analysis Functional Analysis Structural
Analysis Product Improvement By Design Marketing
and Graphic Design Engineering Design Ethics
Context/Big Ideas Core Concepts of
Technology Technology and Its Evolution Over
Time Technology, Society, Economy, and the
Environment Principles of Design Design Concepts
and Principles Problem Solving Tools Tools and
Processes of Design Safety Physical
Modeling Testing Data Analysis Technical
Presentation and Report Writing
Core Concepts in Common Elements and Principles
of Design Factors of Design in Product
Development Technical Drawing Testing and
Analysis Technical Report Writing Physical
Modeling and Product Development
Concepts Unique to This Course Importance of
Technology to Humankind Core Concepts of
Technology How Technology Changes Over
Time Societal, Economic, and Environmental
Effects of Technology Comparing Forms and
Functions in Technology and Nature Applying Data
and Conceptual Modeling Techniques Virtual
Modeling Various TQM Tools
Concepts Unique to This Course History of
Measurement Dial Caliper measurement Applied
Statistics Calculating Properties Tolerances Auxil
iary and Section Views Exploding
Assemblies Assembly Animation Precision
Measurement Material and Property Analysis Finite
Element Analysis
4
Technology EducationWhy Change the Current High
School Core Courses?
  • 1 - The current TE high school core courses are
    structured around an old paradigm of systems
    courses and do NOT reflect new national science
    and technology standards well.

5
Technology EducationWhy Change the Current High
School Core Courses?
  • 2 - The current TE high school core courses lack
    depth, focus, and rigor.
  • 3 Several of the current systems courses have
    low and falling enrollment (see attachment)

6
Technology EducationOther Arguments for Change
  • 1 Most high skill occupations require a high
    degree of general and technical literacy
  • 2 There is a strong demand for engineers and
    engineering technicians
  • 3 Generally, high skill occupations pay high
    wages

7
Technology Education Other Arguments for Change
  • 4 It is in the interest of the students,
    community, and the nation to develop literate,
    highly skilled individuals.

8
Technology EducationWhat are the Proposed
Programs Primary Goals?
  • Provide 21st Century Literacy Skills and
    Understandings
  • Provide Focused and Accelerated Pre-Engineering
    Skills and Understandings
  • Provide a State-of-the-Arts Computational Science
    Program for Application in Science, Technology,
    Engineering, Mathematics and the Arts

9
Technology EducationWhat are the Primary
Strategies for Program Change?
  • Alignment with national technology and science
    standards
  • Technology for All Americans
  • Science for All Americans
  • National Science Standards

10
What are the Primary Strategies for Program
Change?
  • Focus on 21st Century skills and concepts,
    especially those of science, technology,
    engineering, mathematics, to include reading,
    writing, and the arts.
  • Deliver the content through integrated instruction

11
What are the Primary Strategies for Program
Change?
  • Students should be enrolled in a comprehensive
    program that includes other technical areas (such
    as drafting), related academic areas (especially
    mathematics and sciences), and the visual arts.

12
What are the Primary Strategies for Program
Change?
  • Teachers and students should be supported and
    encouraged to participate in the Technology
    Student Association. As with all CTSO
    involvement, participation enhances the overall
    quality and prestige of the program as well as
    provide teachers and students with a vehicle for
    developing complex skills and understandings.

13
The CurriculumWhat are the Enduring Concepts
that All Courses have in Common?
  • Technical and academic communication
  • Reading, writing, and research
  • Development of graphic models (2D and 3D graphics
    and data and conceptually driven)
  • An integrated and spiraling approach to the
    instruction of science, technology, engineering,
    mathematics and the arts.

14
The CurriculumWhat are the Enduring Concepts
that All Courses have in Common?
  • The use of authentic activities and the use of
    state-of-the-art technology
  • Problem solving tools and strategies
  • Teaming
  • Creativity and higher order thinking
  • Development of physical and virtual models
  • Research and development

15
Technology EducationCourse Descriptions
  • Exploring Technology Design and Innovation
  • Students participate in technological design,
    engineering design and experimentation. They
    apply creativity skills in the invention and
    innovation of new products, processes and systems
    as well as investigate the impact of invention
    and innovation on society. Students are
    introduced to how criteria, constraints and
    processes affect designs. They engage in
    visualization and modeling techniques, material
    science, testing, and data collection and
    reporting.

16
Exploring Technology, Design Innovation
Unit A SAFETY, TECHNOLOGY, AND SOCIETY
1.00 Understand safety and technological
developments.. 1.01 Understand safety practices
in the technology lab. 1.02 Understand the
characteristics of technology. 1.03 Explain
factors that influence technological
developments. 2.00 Apply creativity techniques
using a problem solving process,
design and technological processes.
2.01 Understand creativity techniques using the
IDREAM problem- solving process. 2.02 Apply
creativity techniques using the IDREAM problem-
solving process. 2.03 Understand the design
process. 2.04 Understand technological
processes.
17
Exploring Technology, Design Innovation
Unit B PRODUCTS IN THE WORLD OF
TECHNOLOGY 3.00 Apply the design process to
create a technological product. 3.01 Understand
concepts used to create technical
drawings. 3.02 Apply the design process to create
a technical drawing of a technological product.
3.03 Understand physical and virtual modeling
concepts used to create a technological product.
4.00 Understand data collection and reporting.
4.01 Understand how to collect data.
4.02 Understand how to interpret and report
data.
18
Technology EducationCourse Descriptions
  • Technology, Engineering and Design
  • Technology and the skills, concepts, and
    principles used to develop it are the major
    emphasis of this course. The student is
    introduced to the nature and core concepts of
    technology, the elements and principles of
    design, basic engineering concepts, problem
    solving, teaming, and the development of physical
    and virtual models. Students conduct research and
    develop technical presentations and reports.

19
Technology Engineering Design
Unit A NATURE OF TECHNOLOGY 1.00 Understand the
importance and core concepts of technology. 1.01
Understand the importance of technology to
humankind. 1.02 Understand the core concepts of
technology. 2.00 Understand the relationship
between technology and society. 2.01 Understand
how technology changes over time. 2.02 Understand
the societal, economic, and environmental effects
of technology.
20
Technology Engineering Design
Unit B DESIGN ENGINEERING 3.00 Understand the
principles of technological design. 3.01 Understan
d the elements and principles of
design. 3.02 Compare the form and function of
designs found in the natural
world to those of the built world. 3.03 Understan
d the factors of design used in product
development. 4.00 Apply solutions to solve
technological problems. 4.01 Apply processes to
solve technological problems. 4.02 Apply
engineering design processes to solve
technological problems.
21
Technology Engineering Design
Unit C TOOLS PROCESSES OF TECHNOLOGICAL
DESIGN 5.00 Apply technical drawing and
conceptual modeling techniques to solve
problems. 5.01 Apply technical drawings to
communicate design solutions. 5.02 Apply data and
conceptual modeling techniques to solve
problems. 6.00 Apply physical modeling techniques
to solve problems. 6.01 Understand safety
procedures in technology. 6.02 Apply physical
modeling techniques.
22
Technology Engineering Design
Unit C TOOLS PROCESSES OF TECHNOLOGICAL DESIGN
continued 7.00 Apply techniques to evaluate
designs, prepare technical reports, and make a
product. 7.01 Apply testing and data analysis
methods to evaluate design. 7.02 Apply
techniques to produce a technical report. 7.03
Apply techniques to make a product.
23
Technology EducationCourse Descriptions
  • Technology Design
  • This course continues to apply the skills,
    concepts and principles learned in Technology,
    Engineering, and Design with the focus narrowing
    to that of design. The design fields of graphics,
    industrial, and architecture receive major
    emphasis. Students apply advanced design and
    problem-solving tools in the development of
    physical and virtual models.

24
Technology Design
Unit A ADVANCED DESIGN PROCESSES 1.00 Apply
advanced design processes. 1.01 Understand
advanced design processes. 1.02 Apply advanced
design processes. Unit B CONCEPTS AND TOOLS OF
DESIGN 2.00 Apply advanced design
concepts. 2.01 Understand advanced design
concepts. 2.02 Apply advanced design
concepts. 3.00 Apply design tools. 3.01 Understand
proper safety procedures. 3.02 Understand
problem solving processes. 3.03 Understand
portfolio development. 3.04 Apply design tools.
25
Technology Design
Unit B GRAPHIC, INDUSTRIAL AND ARCHITECTURAL
DESIGN 4.00 Apply and critique graphic art
designs. 4.01 Understand graphic design
concepts. 4.02 Apply graphic design
concepts. 4.03 Critique graphic
designs. 5.00 Apply and critique industrial
designs. 5.01 Understand industrial design
concepts. 5.02 Apply industrial design
concepts. 5.03 Critique industrial designs.
26
Technology Design
Unit B GRAPHIC, INDUSTRIAL AND ARCHITECTURAL
DESIGN continued 6.00 Apply and critique
architectural design. 6.01 Understand
architectural design concepts. 6.02 Apply
architectural design concepts. 6.03 Critique
architectural designs. Unit C PORTFOLIO
DESIGN PROJECT DEVELOPMENT 7.00 Portfolio
Development 8.00 Project Development 9.00 Project
Presentation
27
Technology EducationCourse Descriptions
  • Technology Engineering
  • This course continues to apply the skills,
    concepts and principles learned in Technology,
    Engineering, and Design with the focus narrowing
    to that of engineering. Students explore various
    technological systems and engineering processes
    in related career fields. Topics include
    investigating technological system and design
    optimization and problem solving. Students will
    utilize CAD, physical and virtual modeling
    concepts to construct, test, collect and report
    data. Activities are structured to integrate
    physical and social sciences, mathematics, and
    language and fine arts.

28
Technology EducationCourse Descriptions
  • Introduction to Game Art and Design
  • This course introduces the student to techniques
    used in the electronic game industry. Students
    will focus on the principles used in game design
    including mathematical and virtual modeling.
    Emphasis is placed on areas related to art,
    history, ethics, plot development, storyboarding,
    programming, 2D visual theory, and interactive
    play technologies. Students develop physical and
    virtual games using hands-on experiences and a
    variety of software.

29
Technology EducationCourse Descriptions
  • Advanced Game Art Design
  • This course is a continuation in the study of
    game design and interactivity. Emphasis is placed
    on visual design, evaluating, scripting and
    networking protocols, and legal issues, as well
    as 3D visual theory. Students compile a game
    portfolio. Advance topics include the use of
    audio and visual effects, rendering, modeling,
    and animation techniques. Students work in
    collaborative teams to develop a final 3D game
    project.

30
Technology EducationCourse Descriptions
  • Virtual and Physical Modeling
  • This course integrates science, technology,
    engineering, and mathematics through the building
    and development of models. Students use hand and
    lab tools to construct physical models and
    software to develop virtual models that apply
    algebraic concepts and principles that are used
    in the fields of science, technology and
    engineering. Algebraic concepts covered include
    geometric patterns, graph development and
    interpretation, constants and coefficients, and
    exponential functions.

31
Technology EducationCourse Descriptions
  • Things Common to All Courses
  • Work-based learning strategies appropriate for
    this course include field trips, job shadowing,
    and internships. Technology Student Association
    leadership activities provide students with the
    opportunity to apply instructional competencies
    and workplace readiness skills to authentic
    experiences.

32
Strategies for Implementation Questions of
Concern
  • Will in-service training be required for the new
    core courses (TED, TD, TE)?
  • While in-service training is not required, it is
    strongly encouraged. Along with an increased
    focus on design and engineering, these new
    courses contain new content as well as new
    strategies for delivering the curriculum.
    Together, these changes argue for training for
    both new and veteran teachers.
  • Some teachers will need training in CAD and
    virtual modeling tools.

33
Strategies for Implementation Questions of
Concern
  • Will training be required for the new
    visualization courses (VPM, IGAD, AGAD)?
  • Yes, similar licensing requirements as those
    needed to teach SciVis I II will be followed
    (40 hours of instruction for each course).

34
Strategies for Implementation Questions of
Concern
  • Will any of these courses require changes in
    equipment?
  • Yes The core high school courses will require a
    ratio of one computer per student.
  • The visualization courses already require a
    one-to-one ratio.
  • There will be some additional equipment
    requirements for the course Technology and Design
    such as material testing equipment.

35
Strategies for Implementation Questions of
Concern
  • Will additional physical modeling tools be
    required?
  • No. Existing requirements for hand tools and
    table top machines will remain virtually the
    same.

36
Strategies for Implementation Questions of
Concern
  • Will there be additional software requirements
    for the core courses?
  • Yes. Programs will need 3D modeling software such
    as AutoDesk Inventor, or SolidWorks or ProDesktop
  • AND
  • Virtual modelers such as Rhino or 3D-MAX

37
Strategies for Implementation Questions of
Concern
  • What software will the Visualization Courses
    Require?
  • Virtual and Physical Modeling requirements are
    the same as the core courses with minor
    exception.
  • The SciVis and the Game Art and Design Sequence
    will require virtual modelers such as Rhino or
    3D-MAX.
  • The gaming engine software is free.

38
Strategies for Implementation Questions of
Concern
  • What facility changes will be necessary?
  • Facilities will need to accommodate the
    additional computer stations.

39
What are the Primary Strategies for Program
Change?
  • How will these changes affect modular programs?
  • Programs having less than a 1 to 1 ratio of
    computers to students will have to purchase
    additional computers.
  • As with the existing curriculum, modular
    curriculum must reflect the state curriculum.
  • OR LEAs may use third-party curriculum through
    the program modification process

40
Technology Education Program Changes Questions
of Concern
  • QUESTIONS ANSWERS

41
Technology Education Program Changes
  • SURVEY

42
Technology Education Program ChangesSurvey
Instructions
  • Items 1 - 6
  • A similar question was asked of the TE teachers
    at the last summer conference. We are interested
    in comparing their responses to yours.
  • Please note that the value 5 superior

43
Technology Education Program ChangesSurvey
Instructions
  • Items 8 - 11
  • If you have more than one TE facility, please
    place next to the appropriate letter (A E), the
    number of facilities meeting the corresponding
    description. For example for item 8, if you had
    three facilities, 2 being contemporary, the third
    being a lab/shop only, you would place a 2 next
    to the letter A, and a 1 next to the letter D.

44
Technology Education Program ChangesSurvey
Instructions
  • Items 12 17
  • Please note that E Strongly Agree

45
Technology Education Program ChangesSurvey
Instructions
  • QUESTIONS?

46
Technology Education Staff
  • Brian Moye 919.807.3886
  • bmoye_at_dpi.state.nc.us
  • Nancy Shaw 919.622.5379
  • nshaw_at_ee.duke.edu
  • Tom Shown 919.807.3880
  • tshown_at_dpi.state.nc.us
  • Kathleen Squibb 919.807.3901
  • ksquibb_at_dpi.state.nc.us
  • David Wehbie 919.807.3816
  • DWehbie_at_dpi.state.nc.us
  • Chanda Pickett 919.807.3889
  • CCPickett_at_dpi.state.nc.us

47
Teacher Responses from Summer ConferenceSURVEY
RESULTS
  • STOP!
  • DO NOT SHARE UNTIL DIRECTORS RETURN SURVEYS

48
Technology EducationSummer Conference Teachers
Survey Results
  • Perceived Value of Program ( 107)
  • Teacher 8.074766
  • Students 7.35514
  • Superintendent 6.82243
  • Director 7.7943926
  • Principal 7.6074767
  • Counselors 7.818182 (only 11 responded)
  • Parents 7.4018693

49
Technology EducationSummer Conference Teachers
Survey Results
  • Teachers Years of Service ( 107)
  • 1 - 5 Years 0.44859812
  • 6 15 Years 0.38317758
  • lt 15 Years 0.1682243
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