Title: Technology Education Scope
1Technology EducationScope Sequence Presentation
- Proposed Scope and Sequence Presentation to State
CTE Directors - Greensboro, November 2007
2Color Code Black No Change Blue Name
Change Green New Course Red
Multiple Clusters
3Introduction to Engineering Design (PLTW)
Technology, Engineering and Design
Context/Big Ideas Introduction to Design
Process Introduction to Technical Sketching and
Drawing Measurement and Statistics Geometric
Shapes and Solids Dimensions and
Tolerances Advanced Modeling Skills Visual
Analysis Functional Analysis Structural
Analysis Product Improvement By Design Marketing
and Graphic Design Engineering Design Ethics
Context/Big Ideas Core Concepts of
Technology Technology and Its Evolution Over
Time Technology, Society, Economy, and the
Environment Principles of Design Design Concepts
and Principles Problem Solving Tools Tools and
Processes of Design Safety Physical
Modeling Testing Data Analysis Technical
Presentation and Report Writing
Core Concepts in Common Elements and Principles
of Design Factors of Design in Product
Development Technical Drawing Testing and
Analysis Technical Report Writing Physical
Modeling and Product Development
Concepts Unique to This Course Importance of
Technology to Humankind Core Concepts of
Technology How Technology Changes Over
Time Societal, Economic, and Environmental
Effects of Technology Comparing Forms and
Functions in Technology and Nature Applying Data
and Conceptual Modeling Techniques Virtual
Modeling Various TQM Tools
Concepts Unique to This Course History of
Measurement Dial Caliper measurement Applied
Statistics Calculating Properties Tolerances Auxil
iary and Section Views Exploding
Assemblies Assembly Animation Precision
Measurement Material and Property Analysis Finite
Element Analysis
4Technology EducationWhy Change the Current High
School Core Courses?
- 1 - The current TE high school core courses are
structured around an old paradigm of systems
courses and do NOT reflect new national science
and technology standards well.
5Technology EducationWhy Change the Current High
School Core Courses?
- 2 - The current TE high school core courses lack
depth, focus, and rigor. - 3 Several of the current systems courses have
low and falling enrollment (see attachment)
6Technology EducationOther Arguments for Change
- 1 Most high skill occupations require a high
degree of general and technical literacy - 2 There is a strong demand for engineers and
engineering technicians - 3 Generally, high skill occupations pay high
wages
7Technology Education Other Arguments for Change
- 4 It is in the interest of the students,
community, and the nation to develop literate,
highly skilled individuals.
8Technology EducationWhat are the Proposed
Programs Primary Goals?
- Provide 21st Century Literacy Skills and
Understandings - Provide Focused and Accelerated Pre-Engineering
Skills and Understandings - Provide a State-of-the-Arts Computational Science
Program for Application in Science, Technology,
Engineering, Mathematics and the Arts
9Technology EducationWhat are the Primary
Strategies for Program Change?
- Alignment with national technology and science
standards - Technology for All Americans
- Science for All Americans
- National Science Standards
10What are the Primary Strategies for Program
Change?
- Focus on 21st Century skills and concepts,
especially those of science, technology,
engineering, mathematics, to include reading,
writing, and the arts. - Deliver the content through integrated instruction
11What are the Primary Strategies for Program
Change?
- Students should be enrolled in a comprehensive
program that includes other technical areas (such
as drafting), related academic areas (especially
mathematics and sciences), and the visual arts.
12What are the Primary Strategies for Program
Change?
- Teachers and students should be supported and
encouraged to participate in the Technology
Student Association. As with all CTSO
involvement, participation enhances the overall
quality and prestige of the program as well as
provide teachers and students with a vehicle for
developing complex skills and understandings.
13The CurriculumWhat are the Enduring Concepts
that All Courses have in Common?
- Technical and academic communication
- Reading, writing, and research
- Development of graphic models (2D and 3D graphics
and data and conceptually driven) - An integrated and spiraling approach to the
instruction of science, technology, engineering,
mathematics and the arts.
14The CurriculumWhat are the Enduring Concepts
that All Courses have in Common?
- The use of authentic activities and the use of
state-of-the-art technology - Problem solving tools and strategies
- Teaming
- Creativity and higher order thinking
- Development of physical and virtual models
- Research and development
15Technology EducationCourse Descriptions
- Exploring Technology Design and Innovation
- Students participate in technological design,
engineering design and experimentation. They
apply creativity skills in the invention and
innovation of new products, processes and systems
as well as investigate the impact of invention
and innovation on society. Students are
introduced to how criteria, constraints and
processes affect designs. They engage in
visualization and modeling techniques, material
science, testing, and data collection and
reporting.
16Exploring Technology, Design Innovation
Unit A SAFETY, TECHNOLOGY, AND SOCIETY
1.00 Understand safety and technological
developments.. 1.01 Understand safety practices
in the technology lab. 1.02 Understand the
characteristics of technology. 1.03 Explain
factors that influence technological
developments. 2.00 Apply creativity techniques
using a problem solving process,
design and technological processes.
2.01 Understand creativity techniques using the
IDREAM problem- solving process. 2.02 Apply
creativity techniques using the IDREAM problem-
solving process. 2.03 Understand the design
process. 2.04 Understand technological
processes.
17Exploring Technology, Design Innovation
Unit B PRODUCTS IN THE WORLD OF
TECHNOLOGY 3.00 Apply the design process to
create a technological product. 3.01 Understand
concepts used to create technical
drawings. 3.02 Apply the design process to create
a technical drawing of a technological product.
3.03 Understand physical and virtual modeling
concepts used to create a technological product.
4.00 Understand data collection and reporting.
4.01 Understand how to collect data.
4.02 Understand how to interpret and report
data.
18Technology EducationCourse Descriptions
- Technology, Engineering and Design
- Technology and the skills, concepts, and
principles used to develop it are the major
emphasis of this course. The student is
introduced to the nature and core concepts of
technology, the elements and principles of
design, basic engineering concepts, problem
solving, teaming, and the development of physical
and virtual models. Students conduct research and
develop technical presentations and reports.
19Technology Engineering Design
Unit A NATURE OF TECHNOLOGY 1.00 Understand the
importance and core concepts of technology. 1.01
Understand the importance of technology to
humankind. 1.02 Understand the core concepts of
technology. 2.00 Understand the relationship
between technology and society. 2.01 Understand
how technology changes over time. 2.02 Understand
the societal, economic, and environmental effects
of technology.
20Technology Engineering Design
Unit B DESIGN ENGINEERING 3.00 Understand the
principles of technological design. 3.01 Understan
d the elements and principles of
design. 3.02 Compare the form and function of
designs found in the natural
world to those of the built world. 3.03 Understan
d the factors of design used in product
development. 4.00 Apply solutions to solve
technological problems. 4.01 Apply processes to
solve technological problems. 4.02 Apply
engineering design processes to solve
technological problems.
21Technology Engineering Design
Unit C TOOLS PROCESSES OF TECHNOLOGICAL
DESIGN 5.00 Apply technical drawing and
conceptual modeling techniques to solve
problems. 5.01 Apply technical drawings to
communicate design solutions. 5.02 Apply data and
conceptual modeling techniques to solve
problems. 6.00 Apply physical modeling techniques
to solve problems. 6.01 Understand safety
procedures in technology. 6.02 Apply physical
modeling techniques.
22Technology Engineering Design
Unit C TOOLS PROCESSES OF TECHNOLOGICAL DESIGN
continued 7.00 Apply techniques to evaluate
designs, prepare technical reports, and make a
product. 7.01 Apply testing and data analysis
methods to evaluate design. 7.02 Apply
techniques to produce a technical report. 7.03
Apply techniques to make a product.
23Technology EducationCourse Descriptions
- Technology Design
- This course continues to apply the skills,
concepts and principles learned in Technology,
Engineering, and Design with the focus narrowing
to that of design. The design fields of graphics,
industrial, and architecture receive major
emphasis. Students apply advanced design and
problem-solving tools in the development of
physical and virtual models.
24Technology Design
Unit A ADVANCED DESIGN PROCESSES 1.00 Apply
advanced design processes. 1.01 Understand
advanced design processes. 1.02 Apply advanced
design processes. Unit B CONCEPTS AND TOOLS OF
DESIGN 2.00 Apply advanced design
concepts. 2.01 Understand advanced design
concepts. 2.02 Apply advanced design
concepts. 3.00 Apply design tools. 3.01 Understand
proper safety procedures. 3.02 Understand
problem solving processes. 3.03 Understand
portfolio development. 3.04 Apply design tools.
25Technology Design
Unit B GRAPHIC, INDUSTRIAL AND ARCHITECTURAL
DESIGN 4.00 Apply and critique graphic art
designs. 4.01 Understand graphic design
concepts. 4.02 Apply graphic design
concepts. 4.03 Critique graphic
designs. 5.00 Apply and critique industrial
designs. 5.01 Understand industrial design
concepts. 5.02 Apply industrial design
concepts. 5.03 Critique industrial designs.
26Technology Design
Unit B GRAPHIC, INDUSTRIAL AND ARCHITECTURAL
DESIGN continued 6.00 Apply and critique
architectural design. 6.01 Understand
architectural design concepts. 6.02 Apply
architectural design concepts. 6.03 Critique
architectural designs. Unit C PORTFOLIO
DESIGN PROJECT DEVELOPMENT 7.00 Portfolio
Development 8.00 Project Development 9.00 Project
Presentation
27Technology EducationCourse Descriptions
- Technology Engineering
- This course continues to apply the skills,
concepts and principles learned in Technology,
Engineering, and Design with the focus narrowing
to that of engineering. Students explore various
technological systems and engineering processes
in related career fields. Topics include
investigating technological system and design
optimization and problem solving. Students will
utilize CAD, physical and virtual modeling
concepts to construct, test, collect and report
data. Activities are structured to integrate
physical and social sciences, mathematics, and
language and fine arts.
28Technology EducationCourse Descriptions
- Introduction to Game Art and Design
- This course introduces the student to techniques
used in the electronic game industry. Students
will focus on the principles used in game design
including mathematical and virtual modeling.
Emphasis is placed on areas related to art,
history, ethics, plot development, storyboarding,
programming, 2D visual theory, and interactive
play technologies. Students develop physical and
virtual games using hands-on experiences and a
variety of software.
29Technology EducationCourse Descriptions
- Advanced Game Art Design
- This course is a continuation in the study of
game design and interactivity. Emphasis is placed
on visual design, evaluating, scripting and
networking protocols, and legal issues, as well
as 3D visual theory. Students compile a game
portfolio. Advance topics include the use of
audio and visual effects, rendering, modeling,
and animation techniques. Students work in
collaborative teams to develop a final 3D game
project.
30Technology EducationCourse Descriptions
- Virtual and Physical Modeling
- This course integrates science, technology,
engineering, and mathematics through the building
and development of models. Students use hand and
lab tools to construct physical models and
software to develop virtual models that apply
algebraic concepts and principles that are used
in the fields of science, technology and
engineering. Algebraic concepts covered include
geometric patterns, graph development and
interpretation, constants and coefficients, and
exponential functions.
31Technology EducationCourse Descriptions
- Things Common to All Courses
- Work-based learning strategies appropriate for
this course include field trips, job shadowing,
and internships. Technology Student Association
leadership activities provide students with the
opportunity to apply instructional competencies
and workplace readiness skills to authentic
experiences.
32Strategies for Implementation Questions of
Concern
- Will in-service training be required for the new
core courses (TED, TD, TE)? - While in-service training is not required, it is
strongly encouraged. Along with an increased
focus on design and engineering, these new
courses contain new content as well as new
strategies for delivering the curriculum.
Together, these changes argue for training for
both new and veteran teachers. - Some teachers will need training in CAD and
virtual modeling tools.
33Strategies for Implementation Questions of
Concern
- Will training be required for the new
visualization courses (VPM, IGAD, AGAD)? - Yes, similar licensing requirements as those
needed to teach SciVis I II will be followed
(40 hours of instruction for each course).
34Strategies for Implementation Questions of
Concern
- Will any of these courses require changes in
equipment? - Yes The core high school courses will require a
ratio of one computer per student. - The visualization courses already require a
one-to-one ratio. - There will be some additional equipment
requirements for the course Technology and Design
such as material testing equipment.
35Strategies for Implementation Questions of
Concern
- Will additional physical modeling tools be
required? - No. Existing requirements for hand tools and
table top machines will remain virtually the
same.
36Strategies for Implementation Questions of
Concern
- Will there be additional software requirements
for the core courses? - Yes. Programs will need 3D modeling software such
as AutoDesk Inventor, or SolidWorks or ProDesktop - AND
- Virtual modelers such as Rhino or 3D-MAX
37Strategies for Implementation Questions of
Concern
- What software will the Visualization Courses
Require? - Virtual and Physical Modeling requirements are
the same as the core courses with minor
exception. - The SciVis and the Game Art and Design Sequence
will require virtual modelers such as Rhino or
3D-MAX. - The gaming engine software is free.
38Strategies for Implementation Questions of
Concern
- What facility changes will be necessary?
- Facilities will need to accommodate the
additional computer stations.
39What are the Primary Strategies for Program
Change?
- How will these changes affect modular programs?
- Programs having less than a 1 to 1 ratio of
computers to students will have to purchase
additional computers. - As with the existing curriculum, modular
curriculum must reflect the state curriculum. - OR LEAs may use third-party curriculum through
the program modification process
40Technology Education Program Changes Questions
of Concern
41Technology Education Program Changes
42Technology Education Program ChangesSurvey
Instructions
- Items 1 - 6
- A similar question was asked of the TE teachers
at the last summer conference. We are interested
in comparing their responses to yours. - Please note that the value 5 superior
43Technology Education Program ChangesSurvey
Instructions
- Items 8 - 11
- If you have more than one TE facility, please
place next to the appropriate letter (A E), the
number of facilities meeting the corresponding
description. For example for item 8, if you had
three facilities, 2 being contemporary, the third
being a lab/shop only, you would place a 2 next
to the letter A, and a 1 next to the letter D.
44Technology Education Program ChangesSurvey
Instructions
- Items 12 17
- Please note that E Strongly Agree
45Technology Education Program ChangesSurvey
Instructions
46Technology Education Staff
- Brian Moye 919.807.3886
- bmoye_at_dpi.state.nc.us
- Nancy Shaw 919.622.5379
- nshaw_at_ee.duke.edu
- Tom Shown 919.807.3880
- tshown_at_dpi.state.nc.us
- Kathleen Squibb 919.807.3901
- ksquibb_at_dpi.state.nc.us
- David Wehbie 919.807.3816
- DWehbie_at_dpi.state.nc.us
- Chanda Pickett 919.807.3889
- CCPickett_at_dpi.state.nc.us
47Teacher Responses from Summer ConferenceSURVEY
RESULTS
- STOP!
- DO NOT SHARE UNTIL DIRECTORS RETURN SURVEYS
48Technology EducationSummer Conference Teachers
Survey Results
- Perceived Value of Program ( 107)
- Teacher 8.074766
- Students 7.35514
- Superintendent 6.82243
- Director 7.7943926
- Principal 7.6074767
- Counselors 7.818182 (only 11 responded)
- Parents 7.4018693
49Technology EducationSummer Conference Teachers
Survey Results
- Teachers Years of Service ( 107)
- 1 - 5 Years 0.44859812
- 6 15 Years 0.38317758
- lt 15 Years 0.1682243