Title: Multimedia Design
1Multimedia Design
2Contact Details
- Dr Judy Robertson
- Judy.Robertson_at_hw.ac.uk
- 0131 451 8223
- Rm EM G29
- Second Life name Jxr Greenwood
3Overview
- Definition of multimedia and active research
areas - Structure of module what youll learn
- Assignment information
4What is multimedia?
- The combination of different media into one
application - Text
- Still images
- Sound
- Video
- Can involve multimodal interfaces (speech,
gesture, touch) - Can involve ubiquitous computing (computing in
the environment beyond the desktop) - Can involve interactivity, remote distribution,
collaborative working - Focus is on users Quality of Experience (QoE)
rather than Quality of Service (QoS)
5Your experience?
- What sort of MM stuff have you done before?
- Using MM?
- Creating MM?
- At uni?
- As a hobby?
6Multimedia Grand Challenges
- ACM SIG MM identified three grand challenges for
multimedia researchers to solve - Make authoring complex multimedia titles as easy
as using a word processor or drawing program - Make interactions with remote people and
environments nearly the same as interactions with
local people and environments - Make capturing, storing, finding, and using
digital media an everyday occurrence in our
computing environment - From Rowe and Jain (2005)
7Challenge 1 make authoring complex multimedia
titles easy
- Researchers need to develop tools to make it easy
for average users to make compelling multimedia
with different types of content, e.g. - A physics teacher could make simulations and
animations to illustrate dynamic behaviours - A travel agent could make material advertising
tourist destinations including pictures, videos,
sounds, live link to people at a remote location - A family member could create a timeline of an
important event such as a wedding, documenting
the proposal, engagement party, wedding. - Of course, tools already exist for authoring in
particular media, but - They dont support different types of media
- Professional tools are too hard to learn, but end
user tools are too restrictive - All data types should be first class citizens
8Challenge 2 Make remote interactions the same as
local interactions
- This involves
- Distributed collaboration
- Multimedia meetings between more than 2 remote
participants are still hard to set up, expensive
and frustrating - Its hard to remotely work with the same tools
(e.g. view co-construct diagrams remotely) - Immersive 3D virtual environments
- Challenge is to sensitively integrate novel input
and output technology to make the experience seem
real (or hyper real) - Could be better than being there!
9Visiting virtual worlds
- I always look at the game worlds we build as
other places for us to go. Most of them are
hell and almost none of them are heaven. Were
creating hells for our children to live in. - Henk Rodgers (Edge, 1999 p75)
- Double Life play station advert
10Challenge 3 Make manipulating digital media as
an everyday occurrence
- It should be an every day occurrence to
- Capture v
- Store v
- Find
- And use v
- digital media.
- We have huge capacity to capture and store data.
But how can we easily make sense of this huge
heap of content? - We need to be able to search audio and video
content from archives the problem is
automatically identifying what is stored in
non-textual media.
11The vision for this class
- The class will terraform the HeriotWatt Second
Life island
?
12What is Second Life anyway?
- Its a massively multiplayer immersive 3D virtual
environment - Population 11,175,710 (Nov 2007)
- Total hours spent 24,625,902 (Nov 2007)
- Thriving arts and educational communities
- Growing business opportunities
- Demo
13(No Transcript)
14Second Life economy
- 250 to 1 linden dollar
- You get 2000 Linden dollars to start with
- You can sell and buy virtual land and
objects/services
US exchanged on Lindex (in millions)
15Who uses Second Life age
16Who uses Second Life gender
17Why are we using Second Life for this module?
- Theres something for everyone you can
specialise in different aspects of MM - It lets you build in-world you see immediate
consequences of what you do - Everyone in the class can work together on the
same big project - Its an expanding, current development in user
generated content and social networking - Maybe youll become SL millionaires and give me a
cut ?
18Second Life and MM grand challenges
- As you get to know Second Life, think about this.
Does it - Make authoring complex multimedia titles easy as
a using a word processor? - Make interactions with remote people and
environments nearly the same as interactions with
local people and environments? - Make capturing, storing, finding, and using
digital media an everyday occurrence in our
computing environment?
19SL mature content
- Second Life has many areas which have mature
content - If you want to avoid them, stick to regions which
are rated PG - Please share only snapshots from PG areas on the
class website - I have given you a list of safe educational
places to visit - The HeriotWatt island where you will work is
rated PG and your practice areas will be private
to this class
20What you will learn
- about the current research issues in multimedia
- how to design and evaluate multimedia
- how creativity works
- how to take charge of your own learning
- how to evaluate your own learning
- how to evaluate your own work and that of your
peers - Remember its an open ended topic there are
seldom right answers - Think of the lecturer and tutors as mentors
21Technical skills you will learn
- Second Life
- Content creation
- Terraforming
- Scripting
- Photoshop
- Texturing
- Premiere
- Movie making
22Module activities
- Lectures
- None! Its a practical course
- Tutorial
- Everyone has one hour of tutorial with me a week.
- Mostly group work and hands-on activities
- Labs
- One hour face to face lab
- One hour lab in Second Life with help from tutors
- When would suit you to have this? Please fill in
the survey on the Vision page - Reading/homework exercises
23Youll like this module if...
- ...you like
- Exploring
- Building
- Creating (drawing/sounds/music/video/programming)
- Finding things out for yourself
- Coming up with your own ideas
- Things that are open ended
24You wont like this module if...
- You like step by step instructions
- You like assignments to give exact specifications
- You like to be told exactly what to do
- You dont like trial and error
- Your favourite programming environment is emacs
with a command shell -)
25Learning resources
- Creating your world the official guide to
content creation in Second Life - Weber, Rufer-Bach and Platel
- http//wiki.secondlife.com/wiki/LSL_Portal
- Countless video tutorials and in-world tutorials
26Learning resources online
- This module will use the Vision learning
environment. - https//vision.hw.ac.uk/webapps/portal/frameset.js
p - (Use university login and password)
- Course announcements
- Lab worksheets
- Class wiki
- Blogs
- Discussion forums
27Assessment 100 coursework
- Submit an individual portfolio containing
- An area of land in the Heriot-Watt Second Life
island (group work) (25) - A multimedia tutorial to help other students
learn about Second Life (25) - A fun interactive Second Life exhibit for
visitors to the Heriot-Watt island (25) - A learning log (15).
- A review of other students multimedia work
(10)
28Homework
- Read http//en.wikipedia.org/wiki/Second_Life
- Read about the SL community standards
http//secondlife.com/corporate/cs.php
29Any questions?