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WEB SITE DESIGN

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WEB SITE DESIGN & DEVELOPMENT. Chapter 2. Content: Interaction Between Users, Tasks and Design ... Designing a web site occurs on at least two levels: designing ... – PowerPoint PPT presentation

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Title: WEB SITE DESIGN


1
WEB SITE DESIGN DEVELOPMENT
  • Chapter 2

2
Content
  • Interaction Between Users, Tasks and Design
  • Disorientation and Cognitive Overload
  • Page versus Site Design
  • Design and Structure of Pages
  • Site Design and Structure
  • Production and Checking the Site
  • Design Checklists

3
Interaction Between Users, Tasks and Design
  • Any discussion of design must consider the
    features of
  • the users who will be using the site
  • the tasks they want to do and
  • the aims of the developers of the site
  • For example, there is a world of difference
    between the casual user who browses into the site
    and the regular user who visits the site over a
    period of time.

4
Interaction Between Users, Tasks and
Designcontinue
  • Interaction with the casual user has the
    following features
  • need to immediately "grab" interest and stop user
    leaving the site
  • must quickly present overview of the site
    highlighting relevant information
  • the user won't spend time trying to work out how
    to use the site unless they are "hooked"
  • the user won't understand site specific icons for
    navigation
  • require graphics and professional design to grab
    attention and
  • site must be very responsive and the casual user
    will not tolerate long download time for text or
    graphics.

5
Interaction Between Users, Tasks and
Designcontinue
  • On the other hand the "regular" user is committed
    to using the site for some reason (e.g. paid a
    subscription, employer Intranet, or studying a
    unit) and
  • is prepared to spend time to learn site specific
    information
  • has used the site enough to understand site
    specific icons, conventions and navigation
  • is more interested in content than surface
    design and
  • will tolerate longer download times.

6
Interaction Between Users, Tasks and
Designcontinue
  • In the same way that there are different types of
    users so too are there different tasks which they
    will perform when using the site and different
    designs will be appropriate to each. For example
  • if the goal is to train the user in the procedure
    for assembling a piece of equipment (training)
    then a linear series of web pages would be
    appropriate while
  • if the goal is to facilitate learning about
    ethical issues then a more interconnected web
    allowing the student control over navigation
    would be appropriate.

7
Interaction Between Users, Tasks and
Designcontinue
  • Lynch Horton (1997) suggest that the
    organization of web sites differs on a number of
    continuums, two of which are
  • linearity of the site ranging from linear to
    non-linear and
  • length and complexity of user interaction from
    casual and brief and simple to regular and
    complex.

8
Interaction Between Users, Tasks and
Designcontinue
  • They then suggest the following web applications
  • training linear navigation (previous and next)
    with few digressions, generally short sessions
    over a period of time
  • reference no single core narrative to the site
    but focuses on providing fast access to a large
    number of discrete chunks of information with
    links to other nodes
  • teaching build around a core of materials and
    narrative which everyone should follow but with
    more opportunities for digression
  • education catering for more self-directed
    learners who will tolerate "denser" information
    and designs. Must allow user controlled and
    flexible access to a large amount of information
  • browsing the casual user who has found the site
    on the web and may have any goal when using the
    site.

9
(No Transcript)
10
Disorientation and Cognitive Overload
  • Conklin (1987) identified the most powerful
    feature of hypertext systems as the ability to
    produce complex and highly interconnected
    information spaces allowing readers and authors
    finger tip access to vast amounts of information.
  • He also identified the two most serious problems
    with the use of hypertext as
  • disorientation experienced by users not knowing
    where they are within hypertext documents and not
    knowing how to move to the desired location
    (commonly know as "lost in hyperspace") and
  • cognitive overload which was imposed on users as
    they navigated through the hypertext

11
Disorientation and Cognitive Overload continue
  • The core difficulty is that people have much
    experience navigating through physical spaces
    (e.g. a landscape) or through linear spaces (e.g.
    a book) but very little experience traversing
    multidimensional and a highly interconnected web
    space.
  • Within the web the task is more complex because
    the user can only peer through a small computer
    screen and the two dimensional land surface is
    replaced with a multidimensional space where
    every location is "a click away".

12
Disorientation and Cognitive Overload continue
  • A recent study of disorientation and cognitive
    overload (McDonald Stevenson, 1996) compared
    the ability of people to use information which
    was organized in the following ways (each more
    complex than the previous)
  • a linear sequence allowing the user to page
    backwards and forwards
  • a hierarch allowing the user to move between
    sections and subsections and
  • a fully connected network allowing the user to
    follow links to relevant information.

13
Page vs Site Design
  • Designing a web site occurs on at least two
    levels
  • designing individual pages and
  • designing the way these pages work together in
    the overall site.
  • At each of these levels we must also distinguish
    between
  • the core functionality e.g. the way users
    navigate between pages, the tools which are
    provided (search, indexes), and the presented
    information and
  • the presentation interface e.g. the graphics
    used within the site, the way in which media
    elements are presented, or backgrounds or music.

14
Design and Structure of Pages
  • This section contains a list of suggestions and
    guides related to the following aspects of page
    design
  • Page Size
  • Functional Structure of the Page
  • Web Page Templates
  • Writing Style
  • The Text of Link Anchors
  • Frames
  • Typography and Backgrounds
  • Images
  • Authoring HTML for Multiple Platforms

15
Page Size
  • Dividing the web space into many small pages has
    the following advantages
  • short download time for each page
  • reduce need to the user to scroll up and down
  • easily digestible one idea per page and
  • allow user to go directly to the information
    rather than having to go to the top of a page and
    then have to scroll to the information.

16
Page Sizecontinue
  • Using longer pages has the following features
  • less difficult for the user to navigate within a
    page rather than between pages
  • easier for the developer to maintain the pages
  • can print the pages as a whole and use away from
    the computer and
  • easier to make a coherent presentation of several
    ideas.

17
Functional Structure of the Page
  • Identify the current location
  • Navigation tools
  • Content of the page
  • Authenticity of the pages

18
Web Page Templates
  • As with traditional publishing web publishing
    requires the use of templates and design grids to
    ensure consistency across the site.
  • The "design grid" pages of Lynch Horton (1997)
    contains a rationale for the use of design grids.
  • The use of templates also reduces the
    developmental cost of the site.

19
Writing Style
  • write short, sharp and point based text rather
    than long slabs of text. Point based text is much
    easier to read on the screen and to scan to find
    relevant information
  • don't assume that people have read other pages.
    If people don't understand something in a book
    they have the expectation that they will be able
    to flip backwards to find the prerequisite
    information -- where is backwards in the web?
  • if prerequisite information exists on other pages
    then make clickable references to this
    information and
  • speed of reading on screen is approximately 25
    of that of reading on paper (Nielson, 1996) and
    thus we need to ensure that onscreen writing is
    as brief and as well designed as possible.

20
The Text of Link Anchors
  • ensure that the link text is relatively short (lt
    5 words) but unique and meaningfully describes
    the destination node or function.
  • ensure that the link text fits into the
    surrounding text without destroying the flow of
    the surrounding text. One way to do this is to
    read the sentence aloud and see it if makes
    sense
  • ensure that the link does not distract the reader
    from the text.
  • not put too many links on a single page because
    the links overpower the remainder of the page.
    Often people do not read the supporting text and
    only click the links (point and click browsing).

21
Frames
  • some browsers do not move correctly between
    frames when using the "back" button
  • some users may not be aware of how to print the
    text of a specific frame (click on the frame and
    then select "print")
  • if frames are not used correctly it is possible
    to get stuck in a frame when going to another
    site (selecting "Open URL in new window") ensures
    the new URL uses the entire window)
  • using a frame based display when one of the
    frames contains the content will mean that the
    history list in Go menu will not be updated
    allowing the user to return to a previously
    visited location and
  • the user may not be able to bookmark a specific
    location within your site but will always return
    to the URL that defined the frame (generally the
    top level or home page).

22
Typography and Backgrounds
  • When selecting fonts you should
  • avoid italics (problems with pixilisation of
    sloped lines and bad kerning or spacing between
    the letters)
  • don't use underlying or blue text because it may
    conflict with the display of links and
  • be aware that different browsers will use
    different fonts for presenting text.

23
Typography and Backgroundscontinue
  • When using background textures or graphics
  • make sure that text is readable (ensure that
    there is a large difference between foreground
    and background on both saturated/unsaturated and
    different sides of the colour wheel)
  • don't use unless the text can easily be read on
    the texture. Often a texture which works well
    with text on a 16 bit or 24 bit display will not
    be effective on a 8 bit display
  • don't change the colours used to display active
    or visited links unless there is a very good
    reason. People are familiar with these colours
    and changing them (especially within a site) can
    be confusing

24
Authoring HTML for Multiple Platforms
  • The most important suggestions are
  • to test your pages on a variety of delivery
    platforms typical of those of your users
  • clearly state what functionality will be
    delivered in what environment
  • ensure that pages will display some information
    even if the page can't be fully displayed (e.g.
    use text alternatives for images) and
  • provide parallel versions of pages optimised for
    different environments (e.g. frame based and
    non-frame based).

25
Site Design and Structure
  • It is necessary to construct a blueprint or
    storyboard for the entire site before site
    construction begins
  • a welcome page which is the first seen by the
    user and contains a clear statement of the scope
    and intended audience for the site
  • a printable version of sections
  • a complete table of contents with an entry for
    every page
  • possibly a list of resources used
  • an index for the site containing major keywords
    linked to pages and
  • a search engine for that site.

26
  • Below are some guidelines on structuring sites.
  • organize the site in a way that helps people to
    understand its structure and form a mental model
    of the site. A hierarchy is relatively easy for
    users to visualize and navigate
  • if using a hierarchy it should be as flat as
    possible without having too many options on each
    menu page
  • ensure that even if someone jumps directly to a
    page within the site (there is a link to the page
    or a search engine has indexed the page) there is
    a link to the home page for the site
  • use folders and sub folders to keep number of
    files in a folder to a manageable number
  • don't use a back button because people could have
    arrived at any page in a number of ways (the
    browser "back" button does this) and
  • links to resources outside the site should be
    annotated and presented in a consistent way. If
    the site is an educational site it should use the
    same referencing conventions as students are
    expected to use.

27
Production and Checking the Site
  • it is important that we can develop a web site
    for a comparable cost to that for developing a
    comparable book
  • In addition to the cost of development it is also
    critical that the site can be maintained and
    modified in a cost effective way.
  • Most developers strive to ensure that their
    materials (or at least a subset of the materials)
    can be used or delivered in a number of different
    formats (e.g. HTML, print, Acrobat).

28
Design Checklist
  • Waller (1997) Sixty Ticks for a Good Website
  • "Sucky to Savvy" by Glover (1997)
  • Standard problems with checklist evaluation
    instruments are
  • tendency to evaluate items that can be clearly
    explained and objectively measured
  • treating the site as the sum of many unrelated
    features
  • ignoring the interactions between features of the
    site
  • treating all uses as the same and
  • producing a safe but predictable site.
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