Title: Chapter 5: Communication Theory
1Chapter 5 Communication Theory
- Definitions roots
- Models of communication
- Interpersonal vs. mass communication
- Interactivity in communication
2Definitions Roots
- Multimedia involves both computers and
communication - Computer science focus
- Representation, manipulation, transmission, and
reception of information on real or theoretical
machines built by humans - E.g., representation of binary data
- Communication science
- Human aspects of processing information,
regardless of the media or communication system - E.g., meaning of an image
3Communication Science
- Concerned with transmission of information
(including emotions) from one human mind to
another, regardless of the specific medium - Communication
- Transfer of information between two entities
(e.g., two minds) - Communications
- Media system used to accomplish the communication
(e.g. a phone)
4Discipline Boundaries
5Traditional Communication Science
- Some areas of study
- Empathy
- Social distance
- Conflict communication relevant to group
behavior - Educational use of technology
- Communication skills
- Communication strategies and instructional
outcomes - Reading listening
- Advertising
6Traditional Communication Research Questions
- (1) who (2) says what (3) to whom (4) through
which channel, (5) with what effects, and (6) how
can this be measured? - Levels of problems
- Level A How accurately can the symbols of
communication be transmitted? - Level B How precisely do the transmitted symbols
convey the desired meaning? (Semantics) - Level C How effectively does the received
meaning affect conduct e.g., behavior in the
desired way? (Effectiveness)
7Models of Communication
- Model theory
- Mathematical theory of communication
- Claude Shannon
- linear model of communication
- Also known as information theory
- Concepts
- Information, Message, Information source, Signal,
Channel, Transmitter, Noise source, Received
signal, Receiver, Destination
8Mathematical theory ofcommunication - 1
- Information
- Not to be confused with meaning
- log2 of of the number of possible messages
- This is called entropy
- Information source
- Message transmitted by information source
- Signal physical form of message
9Mathematical theory ofcommunication - 2
- Channel physical medium for signal
- E.g., air in spoken communication
- Transmitter
- Noise source
- Unintended (by information source) changes to the
signal - Receiver
- Received signal signal noise
- Destination recipient of message
10Entropy Example
- Lets say you want to send one of eight possible
messages - All messages with same possible frequency
- E.g., A, B, C, D, E, F, G, H are the possible
messages - How many bits do you need to transmit a single
message? - Use the entropy calculation
11An Aspect of Shannons Model
- Information sources
- Where is the information source when using a
CD-ROM? - Giving the computer human qualities can ease
identification of source - Crafting the interactive portion of a multimedia
production so that it appears that the user is
communicating more with a human than with an
inanimate computer may be quite complex and
costly in terms of development time and effort.
However, the benefits in terms of user
acceptance, satisfaction, and enjoyment may
justify the expense (p. 259)
12Schramms Model of Communication - 1
- Source destination
- Include both encoding and decoding
- And an interpretation
- Sign is output of decoding
- And input to interpretation
- Responses to sign are the meaning of the sign
- Interpreted on basis of context experience
- Response choice initiates a new message
- Need overlap in field of experience
- common ground
- A shared language can be the shared field of
experience
13Schramms Model of Communication - 2
- Feedback
- Message originator acts as recipient of messages
resulting directly from first message - Sources of feedback
- From recipient(s)
- Head nods, frowns, thumbs up, thumbs down
- Self-monitoring
- Through senders own senses ears (speech) eyes
(writing) - E.g., were the senders words pronounced
correctly, was there a speech error?
14Application to Multimedia Development
- Overlap of fields of experience
- What do the signs used in the multimedia
presentation mean to the user? - Text, images, and symbols used
- Should overlap with fields of experience in the
potential users of the Multimedia presentation - E.g., icons for forward ? backward ?
- Icons assume shared experience
15Berlos Model of Communication - 1
- Communication as a process
- Continuous, dynamic phenomenon
- Arises as the interaction between communicating
parties - Channel
- Physical conductor of message (e.g., air)
- Form of energy carrying message (e.g., sound
waves) - Mechanism for encoding/decoding (e.g., vocal
chords, ears)
16Berlos Model of Communication - 2
- Fidelity
- effectiveness in achieving senders purpose
- Sender and receiver issues
- Factors in fidelity
- Communication skills
- Attitudes
- Knowledge level
- Position within a sociocultural system
17Relevant Questions
- What sorts of materials should be presented
spoken form? - What in writing?
- What sorts of sounds (music, sound effects, etc.)
are most effective in various situations? - What types of images (still, drawings,
animations, video) are most efficient and
effective for different purposes? - Chapter 7 of text has some relevant guidelines
18Other Guidelines
- Simultaneous use of multiple channels often
enhance effectiveness - Words alone cannot convey a message with
anywhere near the efficiency of words and images
together (p. 269) - The receiver will be more likely to decode a
message accurately if he can see it and hear it
at the same time. We know, too, that the receiver
cannot retain as much oral information as he can
visual, other things being equal (Berlo, 1960,
p. 68)
19Views of Communication
- Transmission view
- Sending, giving, imparting information
- Clear aspects of mechanistic view computer and
information processing - Directed towards achieving goals, purpose
- Ritual view
- Communication to transmit the social reality as
perceived by that society (p. 272) - Symbols as representations both for and of
reality - Not directed towards achieving goals?
- Part of learning to communicate?
20Communication Types
- Interpersonal
- Communicators Intentionally orienting toward
each other As both subject and object Embodying
each others perspectives - Mass
- Sender transmitting to large, diverse,
heterogeneous, anonymous, geographically
dispersed, and socially distant audience - Low level of interaction
- Impersonal
- A type of interpersonal or mass communication
- Strategies based on group not individual
21Interpersonal vs. Mass Communication
- Is multimedia a form of interpersonal
communication? - Humans have programmed most of a computers
response - A single person typically uses a multimedia
presentation - But, there is a development team, and a perhaps
wider audience of users
22Relationship Aspect in Communication
- Relationship between the sender and receiver
- Personal
- Examples
- two friends talking
- a Mothers kiss
- Impersonal
- Examples
- reading a news paper
- using a dictionary
- With changes in technology, perhaps mass
communication is not necessarily impersonal? - Online agents that can learn about individuals
- E.g., chat room robots
23Changes in Audience Sizes
- Mass communication
- Changing to reach smaller, more defined audiences
- Examples
- Personal profiles for online news
- Interpersonal communication
- Changing to reach broader, more diverse audience
- Examples
- Personal web pages
- Online discussion groups
24Traditional DimensionsAvailable Information
Control
- Available Information
- Interpersonal
- Psychological information about the other party
- Plus cultural sociological information
- Mass communication
- Cultural sociological information
- Control
- Interpersonal
- High degree of control over message content with
both sender receiver - E.g., when you are talking to someone, you can
control what you want to hear, to a degree - Mass communication
- Receiver has low degree of control over message
content
25More Borders Falling
- Traditionally, the following dimensions have
distinguished between mass and interpersonal
communication - Level of feedback interaction
- Transmission distance
- Costs
- Social distance (social barriers)
- Timing of production
- Synchronous vs. nonsynchronous
- See also Table 5.1 on page 285
26Aside Do Computers Reduce Costs?
- with the addition of new graphics and other
multimedia systems, the cost of producing mass
communications may be even greater (p. 283) - Another example
- Libraries used to have physical card catalogs
- At that time the question was Is it cost
effective to put the card catalogs online?
27Assumption - 1
- a multimedia producer should attempt to simulate
interpersonal communication as closely as
possible (p. 284) - What is the assumption?
28Assumption - 2
- Mass communication bad
- E.g., Less effective
- Interpersonal good
- E.g., More effective
- Goal
- Tailoring to the learning style of an individual
- Creating a more personalized product
- Also, lessons from mass media can be applied
- E.g., attention grabbing holding, entertainment
29Levels of Interactivity
- Broadcast TV
- Cable TV
- Video games
- Control activity with keyboard, joystick, game
paddle - Logical interaction responses to situations,
answers to questions, user directives issued - Multimedia productions
- Face-to-face communication
30Interactivity
- Interpersonal Communication
- Aspects mutual discourse, exchangeable roles,
control - degree to which participants in a communication
process have control over, and can exchange roles
in, their mutual discourse - Interactivity tends to be higher with one-on-one
communication - Key ingredients immediacy of response,
nonsequential access to information,
adaptability, feedback - Multimedia
- Optimal interactivity occurs when there is a
balance of control between the human learner and
the computer
31Key Ingredients Applied to Multimedia - 1
- Immediacy of response
- Speed with which program replies to user
- The closer to instantaneous the response rate
can be, the less artificial a multimedia
interaction seems to a user, that is, the more
transparent the medium appears - Response rates over two seconds distract user
- Focus more on computer rather than task
32Key Ingredients Applied to Multimedia - 2
- Nonsequential access to information
- Topic shifts in conversation
- Multimedia should allow access to information in
a user defined order - One order of access may not be suitable for all
- Still Would like a level of structure
- Adaptability
- Tailoring messages to interests, abilities, goals
of user - E.g., options for user interface profiles for
the user
33Key Ingredients Applied to Multimedia - 3
- Feedback
- Information provided from user to program
- Verbal material (spoken, typed), positional
information, timing information - Eye gaze
- Facial expressions
34Conversational Management - 1
- The fine grain detail of body language
(kenesics), vocal behaviors, and also verbal
aspects regulating one-on-one communication - Vocal behaviors
- Duration, pauses, pitch, intensity
- Participants generally match and reciprocate
- presently, all such programs are oriented
primarily toward content recognition and
analysis, not toward vocal behavior (In
research, this is not true!) - See KISMET at MIT Infanoid at CRL
- Desirability in programs? Cost-effectiveness??
- Will the use of vocal behavior change the quality
of human-computer interaction?
35Conversational Management - 2
- Kinesics
- a systematic study of the relationship between
nonlinguistic body motions (as blushes, shrugs,
or eye movement) and communication
(Merriam-Webster Online with audio
pronunciation) - Body language eye gaze, proximity, facial
expressions, hand gestures - Effects of decreased proximity between
conversational partners include decreasing eye
gaze by second party, changes in body
orientation, decreases in response duration - In a multimedia production, it is not possible
for a computer to move closer to a user or to
exhibit body language, except - Humanoid robotics related research
- Humanoid graphical surrogates
36Aside What is a Computer?
- Is a computer incapable of motion?
- Modern personal computers have
- Microphones
- Cameras
- Printers
- Ejectable devices
- What is a robot?
37Conversational Management - 3
- Verbal Behavior
- Words, phrases uttered meanings
- Reciprocity in self-disclosure
- Language choice, dialect, pronunciation
- Vocabulary choice
- Perhaps a program can assess vocabulary choice of
the user? - Could be spoken, typing, or action-based
38Goals of Interaction in Multimedia
- interpersonal communication is often thought of
as the ultimate form of human communication
interactivity - Mutuality
- A multimedia developer should not consider a user
as passive people are active! - Dynamic, changing, mutual interaction
- User should not be simply the recipient of
information - Should have an unfolding dialog
39Another Definition of Interactivity Steuer (1992)
- the degree to which users of a medium can
influence the form or content of the mediated
environment - Range
- The number of different elements under viewer
control - Extent to which the elements can be varied
- Speed
- Rate at which input can be assimilated into
mediated environment responses can be presented
to user - Mapping
- Quality of relating actions of user to those of
computer - Must reflect user field of experience
40Speed Related Terms
- transparency
- Degree to which input output components of a
multimedia system tend to disappear (be
forgotten by the user) - immediacy
- involvement with the task rather than
distraction by the equipment - (What is the task?)
41Telepresence as a Metaphor for Interactivity
- Telepresence
- E.g., tele-operation of robots, distance
education - the experience of presence in an environment by
means of a communication medium the mediated
perception of an environment (p. 295) - Interactive multimedia may be measured through
its ability to mediate perception of an
environment
42Dimensions of Interactivity
- Choice and Selectivity
- greater choice selections leads to greater
interactivity - Effort
- More work by user ? greater interactivity
- Responsiveness
- Appropriateness of action taken by computer
- Monitoring
- Tracking a users input (e.g., to create a
profile) - Addition of Information
- Facilitation of Interpersonal Communication
- E.g., email, voice mail, teleconferencing