Title: FUMC Sound Tech Course
1FUMC Sound Tech Course
Jan 2006
2Thanks for your dedication to Christ and
FUMCinServing as Sound TechsTraining to Do
your BEST for Him
3Sound Techs Job
- Maximize Worship Experience for attendees
- Everyone can clearly hear Pastor/speakers on the
Podium - Song Service is musical and encourages
participation - No glitches that distract from mood of the
Service - Know sound equipment operation
- Protect sound equipment
- Set up sound equipment for services
- ( take down/put away also)
- Maintain sound equipment
4FUMC Sound Tech Course
- Session 1 the Physics of Sound
- Session 2 Equipment Mics, Amps, Speakers,
Wiring - Session 3 Equipment Mixers, EQs,
Processors, etc. - Session 4 the Art of Mixing How to
best support the worship team - ( become one of the team)
5FUMC Sound Tech Course
- Physics of Sound
- Sound Waves frequency, wavelength, etc
- What frequencies matter?
- Human ear characteristics
- Sound propagation in Rooms
- Feedback other effects/frequency dependence
- Sound volume measurement
6What is Sound?
- Alternating compression and rarefaction waves in
air - Sound waves travel atthe Speed of Sound
- Waves impact our ears/ear drums/ear bones
- Nerve endings in Inner Ear convert pressure waves
to electrical signals for the brain to process - Sound is made by Moving air molecules
- Mouths
- Speaker systems
- Explosives
- No airNo sound
7Sound Waves
Frequency 1 / Period Units are Hertz (Cycles /
Sec)
Amplitude Signal level/Volume
Speed of Sound 1130f/sec (at Sea level) 5
sec delay approx 1 mile
Wavelength Speed of Sound / Frequency
Examples 50Hz 22.6 ft 2000Hz .57 ft 10000Hz
.11 ft
8Audio signal Phase is VERY Important
PHASE Phase is the time relationship of a wave to
a known reference. Expressed in degrees (0-360)
Signals add to Double Amplitude
9Typical Sound Frequency Ranges
- Human hearing range 20Hz 20,000Hz (Good ears!)
- Most sensitive human hearing range 500Hz -
8,000Hz - Most voice intelligence 300Hz 3,000Hz
(telephones) - AM Radio 50Hz 5,000Hz
- FM Radio 50Hz 15,000Hz
- CDs 20Hz 20,000Hz
- MP3s, etc Good but determined by specific sample
rates - Most Sound Reinforcement Systems 80Hz 12,000Hz
- AC Power Frequency (USA) 60Hz
10Voice Instrument Frequency Content
11Audio Frequency Demo
12Complex Sound Waveforms
- Sounds are not just simple, single Sine waves
- Normal sounds are composed of mixtures of Sine
Waves of different frequencies - Fundamental frequencies multiples of
fundamental frequency - Square wave Fundamental Odd harmonics
- Triangular wave Fundamental Even harmonics
- Harmonics also called Overtones
- Add fullness and character to single note sounds
- Provide individual sound identity
- Require Sound System to reproduce higher
frequency sounds - Basis for frequency analysis and response shaping
- Why Equalizers work
- Real Time Analyzers (RTA) Spectrum Analyzers
13Audio Test signals
- Signal sources
- Random noise
- Pink Noise Equal Power per octave
- Less energy at higher frequencies
- Better simulates human hearing music
- THE STANDARD sound test source
- White Noise Equal energy per Hz
- Power rises 3dB per octave
- Sine Square Waves
14Octaves, Equalizers (EQ)31 Band (1/3 Octave) EQ
20 25 31.5 40 Hz
1/3 Octave Bandwidth Filter
Octave a frequency range from f1 to 2 x f1
Octave
Octave
Octave
Octave
20 25 31.5 40 50 63 80 100 125 160 200 250 315
400 500 630 800 1K 1.2K 1.6K 2K 2.5K 3.1K 4K 5K
6.3K 8K 10K 12.5K 16K 20K
15Loudness MeasurementSOUND PRESSURE LEVEL(SPL)
- SPL measurement unit Originally the Bel (named
for Alexander Graham Bell). Now the Decibel (dB)
1/10 Bel is most common. Decibels are measured
on a logarithmic scale. A Bel (10 dB) is defined
as the ratio of SPL needed so that people would
perceive a DOUBLING of the volume. - Actually, each increase of 10dB on the scale
represents a tenfold increase in loudness. 20 dB
is 10 times as loud as 10 dB 30 dB is 100 times
louder than 10 dB, etc.
16How loud is LOUD?
17HIGH SOUND PRESSURE LEVELS(SPL)
- Damage to Hearing -
- The maximum exposure time for unprotected ears
per day is 8 hours at 90 dB according to The
Occupational Safety and Health Administration
(OSHA) guidelines. For every 5 dB increase in
volume, the maximum exposure time is cut in half.
- 95 dB - 4 hours
- 100 dB - 2 hours
- 110 dB - 30 min
- 120 dB- 7.5 min
- Many hearing professionals believe that these
permissible levels are still too high for hearing
safety. - Warning! Be careful using earphones earbuds.
All of the sound is directed into your ear canal
and it is easy to achieve high SPLs. - Warning! Hearing loss from prolonged high SPLs is
PERMANENT!
18Frequency Response Curve
Audio Signal Output
Frequency (Hz)
- Every piece of audio equipment has a Frequency
Response curve which depicts how the particular
piece of equipment changes the levels of all the
frequencies fed into it. - For multiple pieces of equipment connected in a
chain, the Frequency Response curve of each
equipment effects the total response of the
chain. - We say equipment has Flat response when it has
even response across a band of frequencies (like
the audio frequency band)
19Do we have flat ears?
Fletcher-Munson Curves (Human ear freq response
vs loudness)
SPL Meter Weighting Curves Use A for lower
SPLs below 65 dB C for high SPLs above
85 dB
20Decibels dB
- Power ratios (in dB) 10 logarithm P2/P1
- Log 2 .3 Double power 3dB increase
- Log 4 .6 4x power 6dB
- Log 10 1.0 10x power 10dB
- dBW Power level referenced to 1 watt
- 3 dBW 2 watts
- 10 dBW 10 watts
- 30 dBW 1000 watts
- 6 dBW ? watts
- - 3 dBW ? watts
21Sound Propagation in Free Space(outward from a
point source)
- SPL Inverse Square Law
- SPLs attenuate at a rate proportional to
- 1 / R² (where R is radial distance from the
sound source) - Therefore
- SPL 20 log R1/R2
- Sound levels decrease by 6dB for every Doubling
of distance from the source (speaker) - Example If SPL 80dB at 1m from speaker,
- SPL 74dB at 2m
- SPL ? dB at 4m
- SPL ? dB at 16m
22Sound in Rooms
23Sound in Rooms
- Absorption Coefficient Measure of energy
absorbed by wall materials - Reflected Energy 100 - percentage absorbed
- Reflections lead to
- Reverberation in a large room
24Sound Reflection (Reverberation)in a Room
Reflections produce Constructive and Destructive
combination of sound waves based on the room
dimensions and the sound wavelengths
(frequencies) and give rise to an uneven room
frequency response.
25Room Resonances
- Rooms act like large tuned enclosures
- They have resonant antiresonant frequencies
(maybe many) - Determined by size, shape, building materials,
furnishings - They have an inherent frequency response just
like your mics, amp speakers - Resonant frequencies do bad things to you as a
Sound Tech - Acoustical design of rooms is extremely important
- Reverberation time of approx 1 sec is optimum
26EQing Room/System Response
27Feedback(CONSTANT Enemy of the Sound Tech)
- Feedback is caused by extraneous input getting
into mics, which is amplified sent to speakers,
which gets back into the mics.etc. etc. - Feedback when playing a CD or DVD?
- Feedback occurs at specific frequencies, not over
a broad frequency range - Resonances of the Room greatly affect feedback
- EQing the Room minimizes resonances and nulls
- Input Pink Noise into sound system. Use Real
Time Analyzer to measure Room response. Adjust
Equalizers to flatten Room response
28ENDof Session 1
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