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SCI 3750 Computer Graphics and Animation

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aspects of producing pictures or images using a computer. ... Figures are extracted from Angel's book (ISBN 0-201-38597-x) 11 ... – PowerPoint PPT presentation

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Title: SCI 3750 Computer Graphics and Animation


1
SCI 3750 Computer Graphics and Animation
Lecturer Dr. P C Yuen, RRS 723 Text Intera
ctive Computer Graphics Angel, Edward Addison
Wesley 2000 ISBN 0-201- 38597-X Website
http//www.comp.hkbu.edu.hk/sci3750/
2
Computer Graphics
Computer graphics is the discipline concerned
with all aspects of producing pictures or images
using a computer. Interactive computer graphics
implies user is in the loop of feedback process
Graphics System
User
React to Change
Display
Change Image
Input Device
3
History of Computer Graphics
  • Computer Aided Design (CAD) 1965 -
  • Simulators (1975-)
  • Bitmap graphical user interfaces (late 70s)
  • Interactive raster graphics (80s)
  • Virtual reality (late 80s - )
  • Computer animation
  • Visualization
  • Computer art
  • Web/Internet based graphics

4
Applications of Computer Graphics
  • Display of Information
  • Medicine, Scientific Visualization
  • Design
  • CAD/CAM
  • Simulation
  • Flight simulators, Virtual reality, Entertainment
    applications
  • User Interface
  • GUI, Augmented reality, Games interface

5
Computer Graphics vs Image Processing
  • Image Processing
  • Input a real image
  • Output objects model
  • Computer Graphics
  • Input objects model
  • Output realistic image

A sequence of images (frames)
Pictures that move
Computer Animation
Video Processing
6
Goals in Computer Graphics and Animation
  • Computer Graphics To generate photo-realistic
    images
  • 2D graphics, Modeling, rendering, colour,
    Projection etc
  • Computer Animation To generate motion-realistic
    video
  • 3D modeling, Geometric transformation, motion etc

7
The Synthetic-camera Model
8
Clipping
9
Graphics Conceptual Model
Real Light
Human Eye
Real Object
Human Eye
Graphics System
10
The Human Visual System vs The Pinhole camera
Visible Spectrum
Human Visual System
Pinhole camera
11
Ray Tracing with Single Point Source
12
Ray Tracing with Multiple Light Sources
13
Pixels and Image
14
Graphics Hardware
  • Display
  • CRT
  • LCD/TFT
  • Hardware Display Card
  • Direct access to hardware
  • Accelerator
  • Memory double buffering, RGBA,
  • Support driver, API

15
Modeling-Rendering Pipeline
16
Computer Graphics Terminology
  • Rasterization
  • Convert the mathematical description of objects
    and their associated colour information to pixels
    on the screen
  • Rendering
  • A process by which a computer creates images from
    models
  • The models, or objects, are constructed from
    geometric primitives, such as points, lines and
    polygons, which are specified by vertices.
  • The rendered image consists of pixels drawn on
    the screen.

17
Geometry Pipeline
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